let mut players: Vec<&mut Player> = Vec::new();
, create a vec of owned players let mut players: Vec<Player> = Vec::new();
fn add_player(players: &mut Vec<Player>) {
let player = Player { x: 0, y: 0 };
players.push(player);
}
gfx_gl_major = 3
cl_refresh_rate 288
gfx_backend "Vulkan";gfx_refresh_rate 1000;cl_refresh_rate 0;gfx_fullscreen 1;quit
for good stable fps xd