this lowkey scared me because when the broken texture part came i legit expected a screamer
Derp
I worked on some clouds that just move right via envelope on Anim speed 5 and when I changed the anim speed back to 1 the distances between the clouds decreased? How does that make sense?
I know how to do it right. Just stay at anim 1. But to my understanding animationspeed isn‘t supposed to change the coordinates of the quads. So I thought it’s a bug and belongs here
I don't know, I just realised it now, but I haven't been working with many animations. And with only a few I guess no one would notice
07:31
the thing that confused me was that I activated anim to check where the clouds disappear and set it to 5. And after that I deactivated anim and the value stays at 5 and the clouds have normal distances to each other
07:31
when I tested the map I saw that the clouds are really close together an overlapping even and I didn't know what I did wrong
…d factor
As reported by Derp in Discord:
The animation offset should not be affected by the time scale, the offset is a static offset, unrelated to how the animation works
WRONG:
RIGHT:
Checkl...
2
c0d3d3v
xD but in the editor you can only place blue tele from with number 0
yes Pulsar also showed me a way how to place it with number 0 but thanks ^^ Yes we should somehow indicate that a tile is turned off, and maybe also copy the number of a tele tile to the number input box if you copy it via click
rhino
or add a rule to map check list to analysis uploaded map, like checking mirror tile.