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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-04-15 00:00:00Z and 2022-04-16 00:00:00Z
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c0d3d3v
we should at least display in the editor somehow that it is deactivated
or add a rule to map check list to analysis uploaded map, like checking mirror tile.
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this lowkey scared me because when the broken texture part came i legit expected a screamer
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Derp
I worked on some clouds that just move right via envelope on Anim speed 5 and when I changed the anim speed back to 1 the distances between the clouds decreased? How does that make sense?
best is you ask in #mapping how to do it right or what is wrong by uploading your map
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I know how to do it right. Just stay at anim 1. But to my understanding animationspeed isn‘t supposed to change the coordinates of the quads. So I thought it’s a bug and belongs here
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then you should still upload the map
07:22
thanks
07:25
wrong map sorry 😦
07:25
thats what happens when you name them all "test" xD
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^^
07:28
yeah looks like a bug, was it working in older ddnet versions?
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I don't know, I just realised it now, but I haven't been working with many animations. And with only a few I guess no one would notice
07:31
the thing that confused me was that I activated anim to check where the clouds disappear and set it to 5. And after that I deactivated anim and the value stays at 5 and the clouds have normal distances to each other
07:31
when I tested the map I saw that the clouds are really close together an overlapping even and I didn't know what I did wrong
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i'll see if older versions work, sadly there aren't really developers working on the editor currently :/
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yeah it's no big deal because you can easily work around it. Just thought I would share it here in case someone cares 😛
07:34
and maybe prevent others from doing the work twice like me :/
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Derp
and maybe prevent others from doing the work twice like me :/
i just fixed it now: https://github.com/ddnet/ddnet/pull/4987 so next release or when merged in a nightly build it will be fixed
…d factor As reported by Derp in Discord: The animation offset should not be affected by the time scale, the offset is a static offset, unrelated to how the animation works WRONG: RIGHT: Checkl...
👍 2
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c0d3d3v
xD but in the editor you can only place blue tele from with number 0
To place with number 0, u need to select teletile without number 0, and then turn the number to 0, u now can place teletile
08:08
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rhino
or add a rule to map check list to analysis uploaded map, like checking mirror tile.
so i think show warning is better
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Jupstar ✪
i just fixed it now: https://github.com/ddnet/ddnet/pull/4987 so next release or when merged in a nightly build it will be fixed
Amazing how quickly you fixed this. Thank you!
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rhino
To place with number 0, u need to select teletile without number 0, and then turn the number to 0, u now can place teletile
yes Pulsar also showed me a way how to place it with number 0 😄 but thanks ^^ Yes we should somehow indicate that a tile is turned off, and maybe also copy the number of a tele tile to the number input box if you copy it via click
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rhino
or add a rule to map check list to analysis uploaded map, like checking mirror tile.
yes I will look into it and check if some maps already used it
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this is very similar to the rendering without loaded textures
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all servers on my list appear with 0/0 players
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Deleted User
all servers on my list appear with 0/0 players
pls dont use outdated clients
14:46
we usually dont give support for them
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Ok
14:48
The one on the site is not opening on my PC :/ AE I downloaded the one from apt
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u on linux?
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Yes.... Lubuntu
14:48
v0.6.4, 15.5.4 on Linux amd
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i think there is a problem with PIE, but i think it was fixed again
14:48
can you use the latest client from the website and open it per terminal ./DDNet
14:48
it should tell you why it fails
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I did that, I think you have to download an app to run it, but I'll try the one on the site again, since the apt one didn't work, thanks
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would still be nice to know what package is missing
14:52
that you cannot run it
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@Deleted User there was a bug with 15.5 on debian/ubuntu, it‘s been fixed
19:50
unfortunately i think they didn‘t port the patch to their 15.5 version and it was never broken in our own builds
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c0d3d3v
this is very similar to the rendering without loaded textures
well, there is no hint in the console output, when I run ./DDNet. Is there more verbose debug log?
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Ğ0®!||Æ
me and emm didnt get the time on ddnet data base wtf
@murpi I STILL HAVE NO FINISH IN DDNET DATABASE
23:59
sry caps
Exported 44 message(s)