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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-04-12 00:00:00Z and 2022-04-13 00:00:00Z
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@deen Done
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just tested your vulcan backend, it doubled my fps, good work devs 👍
poggers 3
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In the editor there is a note "hold shift to select multiple quads". This is a little strange because normally shift deletes the selected blocks. I suppose only in the special case of quads it selects multiple quads. maybe we should make a help window, which is visible when you hold H, where the shortcuts are listed which are currently active. in the bottom bar just point to this: "hold H to see help for active shortcuts".
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I didn't update all scripts, some don't seem too relevant to the web. My plan is to make the dev of the web more managable, I plan to remove all the prints and use jinja templates to separa...
14:19
is it feasible to upgrade or is it too bothersome?
14:21
i wanted to make the web more feasible to develop, so my first plan was to upgrade to python 3, and then move out all the prints for html into jinja templates which i think are really simple but would make the code way easier to understand
14:21
what do you think?
14:22
oh and it also tries to use env vars (with defaults to what was already there) to make the web more reproducible locally
14:22
monkaS
14:26
i rly want to improve the web, but editing html in python prints with millions of %s is not fun Sadge
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I wanted to check the feasibility of moving away from pregenerated pages
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yes
15:23
dynamic content
15:23
yes xd
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Maybe we can generate the more rsc intensive stats but the site can still access it via an API
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Learath2
I wanted to check the feasibility of moving away from pregenerated pages
oh well that would be what i would do too
17:51
but deen likes pregenerated pages
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@Silex trashmap should be working again. It listens on the game server's stdout and looks for "player ready" messages. For some reason there are now some strange escape codes in front of every log message which threw the regex parsing off. \x1b[39m\x1b[39m[2022-04-12 20:24:42][server]: player is ready. ClientID=0 addr=<{maybe i should censor my ip:18808}> secure=yes' (edited)
18:49
I think those ansi escape codes are resetting color to default
18:49
Didn't see any color output though
18:51
Ah, and I forgot to mention. If there is no player on the server for 5 minutes it shuts off, so that's what you were seeing.
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when i used it on my server for a passive item it worked nicely
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Ryozuki
yes, but would have to test and fix those extensively. unicode changes are huge with py3
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i guess
20:39
maybe someday ill try to replicate the web infrastructure or smth xd
20:39
so i can test
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facebook just open sourced this https://github.com/facebookexperimental/eden
EdenSCM is a cross-platform, highly scalable source control management system. - GitHub - facebookexperimental/eden: EdenSCM is a cross-platform, highly scalable source control management system.
21:20
21:20
BASED
21:21
tosh
21:21
ctur 1 hour ago | next [–]
>
The SCM ecosystem at Facebook is tremendously powerful and the result of some of the best minds at Facebook working on those systems for many years. From the scaling of the monorepos to the code review workflows, nothing really matches it. The ergonomics of most of the tooling was simply top notch (which it needed to be... engineers, particularly at Meta, are an opinionated lot who don't tolerate poor tools).
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It's great to see this out in the wild now.
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bug was introduced by #4870

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet...
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e65bfa6 fix rendering of nameplates for spectating tees (bug introduced by #4870) - C0D3D3V f60ae47 Merge #4976 - bors[bot]
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(25) Switch for turret is broken on solo maps see: https://streamable.com/jux2rs https://ddnet.tw/maps/Increase-32-Your-32-Speed/ without sv_solo_server the switch works
22:59
I tested it on 15.9.1 (and 16.0.3) server, there it is broken too (edited)
Exported 37 message(s)