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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-04-11 00:00:00Z and 2022-04-12 00:00:00Z
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oh i had a really cool idea earlier
03:57
have the ability to change things based on system time, so you could have an entities bg that's darker at night, and a sunny one for the day :D
03:58
sounds too lame compared to other stuff worth coding though
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[quakenet] ChillerDragon BOT 2022-04-11 07:02:37Z
@c0d3d3v could you provide me with some detail what you tried? Which map did you open what did you press?
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nouaa
like the option can't be disabled in one server (and it's not a ddnet offical srv, so nothing u can do)
we could add it to the race sound option if the gun sound is not important on that server
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[quakenet] ChillerDragon
@c0d3d3v could you provide me with some detail what you tried? Which map did you open what did you press?
I did try some maps, first oco, then Mult0map and then ctf5 or so. And just pressed CTR+Left click on some tiles, and selected some layers manuelly to see if the left click chaneges something (edited)
08:03
I try it again
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[quakenet] ChillerDragon BOT 2022-04-11 08:09:36Z
hmm weird i can not reproduce. I also tried oco. Selected a single and multiple layers. But then when using left click on a tile in the map while holding ctrl it always updates the selected layer.
08:09
Can anyone else reproduce this?
08:10
I tried on two devices
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'I pressed rapidly ctr+left click, and also some slow clicks
08:18
I make some qick debugging, and look if the code gets triggert at all
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[quakenet] ChillerDragon BOT 2022-04-11 08:22:32Z
nice thanks
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xD I was dumb, wait a minute (edited)
08:29
lol now it works, but not on ctrl+left click. It works on ctrl+right click
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[quakenet] ChillerDragon
nice thanks
Did you intended it to work on right click?
08:36
nvm
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Maybe we could split the editor into several files at some day xD 6500 lines sounds like you could split it into logical parts. (however, i have not worked on the editor yet, so i don't know how bad the situation really is) (edited)
08:52
ChillerDragon will you take care of the fix?
08:58
or does it for you work on left click xD
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Any news about teeditor? Have you tested it? Some good features could be imported in default editor
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[quakenet] ChillerDragon BOT 2022-04-11 09:25:46Z
ah shit yea omg im a idiot i confused left and right :D i wanted to do left initially then i noticed it is kinda conflicting
09:25
@c0d3d3v good catch thanks i will fix it haha
09:26
thats why i couldnt reproduce haha
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Thanks to @c0d3d3v for debugging my left right weakness lmao. I initially intended left click but that was conflicting with navigation already so I switched it. But not the description.
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https://github.com/ddnet/ddnet/issues/4653 this seems to be fixed, in latest master. But I do not know with what commit
From Discord: [10:47 PM] Moyoi: Bug or feature? But anyway annoying ArcticFrost.demo.mp4 [10:58 PM] MaCRoYale: what did you press? [11:16 PM] Skeith: If you're holding a directional while...
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@C0D3D3V Mentioned this issue in comments of previous PR https://github.com/ddnet/ddnet/pull/4760#issuecomment-1094307657 If you use the bind which limits your cursor range for 45 degree angles and push your cursor to the left it will cause the angle to be inaccurate. I believe this is because of NaNs from division by zero but I'm not totally sure. I just copied this fix from other places in the code that deal with the same issue. https://user-images.githubusercontent.com/14315968/...
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DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/gameclient.h at dbd9c40893a18dccb7f70f0e2bb77c4384877973 · C0D3D3V/ddnet
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m_Prev and m_Cur are the snapshots of the character from now and the snapshot before
13:23
while m_ExtendedData holds information from the DDNetCharacter netobject, it tells more specific information about the character like the weapons it has, whether its in super, collision, hook on/off, freezetime, etc
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ah, i see lol. Its simply because the character is the most important snap object probably so it got its own struct with all information together
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What can be the reason for this
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I am actually connected to the server but it doesn't render the map
14:13
I get stuck in the menu
14:18
Btw the client is edited and I changed it's version.h a little bit
14:18
Like the net version
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[quakenet] ChillerDragon BOT 2022-04-11 14:29:33Z
🤣 2
14:29
Who recognizes Multimap? :D
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HamidReza
What can be the reason for this
xD you are funny 😄 changing the version and want magic support :DD maybe your version gets detected as 0.7 and you are getting 0.7 packages
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no it's 0.6 lol
14:49
That has to be done
14:49
Server has an anti-client
14:49
you should not be able to join without their client
14:50
I'm faking it somehow
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do you have your changes online?
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don't help botters
14:52
thonk
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I'm not botter lol
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How do you know
14:52
I have never botted in ddnet :/
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im not a botter > I have never botted on ddnet
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I meant on the official servers
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xD use there client... I think they changed the network packages, so our client will not work without major reconstruction
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He's too lazy for this
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send me a link to there client download page please 😄 I want to see what network packages they have changed
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I could bypass this message by changing a few versions
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c0d3d3v
xD use there client... I think they changed the network packages, so our client will not work without major reconstruction
We reverse engineered this client a while back and the version we looked at at least didn't on the surface have anything malicious in it
15:17
Bypassing it isn't too too hard indeed but ddnet is open source so if we let our client join their server, we'd also be exposing how they do the check
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xD yes I also just looked into it a little bit, but makes not much fun without debugging symbols, and I also do not have interests in it 😄 xD
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i think thats just their way of avoiding bots
15:54
without antibot, i mean
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c0d3d3v
xD use there client... I think they changed the network packages, so our client will not work without major reconstruction
definitly dont use their client
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xD I would also not use there client
16:00
I would also not use there servers
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their*
16:00
xd
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there
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Eventhough I'm fairly certain there wasnt anything nefarious in the version we checked, I'd still suggest you don't use it aswell
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is it just me or does /mapinfo not work anymore?
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yea same here
17:47
only doesnt work on mult0map for me (edited)
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for me it works nowhere
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Knuski
for me it works nowhere
that was a lie
17:47
it does work sometimes
17:47
but not always
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one reason is the dead reckoning / "Evolve()" calls. other snapshot items are always up to date in the latest snapshot (and can be used directly), but the character might not be
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@timakro could you update trashmap ddnet version to support live freeze?
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trml
one reason is the dead reckoning / "Evolve()" calls. other snapshot items are always up to date in the latest snapshot (and can be used directly), but the character might not be
mh I see
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712b3f0 fix local hookline direction when mouse is exactly center - sjrc6 bd2e1fd Merge #4975 - bors[bot]
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39be867 Its is not ctrl+leftclick but ctrl+rightclick - ChillerDragon c16ad24 Merge #4974 - bors[bot]
Exported 86 message(s)