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Between 2022-04-11 00:00:00Z and 2022-04-12 00:00:00Z
I did try some maps, first oco, then Mult0map and then ctf5 or so. And just pressed CTR+Left click on some tiles, and selected some layers manuelly to see if the left click chaneges something(edited)
hmm weird i can not reproduce. I also tried oco. Selected a single and multiple layers. But then when using left click on a tile in the map while holding ctrl it always updates the selected layer.
Maybe we could split the editor into several files at some day xD 6500 lines sounds like you could split it into logical parts. (however, i have not worked on the editor yet, so i don't know how bad the situation really is)(edited)
Thanks to @c0d3d3v for debugging my left right weakness lmao.
I initially intended left click but that was conflicting with navigation already so I switched it. But not the description.
From Discord: [10:47 PM] Moyoi: Bug or feature? But anyway annoying ArcticFrost.demo.mp4 [10:58 PM] MaCRoYale: what did you press? [11:16 PM] Skeith: If you're holding a directional while...
@C0D3D3V Mentioned this issue in comments of previous PR
https://github.com/ddnet/ddnet/pull/4760#issuecomment-1094307657
If you use the bind which limits your cursor range for 45 degree angles and push your cursor to the left it will cause the angle to be inaccurate. I believe this is because of NaNs from division by zero but I'm not totally sure.
I just copied this fix from other places in the code that deal with the same issue.
https://user-images.githubusercontent.com/14315968/...
m_Prev and m_Cur are the snapshots of the character from now and the snapshot before
13:23
while m_ExtendedData holds information from the DDNetCharacter netobject, it tells more specific information about the character like the weapons it has, whether its in super, collision, hook on/off, freezetime, etc
one reason is the dead reckoning / "Evolve()" calls. other snapshot items are always up to date in the latest snapshot (and can be used directly), but the character might not be
@timakro could you update trashmap ddnet version to support live freeze?
trml
one reason is the dead reckoning / "Evolve()" calls. other snapshot items are always up to date in the latest snapshot (and can be used directly), but the character might not be