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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-04-09 00:00:00Z and 2022-04-10 00:00:00Z
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yo guys does anyone know what "cl_antiping_smooth" do technically? i asked c0de a while ago but he never got back to me about it
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M Emile
yo guys does anyone know what "cl_antiping_smooth" do technically? i asked c0de a while ago but he never got back to me about it
an additional smoothing option that attempts to make antiping less jumpy (cl_antiping_smooth)
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yeah but what does that mean though
01:43
like how does it make it smoother
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try it on servers with high ping, maybe you'll see any difference
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i feel the difference i just wantto know how it works
01:46
out of curiosity
01:47
it feels like it makes wrong predictions less teleport'y but i'd like to know how it works
01:47
it doesnt matter much though
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you can ask @trml, hes the prediction expert ^^
01:48
@trml *
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@trml dm me when you have time to ^^
06:03
add space to avoid wrap problem !1 !2

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c espec...
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M Emile
it feels like it makes wrong predictions less teleport'y but i'd like to know how it works
I guess it mixes the predicted position with last known position so there are no huge jumps when something changes direction
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cfdbd58 Update simplified_chinese.txt - DC-Dancao 00dbf3d Merge #4963 - bors[bot]
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[quakenet] ChillerDragon BOT 2022-04-09 09:21:55Z
it uses AI and blockchain to predict movements of other players
troll 2
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Cipy29
weird question: why does the 3-tile jump from x = .34 work from the first pillar but not from the 2nd pillar?
Since I was just busy to display the values in the HUD, I have made a few calculations. It makes no sense to display more decimals than 2. Because the position is always divided by 32, there should not be two different positions on the same block that have the same two first decimal digits. Here are the possible values for the positions from the video: 495.0 495.03125 495.0625 495.09375 495.125 495.15625 495.1875 495.21875 495.25 495.28125 495.3125 495.34375 495.375 495.40625 495.4375 495.46875 495.5 495.53125 495.5625 495.59375 495.625 495.65625 495.6875 495.71875 495.75 495.78125 495.8125 495.84375 495.875 495.90625 495.9375 495.96875 965.0 965.03125 965.0625 965.09375 965.125 965.15625 965.1875 965.21875 965.25 965.28125 965.3125 965.34375 965.375 965.40625 965.4375 965.46875 965.5 965.53125 965.5625 965.59375 965.625 965.65625 965.6875 965.71875 965.75 965.78125 965.8125 965.84375 965.875 965.90625 965.9375 965.96875 (edited)
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idk where to write, so here. Can you guys add kill ability (fast and without -1) as at old true ball mode? Now it's wrong mode 😦
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PeX
idk where to write, so here. Can you guys add kill ability (fast and without -1) as at old true ball mode? Now it's wrong mode 😦
what do you mean with -1?
12:16
-1 score?
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yes, also it's slow to respawn
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is the ball server hosted by ddnet?
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I mean current DDNet ball server (*Foot) (edited)
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i guess its just some config, maybe it could be made votable
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That's why I write: no option at voting to make self-kill ON
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c0d3d3v
Since I was just busy to display the values in the HUD, I have made a few calculations. It makes no sense to display more decimals than 2. Because the position is always divided by 32, there should not be two different positions on the same block that have the same two first decimal digits. Here are the possible values for the positions from the video: 495.0 495.03125 495.0625 495.09375 495.125 495.15625 495.1875 495.21875 495.25 495.28125 495.3125 495.34375 495.375 495.40625 495.4375 495.46875 495.5 495.53125 495.5625 495.59375 495.625 495.65625 495.6875 495.71875 495.75 495.78125 495.8125 495.84375 495.875 495.90625 495.9375 495.96875 965.0 965.03125 965.0625 965.09375 965.125 965.15625 965.1875 965.21875 965.25 965.28125 965.3125 965.34375 965.375 965.40625 965.4375 965.46875 965.5 965.53125 965.5625 965.59375 965.625 965.65625 965.6875 965.71875 965.75 965.78125 965.8125 965.84375 965.875 965.90625 965.9375 965.96875 (edited)
Thanks to BaconDrink notes (link) https://ibb.co/2N4cPdk It's all calculated and usable. For left jumps that can be found similar (edited)
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[quakenet] ChillerDragon BOT 2022-04-09 12:27:42Z
@heinrich5991 cmake pro send help
12:27
12:27
why is my php not found :c
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is php even a lib
12:39
search for program
12:39
also if u have php config anyway, just use that xd
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PeX
Thanks to BaconDrink notes (link) https://ibb.co/2N4cPdk It's all calculated and usable. For left jumps that can be found similar (edited)
bacondrink alive?
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fixes #4953 I think the 200 units or 6.25 blocks more should not bother anyone. !fix 2022-04-09_15-14 under some circumstances, it will only move to x=1 (or in block 0.03) but this should be negligible.

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ...
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chillerdragon BOT 2022-04-09 13:47:50Z
@Jupstar ✪: how to just use php config? And yea apparently php also has a dev thingy. I have plenty of header files in /usr/include/phpIm trying to build weechat from source to understand how they manage ncurses dependencies :D https://github.com/weechat/weechat/blob/94555e043c34fbd9768bfd23fb9e2b9a2b985394/cmake/FindPHP.cmakeand i got stuck at their cmake find php haha
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php-config --libs
13:48
php-config --includes
13:48
smth like that
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[quakenet] ChillerDragon BOT 2022-04-09 13:48:56Z
yea sounds equal
13:49
maybe using native cmake has some advantages or is good style
13:52
i mean imo the cmake one should work too
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Checklist

  • [x ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [x] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--...
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I get kicked out of servers because of connectivity issues, but not into the menu. The game crashes via sudden blackscreen closing itself without saving any progress or reconnecting me to the server after starting the game again. Is that normal?
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[quakenet] ChillerDragon BOT 2022-04-09 16:47:10Z
Don't get me wrong ctrl+r the bash reverse-i-search is awesome and i use it a lot... but it sucks
16:47
In the normal input i can use ctrl+a ctrl+e and ctrl+arrow keys for word navigation but in the search i cant. If i try it aborts the search
16:48
then it remembers the last metch and continues searching from there. Which means it obv skipped exactly the entry i wanted when i accidentally want to do word jumping in my search term
16:49
... luckily chillerbot-ux got your covered! With a search mode that searches ALL history EVERY time and allows for all the navigation shortcuts in the search mode it self ctrl+auek(arrowkeys)
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I don't know why, but for some unknown reason, piles of damage stars can form which take a very long time to disappear, around a minute I guess. I have noticed this more than once. The stars do not disappear directly when you deactivate /showothers but only when their expiration time is reached. !2022-04-09_18-58 ![2022-04-09_18-58_1](https://user-images.githubusercontent.com/1431...
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Hello maybe you will be intersted (maybe you already know about it, don't know). Just leaving it here so you might know.
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fokkonaut
you can toggle it for individual games and also change their names
hey, sorry for the delay, it is not possible for ddnet because it is not detected as a "game" on discord
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You can add a game that is not detected
19:20
xd
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but the rich presence will be wrong
19:20
u
19:20
nub
19:20
greenthing
19:21
and how would u deactivate only ddnet rp?
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did u try it even?
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google disable discord activity for specific Game
19:22
or similar
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wouldn't it be easier if it was in the game tho?
19:24
it's not that i am ashamed of ddnet.. but.. kek
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3a60c41 Update russian.txt - gerdoe-jr 9c4c49e Merge #4965 - bors[bot]
Exported 71 message(s)