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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-04-06 00:00:00Z and 2022-04-07 00:00:00Z
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Yeah, the editor UX is kind of... bugged. Like, if you want to select a number, or a hex value, to copy and paste, you have to be extremely precise and select all the text. Overshoot the cursor even just a tiny bit and it exits out the number bar. You can't even CTRL + A to select all of it, since that's the Append command. You can't even double click to select all the text! You can't even just paste the text in and expect it to override. Especially janky with wanting to add in HEX values you set outside of DDNet, as it just makes the whole thing white. (edited)
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Like, I did some tests with the HEX overflow thing. I got some interesting results from it. All these tests are from just focusing the HEX value and adding values to it. 000000 + 1 > 000001 000000 + 000001 > 000001 000001 + 11 > 000111 0000AB + CD > 00ABCD 100000 + 1 > FFFFFF 100000 + 0 > FFFFFF Conclusion: The HEX value detects ANY value as a HEX. Anything above 7 characters is seen as more then FFFFFF, except when 0 comes into account; then it nullifies the beginning if it's short enough. It's very weird behavior if you want to quickly paste a value in without having to delete all of it first... (edited)
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if yall are changing editor stuff can u add support for hex+2 chars for transparency value
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tux
editor colorbox bug: if you hover over it, color automatically changes to white. or am I missing something here? (ddnet 16.0.3)
08:19
Known problem already
👍 1
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Voxel
Yeah, the editor UX is kind of... bugged. Like, if you want to select a number, or a hex value, to copy and paste, you have to be extremely precise and select all the text. Overshoot the cursor even just a tiny bit and it exits out the number bar. You can't even CTRL + A to select all of it, since that's the Append command. You can't even double click to select all the text! You can't even just paste the text in and expect it to override. Especially janky with wanting to add in HEX values you set outside of DDNet, as it just makes the whole thing white. (edited)
the worst thing I've experienced is that somehow my inputs were entered in right-to-left order, like Arabic. I still have no idea how to reproduce this but it's happened twice and only in the map name field
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Dunno if this goes here but there is tele inside a unhookable in map Masquerade
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oh no, map is unplayable
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YK
Dunno if this goes here but there is tele inside a unhookable in map Masquerade
game will self abort in 20 seconds, stand back
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YK
Dunno if this goes here but there is tele inside a unhookable in map Masquerade
You have 2 options, learn the dark truth and take the red pill, or take the blue pill, look away and forget, only to repeat it again in the future
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Welshi
You have 2 options, learn the dark truth and take the red pill, or take the blue pill, look away and forget, only to repeat it again in the future
I cant take any I am fasting feelsbadman
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understandable have a nice day monkalaugh
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lomi
Tune zone 1: tune_zone 1 gravity 0 tune_zone 1 ground_control_speed 0 tune_zone 1 ground_control_accel 0 tune_zone 1 ground_friction 1 tune_zone 1 air_control_speed 0 tune_zone 1 air_control_accel 0 tune_zone 1 air_friction 1 why did i fall ?
it seems tunezones are rly bugged : im not in tunezone1 but some of tunings work : tune_zone 1 gravity 0 tune_zone 1 ground_control_speed 0 tune_zone 1 ground_control_accel 0 tune_zone 1 ground_friction 1 tune_zone 1 air_control_speed 0 tune_zone 1 air_control_accel 0 tune_zone 1 air_friction 1 tune_zone 1 grenade_curvature 0 tune_zone 1 grenade_lifetime 0.1 tune_zone 1 grenade_speed 0 grenade_curvature 0 and grenade_speed 0 seem to work grenade_lifetime 0.1 doesnt work -> default lifetime (2)
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I changed the screen resolution in ddraceNetwork to Windows desktop, and the game stopped working, I entered the game again and my user was bugged, inside the server, I was not connecting to it, I just signed in My Nick Changed to (1) WESLEY EDITED: My Nick Has Been Reconnected Now More Screen Resolution on DdraceNetwork I don't know if it's a Bug (edited)
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lomi
it seems tunezones are rly bugged : im not in tunezone1 but some of tunings work : tune_zone 1 gravity 0 tune_zone 1 ground_control_speed 0 tune_zone 1 ground_control_accel 0 tune_zone 1 ground_friction 1 tune_zone 1 air_control_speed 0 tune_zone 1 air_control_accel 0 tune_zone 1 air_friction 1 tune_zone 1 grenade_curvature 0 tune_zone 1 grenade_lifetime 0.1 tune_zone 1 grenade_speed 0 grenade_curvature 0 and grenade_speed 0 seem to work grenade_lifetime 0.1 doesnt work -> default lifetime (2)
I qm not sure but i know that rocket shooting point is different then your placement .( could be random also i guess ) i am mapping with tune zones so i found it long time ago
18:52
Uou are not in tune zone but your nade is
18:54
I have in my map two tune zones and i needed to make 2nd tune zone same as 1st other wise you couldn't make jump sometimes i guessed it's random but actually rocket shooted in other tune zone with out effect so it's not bug
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hm ok thx
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