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Between 2022-04-04 00:00:00Z and 2022-04-05 00:00:00Z
This feature is binded to CTRL+P.
There is a documentation part in the top of CGameClient::SmartPauseCheck function.
It needs just a function to check tee position every new tick.
Feature discussed on discord, I will add video permanent link from discord.
Checklist
[x ] Tested the change ingame
[x ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test if it works standalone, system.c ...
@Ryozuki i added delay in smartpause feature.
You can reuse this approach in the help tooltip overlay.
Just a counter to check if mouse stay on same object
@Wohoo I dislike this feature to be in the client.
12:52
This definitely belongs to the server. The /showall hack is not very nice and the serverside implementation is a lot less code changes either (see my comment)
I proposed a solution to a problem.
It's ok to discard it if a better solution is proposed.
I just added a function call actually, not so complicated approach as you describe it (edited)
I mean, just from looking at the tw codebase this command belongs to the serverside, and the way you did it is a big hack imo, and not a sample solution
why doesn't /tp insta unfreeze the tee even if it was frozen before? also, whoever executes /kill after kill protection is enabled will get weak instead of strong
Rockus
why doesn't /tp insta unfreeze the tee even if it was frozen before? also, whoever executes /kill after kill protection is enabled will get weak instead of strong
Checklist
Tested the change ingame
Provided screenshots if it is a visual change
Tested in combination with possibly related configuration options
Written a unit test if it works standalone, s...
it looks like that because those shotgun bullets are in a tunezone with different properties than where your tee is
16:04
go into that zone and it will most likely look correct
16:05
i dont know why we dont have proper prediction for tunezones anyways, since the client knows about everything. the tunings are stored in the map file which the client could just read to get the tunings for each tune zone to predict everything perfectly xd
DDraceNetwork, a free and open source online co-op platformer now has Vulkan API integrated as of the latest update.
1
16:25
I especially like the
Seems it's remaining somewhat popular too, especially with the Steam release, which sees over 2,000 players online at a time every day. Might not sound like a lot but it's more than the likes of some much more well-known indie and AAA titles, so it is pretty impressive.
Seems it's remaining somewhat popular too, especially with the Steam release, which sees over 2,000 players online at a time every day. Might not sound like a lot but it's more than the likes of some much more well-known indie and AAA titles, so it is pretty impressive.
@deen ^
8134f9fa5511b0729f44c620e64779fce3badf44 is the first bad commit
commit 8134f9fa5511b0729f44c620e64779fce3badf44
Author: def <dennis@felsin9.de>
Date: Sun Mar 20 12:57:50 2022 +0100