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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-04-03 00:00:00Z and 2022-04-04 00:00:00Z
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@Jupstar ✪ do you ever delete some of your branch 😄 ?
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Chairn
@Jupstar ✪ do you ever delete some of your branch 😄 ?
I need chaos
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1f7b315 ms_Pool* --> gs_Pool* - Chairn 7666735 Merge #4945 - bors[bot]
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21e64cb Added external linkage instead of static const - Chairn 88b51d6 Fixed compilation of fake_server tool - Chairn ae1e3c0 clang-format - Chairn 72779f2 Fix linking of twping - Chairn b9e52aa Fix test suite linking - Chairn 691b043 Change tolower array name to not conflict with tolower std function - Chairn 7224331 Added extern to protocolglue arrays - Chairn 4c1f60a Merge #4854 - bors[bot]
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For #4939 For the performance warnings refering vkCmdClearAttachments ignore them, because this function is only called when:
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Reported by cheeser0613 on discord with this video: https://user-images.githubusercontent.com/6654924/161430488-9d6c9b6a-968a-4463-9193-c7ebca9e8333.mp4 crash log said: ``` Parsing address: 4B1F76 (img base: 400000) /home/deen/isos/ddnet/ddnet-source/src/game/client/components/nameplates.cpp:244 Parsing address: 4B2BB5 (img base: 400000) /home/deen/isos/ddnet/ddnet-source/src/game/client/components/nameplates.cpp:37 Parsing address: 4B2D1C (img base: 400000) /home/deen/isos/ddn...
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hey, after updating ddnet, i wanted to test this new vulkan thingy, unfortunately my client won't start anymore. is there a problem with it?
14:28
drivers up to date
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nouaa
hey, after updating ddnet, i wanted to test this new vulkan thingy, unfortunately my client won't start anymore. is there a problem with it?
what is your GPU? OS? exact driver version?
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wind10, gtx 1060 rog strix 6gb
14:29
and lemme check for the driver v
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steam version? is it ddnet 16.0.2 latest update?
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hum, not the steam version, and i don't remember the exact version of the game
14:30
and as i cant open it anymore, i cant check
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can you quickly download 16.0.2 from website and see if that works?
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thanks
14:31
@deen btw downloads say DDNet 16.0.1 but its download link is 16.0.2
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there is only 16.0.1 on the website
14:31
here the header is wrong
14:32
btw, driver version of the gpu : 512.15
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sounds good
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ok one last question, do you have many skins installed ?
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ok, %appdata%/Teeworlds/settings_ddnet.cfg open the file and remove gfx_backend vulkan from it
14:35
you can also PM the file to me maybe, do you remember where you downloaded the skins? and how many are they?
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from skin.tw, and +100 (edited)
14:39
check your pm
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100-1000 are not a lot 😄 but 1000+ can get problematic xD
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but I had some skins with high quality, and that can slow down the client
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yeah true
14:41
i mean if you have time, rename skins directory to skins2 try vulkan again and see if that fixes it or not 😄
14:41
then I know it is caused by this 😄
14:42
when the GPU is not available for around 2 seconds, windows sends a timeout with vulkan
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Jupstar ✪
i mean if you have time, rename skins directory to skins2 try vulkan again and see if that fixes it or not 😄
I tried to remove most of the skins, but it's the same
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oh ok thanks for testing
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am i the only one with that issue?
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not the only, but there are only very few
14:43
and for some reason all nvidia, but other nvidia users have no problem
14:43
its really random xd
14:43
but since your driver is latest it should be fine actually :/
14:44
btw i also tested it on gtx 1060
14:44
also on win10
14:44
weird stuff xD
14:45
if you figure out what's wrong, feel free to ask greenthing
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ok 😄
14:47
ah you had fsaa on, that's something i should test to on my local gtx 1060
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oh, it works without
14:49
i set the fsaa to 0 and it opens correctly
14:49
ok THANKS alot
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if i set it to 1, it works, but above it doessnt
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ok thanks again
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i think on 1, the vulkan backend ignores it
14:50
since only step 2 works
14:50
0, 2,4 and so on
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@Jupstar ✪ you want me to test https://github.com/ddnet/ddnet/pull/4937 on win7?
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Chairn
@Jupstar ✪ you want me to test https://github.com/ddnet/ddnet/pull/4937 on win7?
would be nice yes
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is it part of latest release?
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yes
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in game screenshots works !! ❤️
15:15
lemme try video convert
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oh wait, does this mean you dont have to unfocus and refocus ddnet to screenshot anymore?
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yes, the in game command screenshots works
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video convert as well @Jupstar ✪ , nice works 😉
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Would it be possible to have groups for the groups so they work as groups with subgroups (the current groups we have), so it's easier to manage them when you are using many of them
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fixes #4936

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresss...
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Pipou
Would it be possible to have groups for the groups so they work as groups with subgroups (the current groups we have), so it's easier to manage them when you are using many of them
Theoretically yes, would require some ddnet only extension for groups, or create something like a workspace for a map that contains additional data that is not saved inside the map file itself But there is almost no editor work currently from anybody, so i dunno if this will ever happen
21:05
d397f69 Fix multi sampling - Jupeyy 0e003f5 Merge #4948 - bors[bot]
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@|GH0sT| so rude
🤬 1
cammo 1
bluestripe 1
feelsbadman 1
frozen 1
cammostripes 1
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ok
bluestripe 1
bluekitty 1
banhammer 1
angry 1
feelsbadman 1
fury 1
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@|GH0sT| can I ask you a question?
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ok better
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accept my friend request
22:11
ah you did, sry
Exported 90 message(s)