This behaviour can be configured by setting the value of:
/proc/sys/vm/swappiness
The default value is 60. Setting it to 0 means to never use swap when there is still RAM left and 100 is swapping out memory as soon as possible.
@Ryozukicl_show_console 1
in f1 in the client
restart
it should now open a second ddnet window(a console)
and show the output from thatcl_show_console 1
open client
press f1
press CTRL + V
press ENTER
breath in
breath out
restart
now it should have 2 windows as soon as you tab out of the gamecl_show_console 1
in f1 in the client
restart
it should now open a second ddnet window(a console)
and show the output from that "gfx_backend opengl"
in steam start parameters (edited)bad CPU type in executable
std::thread::hardware_concurrency()
tho i dunno if that value is hardcoded in gcc