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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-31 00:00:00Z and 2022-04-01 00:00:00Z
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If we allow changing the color of them, I don't see why we can't change the alpha value of them.
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Currently the zoom distance calculated with the parameter cl_default_zoom takes into account something that I dont know, instead of the height. So the bigger the screen size, the more zoom the game will have. This in DDRace mode is no problem as the zoom is adjustable, the problem is in the other modes. Below in this issue I am using an example in FNG in a specific part of CTF5. Me as a player who has a 21:9 monitor I get very hampered by this problem. Playing DDRace I managed to ...
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would it be possible to make a second emote wheel where you press shift twice to get into?
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what you want to put into that second wheel?
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a HELP emote
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Rockus
would it be possible to make a second emote wheel where you press shift twice to get into?
actually wait, wouldn't that disrupt emote spam?
02:23
people spam emotes a lot, so having a second row activated by 2 shift clicks would spam 2 EMOTES and not just one
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another way to add more emotes would be to let players choose which ones are on their wheel, I think most people don't use all the emotes anyway
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Tater
another way to add more emotes would be to let players choose which ones are on their wheel, I think most people don't use all the emotes anyway
this is actually a nice idea as well
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Chairn
what you want to put into that second wheel?
my idea would be like, for example, a emote that would say "fly" or something like that (edited)
03:10
to the other person
03:10
instead of chatting it
03:10
i think it would be cool xd
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6e40b24 A Short And Precise 6 - ddnet-maps
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Tater
another way to add more emotes would be to let players choose which ones are on their wheel, I think most people don't use all the emotes anyway
Or just bind another key to the second wheel
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maybe but idk where I would put it
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can someone give me the download link for all skins from the data discord
06:21
i want to see what kind of resolutions it contains
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Suggested by louis in https://github.com/ddnet/ddnet/issues/4928 !image !image
  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works s...
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68c7044 Revert "Revert "Update players.cpp"" (fixes #4926) - def- 11af040 Merge #4927 - bors[bot]
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im making a game in rust, a match 3 like game
07:39
xdd
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auto chess teeworlds edition pls
07:51
so colorful
07:52
@Jupstar ✪ > bevy_render::renderer: AdapterInfo { name: "AMD RADV DIMGREY_CAVEFISH", vendor: 4098, device: 29695, device_type: DiscreteGpu, backend: Vulkan }
07:52
vulkan out of the box ez
07:52
greenthing
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nice vulkan everywhere
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it also detects my gamepad
07:53
xd
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when new spec, so i can add 30k lines of code this time
07:54
or just add a native amd driver
07:54
inside ddnet
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would be funny af
07:54
imagine beating RADV
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i doubt its easy
07:54
but if u do the driver make it in rust
07:54
Sticker
07:55
07:56
BASED
07:59
yesterday i found a nice embedded scripting language for rust https://github.com/rhaiscript/rhai
Rhai - An embedded scripting language for Rust. Contribute to rhaiscript/rhai development by creating an account on GitHub.
07:59
looks pog
07:59
if u like making games with c++ + lua, this is similar, rust + rhai
07:59
but i prefer everything in c++ or rust
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ikr, compiled languages just have this different feeling xd
08:04
one weakness of vulkan is, that it doesnt integrate into programming languages
08:04
if it e.g. could tell the driver certain information, e.g. what function calls to expect it would be even cooler xd
08:05
My new bet, in 20 years we have this
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i wish stuff wasnt c dependent for drivers
08:05
or just make new stuff in rust
08:06
greenthing
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we really need to rethink operating systems
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3a197aa Hook collision line alpha - sjrc6 f953a98 Merge #4930 - bors[bot]
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they shouldnt depend on one language
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its just too annoying that all components are too far away from each others
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cuz progress always strikes
08:06
and C is getting old
08:06
imagine not having first class utf8 support
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rust creates trust and that's where i still see rusts biggest potential
08:07
you can easily audit rust code, just grep the keyword "unsafe"
08:07
the idiom is to make unsafe scopes as small as posible
08:07
and make safe abstractions on top
08:07
thus u lower the surface area
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and you can still mathematically proof code that is unsafe
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also what i love most about rust is fearless concurrency
08:07
its just so op
08:09
@Jupstar ✪ maybe soon we have rust in linux tree
08:09
and rust drivers become a reality
08:09
Organization for adding support for the Rust language to the Linux kernel. - Rust for Linux
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well lets say what that will bring in future
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Jann Horn describes in great detail the process he went through to exploit a tiny race window in the kernel.
08:11
linux kernel race
08:12
08:12
TL;DR: How to make a tiny kernel race window really large even on kernels without CONFIG_PREEMPT : use  a cache miss to widen the race w...
08:12
justatest
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[quakenet] ChillerDragon BOT 2022-03-31 10:10:42Z
10:10
omagawd ryo starring editor with emacs keybindings
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he only reads rust xd
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[quakenet] ChillerDragon BOT 2022-03-31 10:11:11Z
ikr
10:45
Found a beautiful book
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by terminating string instead of assuming that rest of chars are \0, which was just luckily true before.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the c...
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i cant wait for when someone makes TeeOS, a linux system where the entire gui looks like DDNet gui
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[quakenet] ChillerDragon BOT 2022-03-31 10:51:55Z
I always forget where to get the predicted own position in the client i keep using m_pClient->m_Snap.m_pLocalCharacter->m_X which is off -.- send help
10:53
@Voxel can be done by writing an own kernel :D or just a gnome/kde icon and application theme
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hehe nice
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[quakenet] ChillerDragon BOT 2022-03-31 10:55:11Z
bug amogus design > teeworlds design
10:55
but*
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Voxel
i cant wait for when someone makes TeeOS, a linux system where the entire gui looks like DDNet gui
uwuntu best
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chillerdragon BOT 2022-03-31 10:57:51Z
xd
10:58
amogus
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looks better than our current xd
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[quakenet] ChillerDragon BOT 2022-03-31 10:59:24Z
sus client buy the DVD on amazon today!
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[quakenet] ChillerDragon BOT 2022-03-31 11:01:03Z
lol
11:01
11:01
it also drops dead bodies on death but thats about it feature wise
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photoshop
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[quakenet] ChillerDragon BOT 2022-03-31 11:01:27Z
its a thing
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xd
11:03
high quality feature
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[quakenet] ChillerDragon BOT 2022-03-31 11:03:50Z
ikr its very community demanded
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you know what i always wanted to do but never had the skill on death, instead of small particles that spew out that fade away quickly, every piece of the skin (body, feet, hands) fly out in random direction and dont fade out for like 3 seconds
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[quakenet] ChillerDragon BOT 2022-03-31 11:05:28Z
thats half the edit i made
11:05
wait other way around
11:05
i halfly implemented that with the amogus bodies
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lol nice
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[quakenet] ChillerDragon BOT 2022-03-31 11:06:15Z
did u even watch the video?
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[quakenet] ChillerDragon BOT 2022-03-31 11:06:21Z
thats basically that :D
11:06
isnt it?
11:06
just instead of one bodie multiple parts and instead of amogus textures tw skins
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i can try and quickly draw whats in my head
11:06
but yea thats half accurate
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[quakenet] ChillerDragon BOT 2022-03-31 11:07:10Z
u know Siile
11:07
with
11:07
ee
11:07
ninnslash?
11:07
na idk what it was called
11:07
thats tw based
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ninslash is fun to play
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[quakenet] ChillerDragon BOT 2022-03-31 11:11:43Z
ye ye i get it
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sus_body.mp4 is still funny af
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[quakenet] ChillerDragon BOT 2022-03-31 11:43:37Z
Is drawing lines from the own tee to spikes considered illegal cheating?
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if you draw it with a pen on your monitor its fine
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[quakenet] ChillerDragon BOT 2022-03-31 11:44:39Z
11:44
no automatically
11:44
11:45
I wanna rush Back In Time 3 without knowing the map
11:46
but also i do not want to get life banned from ddnet and my points wiped and reported to the police
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You can't fool me, young man. It's C all the way down!
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ez
12:01
c i just a protocol xd
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Do you have to do anything special that you can rcon up down on a server ... ?
12:19
i just started a server, entered rocn password. And then wrote "down". In the terminal the command is also recognized "[2022-03-31 14:05:36][server]: ClientID=0 rcon='down" but nothing happens.
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servertype needs to be testddr
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a lol thanks
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murpi
servertype needs to be testddr
"TestDDraceNetwork" seems only to work with a config file 😄 thank you
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correct ^^
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Nagi01 {LAN}
so cool
ᶰ°Konͧsti 2022-03-31 13:04:14Z
Pls merge ur fng stats to the name Konsti
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How can I know the /showall state on client side? Is there a way to request it from the server? Maybe without cluttering the chat if possible (edited)
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ᶰ°Konͧsti
Pls merge ur fng stats to the name Konsti
done
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c0d3d3v
"TestDDraceNetwork" seems only to work with a config file 😄 thank you
if you find a better way to make this clearer, would be good. Maybe print a message with instructions on such commands?
13:46
you're not the first to run into this problem
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deen
if you find a better way to make this clearer, would be good. Maybe print a message with instructions on such commands?
xD, ok I write it down comes on my todo list xD
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A newly released Android app will turn your smartphone into an instrument for crowdsourced science. Leave it by your window each night with your satnav positioning turned on and your phone will record small variations in satellite signals, gathering data for machine learning analysis of meteorology and space weather patterns.
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``` ================================================================= ==38887==ERROR: AddressSanitizer: container-overflow on address 0x000120eeb3a0 at pc 0x0001050de544 bp 0x00016b508690 sp 0x00016b508688 WRITE of size 8 at 0x000120eeb3a0 thread T0 #0 0x1050de540 in CVideo::OpenAudio() video.cpp:766 #1 0x1050d292c in CVideo::Start() video.cpp:168 #2 0x104d9308c in CClient::StartVideo(IConsole::IResult, void, char const*) client.cpp:3474 #3 0x104d9f4d8 in CClient::Dem...
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Guess we should still let eeetadam test this

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://githu...
15:55
623f57d Fix container overflow in video renderer (fixes #4932) - def- 3d51a07 Remove some comments - def- 4634032 Merge #4933 - bors[bot]
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2c1dfb3 m_DisplayStr -> m_aDisplayStr - def- 27488f0 Fix IME issue (fixes #4888) - def- a9094e1 Merge #4931 - bors[bot]
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@Deleted User can you try rendering video with https://ddnet.tw/downloads/DDNet-vidthread-win32.zip ?
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undef...
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