cl_default_zoom
takes into account something that I dont know, instead of the height. So the bigger the screen size, the more zoom the game will have.
This in DDRace mode is no problem as the zoom is adjustable, the problem is in the other modes. Below in this issue I am using an example in FNG in a specific part of CTF5.
Me as a player who has a 21:9 monitor I get very hampered by this problem. Playing DDRace I managed to ...m_pClient->m_Snap.m_pLocalCharacter->m_X
which is off -.- send help