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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-03-30 00:00:00Z and 2022-03-31 00:00:00Z
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son of the sprite 2022-03-30 08:45:47Z
uh I have a problem, when I tried to open ddrace it says it cant find a file DDnet.exe, when I checked out the folder it was almost empty idk why, when I try to reinstall it give me same error
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yes cannot contact deen
08:46
seems like the update was cancelled
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son of the sprite 2022-03-30 08:47:14Z
so how do I play ddrace ?
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switch to nightly for now
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son of the sprite 2022-03-30 08:48:18Z
ok
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deen should read it in a few minutes if he has emails on
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son of the sprite 2022-03-30 08:49:00Z
o it updated
08:49
I have default ddrace right now and its working
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I reverted to old change, will try to fix new 16.0 release now
bulbauwu 2
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i cant open the game
10:29
why after I installed a new engine, game dont opening (edited)
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how can i choose vulkan, in graphic settings it only shows me for open gl
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use 64bit
10:30
vulkan only works on modern computers
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ugh
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wats
i cant open the game
what is the error
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and mine is trash af
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old pc
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opening opening
10:30
black screen
10:30
and game closed (edited)
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what did you do exactly to get it?
10:31
just updated to ddnet 16?
10:31
pick vulkan 1.0.0
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Jupstar ✪
vulkan only works on modern computers
then why was it even made, modern pc will always have good fps huh
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closed ddnet
10:31
and now cant open
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DroxZy Ofc
then why was it even made, modern pc will always have good fps huh
but now its even better 😉
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wats
closed ddnet
what exactly is your GPU?
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Jupstar ✪
but now its even better 😉
oof
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that's greedy xddd
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wats
gtx 760
latest drivers installed from nvidia website direct?
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i also have gtx 760 here, and it worked for me
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DroxZy Ofc
that's greedy xddd
yeah sry for you, but the industry sadly doesnt care about old hardware :/
10:34
how i can back to old opengl
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add gfx_backend opengl to steam start parameters
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wats
how i can back to old opengl
r u on win7 or smth?
10:35
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not add
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just gfx_backend opengl
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Now there will be just gfx_backend opengl 😄
kek 1
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just; gfx_backend opengl might also work xd
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DroxZy Ofc
then why was it even made, modern pc will always have good fps huh
Our of curiosity, what CPU do you have that doesn't support 64bit?
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didnt help
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gimme a second
10:37
true it needs "gfx_backend opengl"
10:37
so with "
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deen
Our of curiosity, what CPU do you have that doesn't support 64bit?
yeah it doesn't it has 32 bit
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wats
didnt help
i'll later test on gtx 760 again, but pretty sure it worked, i'd suggest update all drivers and OS
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and second thing, my ping increased in everyserver, not getting less than 200, now i think it's bad routing, how to fix this?
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Jupstar ✪
true it needs "gfx_backend opengl"
hmm okay
10:39
it work
10:39
check pm i send you video
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DroxZy Ofc
yeah it doesn't it has 32 bit
but in that case vulkan would probably not be supported by your old gpu either
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Jupstar ✪
not add
lmao i laughed reading this
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Ryozuki
lmao i laughed reading this
step by step guide: 1. breath in 2. relax your hands, you going to type on your keyboard 3. type "gfx_backend Vulkan" 4. breath out 5. take a break, this was hard
11:53
this is how u have to make guides xd
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Jupstar ✪
this is how u have to make guides xd
u forgot to mention, without the "
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in this case it's indeed right xD
11:57
see even this guide is too hard
11:57
xD
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Hm, so hard to debug these but a gfx option shouldn’t really be crashing imo
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there is no crash tho
12:22
something is wrong with the nvidia driver but it was outdated
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Hm, is it the driver crashing?
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there is no crash
12:26
there is a blackscreen
12:26
dunno why
12:27
but i have the same GPU he has here
12:27
with a newer driver
12:27
also he runs his game with admin rights
12:27
dunno if thats a good thing xD
12:27
@wats when update drivers & dont run ddnet with admin rights
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Should we maybe try adding that gfx revert thing other games do?
12:28
Like wait 10s and if the user doesn’t click accept new settings just revert
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uff sounds hard in this case
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Hm, tho gfx backend changes require a restart :/
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yeah
12:29
but generally i like that idea
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Hm, it does start to make sense that other games that allow backend changes use a pre-start launcher 😄
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hello, here the numbers in teleports have become dramatically too large in comfort textures
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thats a opengl 1.x problem xd
12:34
update to 64bit
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everything was fine before the update
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the update made 32bit users go to opengl 1.x
12:38
u can still manually select higher opengl in graphic settings
12:38
but it will crash on very huge maps
12:38
its better to just switch to 64bit
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Yes, I have a 64 bit system.
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@Jupstar ✪ he did post a now deleted screenshot where it said 64bit windows, tho idk why he deleted it
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then the fallback kicked in
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Learath2
@Jupstar ✪ he did post a now deleted screenshot where it said 64bit windows, tho idk why he deleted it
I thought it would be considered offtopic
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anyway you can try to manually adjust it
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I guess try picking vulkan and work backwards until it works
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@Nakimor did you select vulkan?
12:40
that might also cause it
12:41
if you have no vulkan GPU it will just fallback
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alas, nothing changes with the volcano
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just use opengl 3.0 default
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I only have 2 settings 🙂
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intel user?
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Mh, a blacklisted driver?
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what is your GPU btw, can u press f1 after starting the client and share the purple text?
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I don't have a video card and the processor is rather weak
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Jupstar ✪
what is your GPU btw, can u press f1 after starting the client and share the purple text?
do this pls @Nakimor
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ok sounds very old xD
12:45
follow https://wiki.ddnet.org/wiki/GFX_Troubleshooting If the above link didn't help, you can still try these: If you encounter crashes or other visual bugs, please try these steps first: If you have a modern GPU try to update your drivers and don't do any of the following steps... If you have an old GPU/Computer, try these: Inside the client press F1 and type (or copy & paste). If you use steam you can right click ddnet -> properties and add this to the start parameters with " on the left and right side (so e.g. "gfx_...") gfx_gl_major 2;gfx_gl_minor 0; gfx_backend opengl restart If this didn't help try: Inside the client press F1 and type (or copy & paste). If you use steam you can right click ddnet -> properties and add this to the start parameters with " on the left and right side (so e.g. "gfx_...") gfx_gl_major 1; gfx_backend opengl restart If you still encounter bugs you can ofc still ask/report anything (edited)
There are numerous graphics (gfx) related bugs users encountered. Not all are fixable, but might have workarounds. This site is there to collect these to help those encountering the same issues.
12:45
sry
12:45
gfx_gl_major 2; gfx_gl_minor 0; gfx_backend opengl;
12:45
this
12:46
@murpi can you update the pinned message and replace opengl with gl for the config variables
12:46
gfx_gl_major etc
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wow thanks it worked
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@murpi and add ;gfx_backend opengl to all commands
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Jupstar ✪
@murpi and add ;gfx_backend opengl to all commands
wdym all commands?
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mhh, the message is gone now xdd
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@murpi no nvm, i meant the pinned message of this channel
13:20
but i already did it now
13:20
the command isn't there btw, maybe add it?
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normally something like this pops up, dunno how deen did it silently xD
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I deleted it ^^
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ah ok xD
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if you use hookline with the vulkan graphics, its not as accurate, for example, it shows hookable even if its not ^^
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wtf xD
15:28
GPU, OS, drivers up to date?
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the color of hookline is calculated independent of how graphics is rendered, this should be impossible
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i can send a clip
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deen
the color of hookline is calculated independent of how graphics is rendered, this should be impossible
good point
15:31
we had a hookline change, but for me it looks correct
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the change we had calculates it more often, but should still be the same calculation
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My guess is that we use the client value now, and this is not the same as the value the server will receive
15:32
so that's why it's slightly wrong
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yeah, sounds reasonable
15:32
thats a problem indeed then
15:32
guess we have to revert and add a comment
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can we calculate how the server will get it?
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why it cant be changed
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then we can do it earlier still
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yeah
15:33
should work i guess
15:33
quantinizing the position or whatever gamecore does
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releases always so stressful, we still don't have enough RC testers
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yeah :/
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after today's update I entered the server without any other operations,all the servers can only display the background whether I open the entity layer or not
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uff macos xd
15:35
maybe i should rename the analysis done config var
15:36
then it gets resetted, its not a config the user cares about anyway
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yeah, sounds good
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deen
can we calculate how the server will get it?
m_InputData[g_Config.m_ClDummy].m_TargetX = (int)m_MousePos[g_Config.m_ClDummy].x we basiclly only convert it to int 😄 seems to make a difference 😄 (edited)
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wanna fix it?
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i dunno who implemented it, and if he is available
15:40
thanks 😄
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Jupstar ✪
thanks 😄
xD deen already did it
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c0d3d3v
xD deen already did it
u can still fix it so we have it similar to now
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mh I see it was already converted to int before. So the error must be deeper. I'll see if I can find something.
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yeah gamecore divides by 256 and then sends it over network
15:47
or smth like this
15:48
so its less accurate
15:48
the "real" hookline
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Zeral
Click to see attachment 🖼️
do you have anitping and cl_predict on?
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Jupstar ✪
yeah gamecore divides by 256 and then sends it over network
(multiplies actually, the client divides it then)
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https://github.com/ddnet/ddnet/issues/4207 D; Only the hand that holds the weapon is transparent, not the one that holds the hook... i cant show because there is no ghost in demo but you can try
Currently the racing ghost has a fixed transparency of 0.5, as you can see in the picture: Sometimes it can be very confusing, when the ghost is really close. Therefore I suggest a variable to cont...
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i'll just reopen
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i dont know how to do
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@Jupstar ✪ should we wait for more stuff or push out 16.0.1?
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deen
@Jupstar ✪ should we wait for more stuff or push out 16.0.1?
i think its fine for a patch now
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lomi
https://github.com/ddnet/ddnet/issues/4207 D; Only the hand that holds the weapon is transparent, not the one that holds the hook... i cant show because there is no ghost in demo but you can try
lol it is even visible in the screenshot of my fix https://github.com/ddnet/ddnet/pull/4770
I tried to reproduce another bug (#4207) and I noticed that ghosts are not allowed to carry any other weapons except grenade launcher and pistol. This is no longer necessary since we have been usin...
15:53
I did not notice it
15:54
xD I can fix it
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xD i saw it but i didnt understand it should be fixed :/ (edited)
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c0d3d3v
do you have anitping and cl_predict on?
yes
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why ghost cant become ninja ? there is no difference between frozen ghost and livefroze ghost ...
16:43
although live freeze is not used at all
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freeze ninja seems to work
16:52
you mean the ninja skin?
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its because ninja skin is only added to real players
16:52
I can change that too
16:53
colloring is also incorrect,
16:53
for me all gohsts are black
16:53
xD the sword of ninja is also not transparent
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c0d3d3v
for me all gohsts are black
i have this bug but now, it seems to be fixed
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c0d3d3v
xD the sword of ninja is also not transparent
:/
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c0d3d3v
I can change that too
thx
16:58
I think all nameplates are not transparent either but I don't know if it's really useful to make them transparent
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I think that was a feature xD
17:05
I also find it strange that there is only one ghost for player and dummy and that the then jumps back and forth in between. although we have the possibility to play several gohsts at the same time. But that is probably a problem for the future.
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Hmm... This ok? :D I enable vulkan render and this not work
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c0d3d3v
I also find it strange that there is only one ghost for player and dummy and that the then jumps back and forth in between. although we have the possibility to play several gohsts at the same time. But that is probably a problem for the future.
Why it'll be a problem?
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lomi
Why it'll be a problem?
It is a problem for me, I do not like it
17:17
xD
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Mʎɹ シ
Hmm... This ok? :D I enable vulkan render and this not work
i saw this on amd card, do you have a amd card?
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I can't help you anymore now :/
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lomi
Why it'll be a problem?
I would think it would be nicer to see both. Or at least it would only show one constantly and not jump back and forth between the two. no idea i don't use gohsts anyway, but that's one reason why i don't. do you think that's great?
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Jupstar ✪
i saw this on amd card, do you have a amd card?
Yes
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Mʎɹ シ
Hmm... This ok? :D I enable vulkan render and this not work
if you have a driver that is from 2022, install it and hopefully it fixes it, else you cannot use vulkan sadly
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c0d3d3v
I would think it would be nicer to see both. Or at least it would only show one constantly and not jump back and forth between the two. no idea i don't use gohsts anyway, but that's one reason why i don't. do you think that's great?
Yes, but it isn't rly important
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lomi
Yes, but it isn't rly important
https://streamable.com/oquu51 anything else xD (edited)
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Mʎɹ シ
Yes
did it work, or is your GPU too old? D:
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c0d3d3v
m_InputData[g_Config.m_ClDummy].m_TargetX = (int)m_MousePos[g_Config.m_ClDummy].x we basiclly only convert it to int 😄 seems to make a difference 😄 (edited)
This hookline issue is strange to me because as far as I can tell the value is calculated exactly the same?
19:43
We were already using the client calculation of the direction not the server, otherwise it would lag horribly (edited)
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but maybe it is quantinized
19:47
look in gamecore how it transforms floats into ints
19:47
that makes it inaccurate but if we already uses the predicted values, it cannot be fixed any further anyway
19:47
gotta live with the "lag"
19:48
or fix server side, requires to break with vanilla teeworlds 😛
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Jupstar ✪
but maybe it is quantinized
If I display the values they are exactly the same, the only difference is that m_Controls.m_InputData updates slower
20:13
the top is mouse pos, bottom is inputdata target
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Tater
the top is mouse pos, bottom is inputdata target
xD I know, I had already written that 😄 I had not understood it first that the calculation was already made so. I think the problem must be deeper.
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I'm 95% sure the bug has nothing to do with my change because the hookline in the video is not a local one, so the code in question never gets run
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Tater
I'm 95% sure the bug has nothing to do with my change because the hookline in the video is not a local one, so the code in question never gets run
I have always seen hook lines of other tees that were yellow, but in voice chat they said that there own hookline is red. I don't think that's because of your change. (edited)
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ok xD (edited)
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For other tees that's normal, but own line should be correct
21:42
Don't tell me the bug report was for watching another tee...
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xD it was
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I can't play ddnet :c after this update...
22:24
22:24
xc
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Try checking your antivirus/firewall software, it might be blocking DDNet. You can add an exception hopefully and report this problem to your AV provider
22:26
what operating system btw?
22:27
And you can always get an older version from https://ddnet.tw/downloads/ if this doesn't help (as a workaround)
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maps.ddnet.tw seems to be down
23:31
Ahh xd i'm using port 938 (idk)
23:31
Now is port 0
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But thx :3
Exported 248 message(s)