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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-29 00:00:00Z and 2022-03-30 00:00:00Z
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Fixes #4810 Solution based on the suggestion of @def-

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memche...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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I didn't update all scripts, some don't seem too relevant to the web. My plan is to make the dev of the web more managable, I plan to remove all the prints and use jinja templates to separate things a bit. It will all still be statically generated like now, but it will be way easier to edit the design.
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@cheeser0613 can you check these translations by @Dan_cao : https://github.com/ddnet/ddnet/pull/4911/files ?
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checked and it looks good
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it does also reminds me that "Show local player's key presses" is wrong
07:41
if you doesnt switch on it still show other player key input
07:41
only player himself wont be show
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
🇪🇸 2
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@Jupstar ✪ troll flag
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5491f7b Update simplified_chinese.txt - DC-Dancao 0cad9a4 Update simplified_chinese.txt - DC-Dancao 3652f96 Update simplified_chinese.txt - DC-Dancao cd3f583 Merge #4911 - bors[bot]
08:18
b98a137 Always show /top local records - srdante cb5fab5 Fix tests - srdante 124015b update catalan translation - edg-l 68470cc Merge #4910 #4912 - bors[bot]
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I am in the process of creating a new HUD. One idea was to show in the HUD if you are in practice mode (see https://github.com/ddnet/ddnet/issues/4754). What do you think, does this fit in the HUD or not? I asked Ravie (the creator of the hud.png), he said it wouldn't fit to the rest, because these are mainly tile based effects.
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cheeser0613
it does also reminds me that "Show local player's key presses" is wrong
It is the same setting variable as show key presses of others. That's why you can't show only the key presses of your own player. This is displayed visually by activating the checkbox above it too.
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murpi
@Jupstar ✪ dummy splitscreen when? :D
with /showall https://github.com/Jupeyy/ddnet/commits/pr_other_player_cam this should enough to spectate your dummy cl_mate_cam_size 50 = 50% height & 50% widht of your screen
DDraceNetwork, a mod of Teeworlds. Contribute to Jupeyy/ddnet development by creating an account on GitHub.
poggers 1
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c0d3d3v
I am in the process of creating a new HUD. One idea was to show in the HUD if you are in practice mode (see https://github.com/ddnet/ddnet/issues/4754). What do you think, does this fit in the HUD or not? I asked Ravie (the creator of the hud.png), he said it wouldn't fit to the rest, because these are mainly tile based effects.
Independent of whether it fits, I think it would be good to have it visible somehow. Some people accidentally had it enabled and never noticed
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Jupstar ✪
with /showall https://github.com/Jupeyy/ddnet/commits/pr_other_player_cam this should enough to spectate your dummy cl_mate_cam_size 50 = 50% height & 50% widht of your screen
thats pog
09:58
when add
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Jupstar ✪
with /showall https://github.com/Jupeyy/ddnet/commits/pr_other_player_cam this should enough to spectate your dummy cl_mate_cam_size 50 = 50% height & 50% widht of your screen
the network code part is the thing that turns me down tbh
09:58
for showall its ez
09:58
maybe send 2 clip zones
09:58
or smth
09:58
xd
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but for everything else either dummy needs to handle it packets or new network code
09:59
and to spec others you defs need new network code without showall
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if you only allow spec of teammates that are not solo it would work 😄
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Jupstar ✪
with /showall https://github.com/Jupeyy/ddnet/commits/pr_other_player_cam this should enough to spectate your dummy cl_mate_cam_size 50 = 50% height & 50% widht of your screen
it would be cool to create a tiled window manager inside ddnet, and lay out different views of tees
10:02
easy for streaming tournaments
10:02
BASED
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yeah 😄
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usssr
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>reddit watermark
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@deen ffmpeg 32bit builds are indeed broken, even on wine: x264 [error]: malloc of size 20031936 failed [2022-03-29 14:15:13][video_recorder]: Could not open video codec: Generic error in an external library honestly, where did u even find these builds? XD ffmpeg officially doesnt even support 32bit anymore it seems
13:42
maybe we should just disable it there xD
13:42
32bit really dies out even on cheap ARM boards
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@Scrumplex i see ur a polymc contributtor nice
14:10
polymc > multimc
14:10
multimc author is a dick
14:10
greenthing
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d1fa560 Add 15 € donation by Zeral - def-
14:23
i sent 10€ more too
14:23
BASED
BASED 2
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Ryozuki
@Scrumplex i see ur a polymc contributtor nice
heh, small world isn't it? :D
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610b0fe Add 10 € donation by Ryozuki - def-
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its raining money today POGGIES
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Jupstar ✪
@deen ffmpeg 32bit builds are indeed broken, even on wine: x264 [error]: malloc of size 20031936 failed [2022-03-29 14:15:13][video_recorder]: Could not open video codec: Generic error in an external library honestly, where did u even find these builds? XD ffmpeg officially doesnt even support 32bit anymore it seems
I build everything myself
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Ryozuki
i sent 10€ more too
Thanks
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deen
I build everything myself
lol how do you build .lib files?
15:29
visual studio?
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Ryozuki
i sent 10€ more too
donate raspberry to our core 2 duo user xd
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i would use iti first myself
15:30
i always wanted a home server
15:31
but i never do it
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No SATA on the raspi so it might be annoying to use it as a storage server
15:39
I guess you could add a sata controller, but it is some work
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oh didnt know
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Can we use QuadsSetSubset to rotate quads or only mirror?
15:52
or in other words we have a method to rotate sprites of a quad without rotating the anchor points of the quad.
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rotate by 90°? xd
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should work
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QuadsSetSubset has logically only 4 correct inputs (if you want the whole sprite). (0, 0, 1, 1) (1, 1, 0, 0) (0, 1, 1, 0) (1, 0, 0, 1) However, these are logically only reflections.
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c0d3d3v
QuadsSetSubset has logically only 4 correct inputs (if you want the whole sprite). (0, 0, 1, 1) (1, 1, 0, 0) (0, 1, 1, 0) (1, 0, 0, 1) However, these are logically only reflections.
we have QuadsSetSubsetFree too
17:10
just look how the rendertiles function does it with tiles
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Jupstar ✪
we have QuadsSetSubsetFree too
works thanks
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Hello, I noticed that on linux when you build and run a server it shows twice in the lan tab, is it normal?
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it is possible you get IPv6 too
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Oh, ok 👍 (edited)
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Fixes #4696

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-add...
21:32
b642f51 Fix whisper sending/receiving differentiation - srdante ddba1df Fix styles - srdante a6d6c66 Merge #4913 - bors[bot]
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Ryozuki
Click to see attachment 🖼️
which one
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Jupstar ✪
lol how do you build .lib files?
mingw cross-compiling does that
Exported 85 message(s)