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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-27 00:00:00Z and 2022-03-28 00:00:00Z
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Traceback (most recent call last): File "/home/teeworlds/servers/scripts/move_sqlite.py", line 105, in main() File "/home/teeworlds/servers/scripts/move_sqlite.py", line 102, in main transfer(args.f, args.to) File "/home/teeworlds/servers/scripts/move_sqlite.py", line 40, in transfer print(line) UnicodeEncodeError: 'latin-1' codec can't encode characters in position 43-46: ordinal not in range(256) Happens with scripts/move_sqlite.py on CHN1 and is blockin...
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enough features for website map renderer? Any feature idea useful for ddrace?
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toggle entities
f3 3
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something to hide some layers (edited)
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i mean if u want an editor i can also just use the whole client XD
15:26
will see about entities tho, shouldn't be too hard
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maybe a way to see/download certain mapres images in it without running the entire ddextract exe?
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u can do that with teeditor
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wait but isnt teeditor not compatable with non-teeworlds maps?
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i mean u can still open them
15:43
u just cant rly create non teeworlds maps since it doesnt have any of the entities
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Well a full ddnet client isnt hard, if you want that (then u have a full read only editor) xd I actually wanted a stripped down map viewer similar to the one on the website, maybe a bit more friendly to use(also for mobile) (edited)
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website is also pretty buggy: clipping not working(zoom out to see parts of the map), texture coorindates are wrong, zooming causes laggs https://ddnet.tw/mappreview/?map=Wour+Forlds vs. (which is the client stripped in size + minor changes) https://aliveclan.de/ddnettest/load_map.html?map=Wour+Forlds
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both aren't loading on my end
16:25
oh nvm aliveclan loaded first
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the first does load u just need to zoom out very far
16:38
bcs of the clipping bug
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@srdante Do you want to take a look? Apparently caused by https://github.com/ddnet/ddnet/pull/4849 As reported by I.K.U. on Discord !unknown
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Jupstar ✪
enough features for website map renderer? Any feature idea useful for ddrace?
coordinates in url
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cauldron
coordinates in url
interesting idea
18:54
google teemaps, where is next restaurant
18:55
but sounds useful, thanks
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On February 10, Threat Analysis Group discovered two distinct North Korean government-backed attacker groups exploiting a remote code execution vulnerability in Chrome, CVE-2022-0609.
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New ddnet feature preview: SMART_PAUSE It unpause if tee is moved when pause/spec. At the moment it is spamming echo 🙂
POGGIES 4
20:11
Smart pause, To be decided: 1) Add a checkbox for smartpause in setting? 2) If client is in spect and chat, it will unpause and keep chat opened or unpause and close chat? 3) If client is snapped on dummy, at the moment it keep focus on dummy.
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yeah, checkbox is important
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i think for 2 and 3 it should be changeable via a console command hmmm
f3 2
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i.e im playing with tees while they are spectating
20:24
so i move them kekw
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maybe instead of checkbox make it an extra command
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Dragere
maybe instead of checkbox make it an extra command
checkbox and extra command are connected kekw
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gerdoe
checkbox and extra command are connected kekw
i meant a chat command, so you can have separate buttons. But i guess it works by just chaining it to the pause as well
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Wohoo
New ddnet feature preview: SMART_PAUSE It unpause if tee is moved when pause/spec. At the moment it is spamming echo 🙂
whats the use case for this though?
21:40
theres already a clear indication if someone is in spec, and most people know not to touch people while in spec
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Sometimes people, when frozen, go spect other teams. So your team fail becuase you are unresponsive specting others. It's a very common scenario actually.
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@Jupstar ✪ dummy splitscreen when? :D
happy 2
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Wohoo
Sometimes people, when frozen, go spect other teams. So your team fail becuase you are unresponsive specting others. It's a very common scenario actually.
eeeh, it's not that common. when it happens, it's devasting indeed, but definitely not common
21:48
devastating as in it usually happens with only one person alive :P
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Wohoo
New ddnet feature preview: SMART_PAUSE It unpause if tee is moved when pause/spec. At the moment it is spamming echo 🙂
Does this still work with showall 0 when your camera is far away from your tee?
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bfe3429 Update spanish.txt - n0Ketchp a188c62 Update spanish.txt - n0Ketchp de06037 Update spanish.txt - n0Ketchp 25ebd47 Merge #4904 - bors[bot]
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Tater
Does this still work with showall 0 when your camera is far away from your tee?
If server send you your position, this feature should work
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that didn't really answer my question, does the server already do that or it needs to be changed?
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Cellegen | HU 2022-03-27 22:07:08Z
Yo, unrelated topic, but can you guys give me a coordinated example on how Celeste handles movement, such as walking force and jump? I'm trying to replicate it with similar functions, such as stable force (no limitations, the force will always be the same) and increasing force (force value will add with itself, every frame, until it reaches a limit, or goes infinitely) Here's an example on how I plan on accomplishing gravity
22:07
Do I need to be aware of any different methods on simulating gravity?
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Tater
that didn't really answer my question, does the server already do that or it needs to be changed?
Idk, others can answer 🙂
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
Exported 49 message(s)