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https://wiki.ddnet.org | This channel is dedicated to anything related to the official Wiki, feel free contribute, improve and discuss it! Any contribution is always welcome. Matrix: #ddnet-wiki:matrix.org
Between 2022-03-24 00:00:00Z and 2022-03-25 00:00:00Z
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No other channel suited this kind of post so I'm putting it here Tutorial feedback: VISUAL ====== - Spacebar should not be highlighted until the first jump - Contrast between freeze introduction icon and freeze color is too low. players are going to have a very hard time seeing this (almost missed it myself) - Contrast between grenade icon and highlighted region is too low. recommend changing this to a lighter color instead of dark like the icon - First grenade climb: there is no indication to jump before firing other than the small icon on the bottom right (unlike the icons before it with text showing the keys) - Unsolo is not clearly marked at the finish area, recommend adding additional graphics here (this is an important tile to learn about, it should not be less clear than any other mechanic) - Shift key icon is not clear, recommend making the icon wider - Is P really the default spectate key? I thought it was Q, icon indicates P though GAMEPLAY ======== - The first climb after CP9 has not much room to hook above, recommend extending this to the left or opening up the wall to the right - I'm not sure what the additional hookthrough tiles before CP27 are illustrating other than confusing the player with more information - CP40 may be able to be illustrated better, I don't have any ideas to recommend though - CP42 has the same issue but probably more clear than CP40 - Consider adding a left indicator for CP62, but both methods work well LEARNING ======== - The fourth jump is maybe not the best way to teach the player about jump height. it additionally teaches the player about keeping grounded speed in the air, which is required for this part, but perhaps not at the same time AND so early on in the tutorial. recommend splitting these two into separate, informational parts - The part where you obtain 2 jumps is a bit odd, since you can easily jump over it and confuse the player (in different games, hitboxes are not so specific) ran out of message space
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... hitboxes are not so specific, so recommendation here is to make it harder to miss the tile moving to the right) - There's sufficient space to provide Spanish translations of the info text, why not extend them to support this? - A sign at the end of the nade part like Shield = X Rocket would be nice to have
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if ur refering to the tutorial map then #mapping is the place probably
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may get lost there
12:55
but ye
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jao's hairy kebab 2022-03-24 19:47:13Z
@Ryozuki what does this mean
The tee can only get frozen while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze
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no shotgun parts either
19:48
imo best tutorial would actually show how to do drags with some server side dummy
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jao's hairy kebab
@Ryozuki what does this mean
The tee can only get frozen while unfreeze or after one second being frozen, so that the timer only gets updated every second while being in freeze
jao's hairy kebab 2022-03-24 19:50:08Z
nvm
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jao's hairy kebab
nvm
Can you try to update the sentence to make it easier to understand, now that you have understood it?
👍 1
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lynn
may get lost there
I think https://forum.ddnet.tw would fit to have a more in-depth discussion about improving the Tutorial map. You could open a thread there and link it in the mapping channel, that way the discussion wouldn't get lost. (edited)
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In deep freeze, a freeze jump is always guaranteed for any speed or height.
Didn't know that, is that true? Does that mean same setup as freeze jump, but replaced with deep freeze tiles?
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its not like 100% from any setup but basically yes
21:35
100% for most setups
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Its kinda true for freeze as well. It depends on the fall height if the freeze jump is reliable. For each fall height it is either 100% consistent freeze jump or 100% consistent no-freeze jump.
21:41
I'll try out the difference when I've got the time. Wanted to create a graph about the heights with reliable freeze jumps at some point anyway.
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im p sure deepfreeze is only not possible at very low heights or very horizontalangles (edited)
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the filter for the map 'bizarre untold' uses a perfect freeze jump setup, if that helps with ur testing
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