VISUAL
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- Spacebar should not be highlighted until the first jump
- Contrast between freeze introduction icon and freeze color is too low. players are going to have a very hard time seeing this (almost missed it myself)
- Contrast between grenade icon and highlighted region is too low. recommend changing this to a lighter color instead of dark like the icon
- First grenade climb: there is no indication to jump before firing other than the small icon on the bottom right (unlike the icons before it with text showing the keys)
- Unsolo is not clearly marked at the finish area, recommend adding additional graphics here (this is an important tile to learn about, it should not be less clear than any other mechanic)
- Shift key icon is not clear, recommend making the icon wider
- Is P really the default spectate key? I thought it was Q, icon indicates P though
GAMEPLAY
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- The first climb after CP9 has not much room to hook above, recommend extending this to the left or opening up the wall to the right
- I'm not sure what the additional hookthrough tiles before CP27 are illustrating other than confusing the player with more information
- CP40 may be able to be illustrated better, I don't have any ideas to recommend though
- CP42 has the same issue but probably more clear than CP40
- Consider adding a left indicator for CP62, but both methods work well
LEARNING
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- The fourth jump is maybe not the best way to teach the player about jump height. it additionally teaches the player about keeping grounded speed in the air, which is required for this part, but perhaps not at the same time AND so early on in the tutorial. recommend splitting these two into separate, informational parts
- The part where you obtain 2 jumps is a bit odd, since you can easily jump over it and confuse the player (in different games, hitboxes are not so specific)
ran out of message space
... hitboxes are not so specific, so recommendation here is to make it harder to miss the tile moving to the right)
- There's sufficient space to provide Spanish translations of the info text, why not extend them to support this?
- A sign at the end of the nade part like Shield = X Rocket would be nice to have