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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-03-19 00:00:00Z and 2022-03-20 00:00:00Z
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Can anyone fix the sun in the menu? I noticed the rays don't have the same size 😄
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I can do it later today
12:03
this is too short or good?
12:03
this race/solo
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how to make a colorful quads just like simple bg?
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idk i only download quads (edited)
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fhso
this is too short or good?
Bomb | DerpDEX | Ambit Finance 2022-03-19 12:29:19Z
Not creative, very basic parts
12:29
any um...
12:29
any idea?
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Bomb | DerpDEX | Ambit Finance
Not creative, very basic parts
.
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Bomb | DerpDEX | Ambit Finance 2022-03-19 12:32:26Z
That's too basic to change it
12:32
Play some solo maps for inspiration
12:32
Try to do a skip and make a part out of that
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how to make laser doors, that are 2 tiles long?
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cauldron
how to make laser doors, that are 2 tiles long?
actually you can't
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ok, then I use tele and gametiles
18:42
to make a one way door like led
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tux
actually you can't
i am making a map with bullets like a maze, and you are followed by bullets, the maze is just 2 tiles wide (the corridors). and i want to have actually even timed doors there, to also time the bullets with game progress
18:50
so complicated with timing
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you can slow down bullets with tunezones btw
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you can make a door wider than 2 tiles spanning inside the walls and hide it with design
18:53
add stopper to prevent players from going inside
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default bullet speed is 500 (freeze bullet). so i make corridors with 50 tiles length and have eg 5 overflow so like in the image top right. overflow to let the bullets return. now i want to make a whole map with corridors where you can go from corridor a to corridor b and so forth. bullets start when server start. so all corridors have to be 50 tiles length? or maybe a corridor with 25 tiles length and 250 speed? (sry loud thinking) ^^
18:59
bullets start when server starts and have to be in sync to make the shift right
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Can
19:20
Someone
19:20
Join
19:20
Multeasymap
19:20
With
19:21
Me
19:21
Plss
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do shields have same hitbox as hearts? (edited)
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Blade
do shields have same hitbox as hearts? (edited)
i think so but could be wrong
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it would help my testing weapon removal with shields, i am trying to find out if its possible to skip loosing weapon if there is a 2 tile gap in between shields
19:26
so far i am unable to keep my rocket
19:27
was thinking would be easier testing with hearts, unless someone can also confirm it's impossible to skip a 2 gap in shields ?
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it is possible to keep weapon if theres 2 tile gap
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its possible
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its used on the laser BlackBear solo map
19:29
for example
19:29
guess im just nobo at keeping my weapon then lol
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gotta stand on .00 i believe
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Impossible
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but try to find out if you can skip if they are diagonal. my guess is its probably possible if you have perfectly diagonal speed as well
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Souly
gotta stand on .00 i believe
he is right
19:30
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TOHM MOTANUL
Impossible
check photo
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Uh
19:32
Cam o joi u?
19:32
Canbi
19:32
:(
19:32
Oki
19:32
Wanna
19:32
Join
19:32
Multeasymap?
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ok come
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Im 'corneum
but try to find out if you can skip if they are diagonal. my guess is its probably possible if you have perfectly diagonal speed as well
like this?
20:25
with math 2√2 is less than 3
20:25
since u need pixel perfect for the first setup, its likely impossible for that diagonal setup
20:26
or u can just look at the tux video greenthing
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Hello fellow mappers, I am creating a REALLY novice map. I know the testers ask for new maps to be original. I shall try my best to add "original" parts, however this map is going to be for people who are opening tw for the first time. So it will be hard to make it very original, it's aimed at showing nobos the fundamentals. I was unimpressed with the new Tutorial map, I showed it to my GF who had never played TW and she took 1 hour and 30+ mins and i had to show her how to do many parts, so i'd like to make an even easier map. The easiest map in the whole of ddnet, while also training and showing new skills, is my goal..
POGGIES 5
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Is there a function to make dummy on dummy maps not moving if pressing A, D or space + hammer from unfreezed Tee? tee_thinking
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tux
like this?
for perfect diagonal, you can put a freeze 3 tiles over you and 1 or 2 tiles right of you and just jump+d against a block
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Silex
Is there a function to make dummy on dummy maps not moving if pressing A, D or space + hammer from unfreezed Tee? tee_thinking
dafuck? dummy don't move in dummy maps
21:10
hold on, what about that deepfly map?
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then you use deepfly bind, but by default dummy don't move, so i don't get the question
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Chairn
then you use deepfly bind, but by default dummy don't move, so i don't get the question
if the dummy can hammer than he should be able to go A or D
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Silex
Is there a function to make dummy on dummy maps not moving if pressing A, D or space + hammer from unfreezed Tee? tee_thinking
u van put no hammer and no jump but cant prevent A/D i think
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@Chairn you didn't understand my question
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not really, if the dummy is deep freezed as usual, he can use weapons but not move
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@louis thanks
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Silex
@Chairn you didn't understand my question
that's exactly what i said
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nope, you said 'dAfUcK? dUuMy DoN't MoVe In DuMmY mApS'
21:16
greenthing
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