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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-15 00:00:00Z and 2022-03-16 00:00:00Z
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Hi, I made a feature for defining teamcolors. https://btp.uber.space/ddnet/ It's propably not good code quality and stuff, and it's pretty simple. I mean colorpicker and everything is there.
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chillerdragon BOT 2022-03-15 06:30:56Z
Awesome! Next Is to flip game inputs and the render on the middle of the map. And one can finally chose team red or blue client side in team modes (@cauldron)
Hi, I made a feature for defining teamcolors. https://btp.uber.space/ddnet/ It's propably not good code quality and stuff, and it's pretty simple. I mean colorpicker and everything is there.
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hi, when i go in a map my game crash how i can fix it pls ?
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every map or some?
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weird question: why does the 3-tile jump from x = .34 work from the first pillar but not from the 2nd pillar?
10:54
what's shown in the video is how .16 .31 and .34 all work on the first pillar
10:54
and that .34 doesn't work on 2nd pillar
10:54
.16 and .31 still work tho
10:59
also for reference i've been using this coords jump thingy for a few months already and this is the first time this happened
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Cipy29
weird question: why does the 3-tile jump from x = .34 work from the first pillar but not from the 2nd pillar?
lol what is this "edgejump" output you see in chat. do you have a bind for edge jumps :D?
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it's a bind that presses right and jump or left and jump at the same time
11:20
if you do it from certain coords you're guaranteed a jump from 1 edge to the next over 3 wide freeze
11:20
if you don't hit your head on the ceiling
11:20
(but apparently you're not guaranteed)
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What is the name of the map 😄 I want try it
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Simple down
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Complicated up
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bencie
Simple down
I have only manually tested without bind 😄 but you're right with the first two I manage that jump every time, with the other later in the map I have not managed once. ;D Interesting you must probably look deeper into the game mechanics to improve your guarantee. (After a few dozen attempts more it now works 😄 may depend on different factors, but since I have only tested it manually I think it also depends on how simultaneously I have pressed the keys.) (edited)
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This is because we use floating point numbers for these calculations
11:40
and thus the physics are slightly different in different parts of the map, this is mainly noticable on large maps
11:40
and that's also the reason why we don't optimize old maps by removing empty parts
11:43
maybe some calculations could be changed to be made relative to the player position instead of the fixed map position, but any kind of physics change is super risky
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I think needlessly large floats are used in the coord system, when making my quad tool I noticed the floats got really big and inaccurate quickly
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woah that's crazy, i wonder how the coords work tho, is the difference only coming from 495.34 vs 965.34 or can you be on different parts of the same block like 495.34 vs 495.34 and still get different jumps
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The first one we even demonstrated. Second I'm not quite sure about. There are some very interesting issues with floating points
12:08
It even failed cendren and mizkibos bit3 run where jumping down from .54 resulted in a tower but a little closer didnt
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any time i tried that it always worked so maybe its just very rarely
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What does "data/hud.png is not dilated" mean? I have looked at the check_dilate.sh script and also understood what it checks. But how can I fix the problem?
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drag it into dilate tool
14:57
should come with the client
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thanks 🙂 worked (edited)
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Alexander
Does this mean male gender is a 1 and female is a 0
gender is actually a floating point number troll
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2 floating point numbers even
16:52
lynn talking about gender
16:52
hot
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Alexander
Does this mean male gender is a 1 and female is a 0
and where is nogender 😱
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2 floating point numbers sounds reasonable
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shiro
and where is nogender 😱
NaN is a float
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Learath2
NaN is a float
what
16:54
i don't really talk nerd language, what is NaN
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gender becomes a 4d array saddo
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not a number
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float gender = nan("");
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shiro
hot
lynnyaSmug
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did u ping me
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sounds fake
16:56
16:56
heres proof
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u probably used cheat engine
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no i don't have it
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send ur hard drive to me
16:56
wtf
16:57
it's just real
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French moment
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👽 (edited)
16:57
ur
16:57
what language do u speak
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im hamburger
16:57
can i be ur steak
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so u accept that i go inside u
16:57
This is hot
16:57
pd
16:57
ntm
16:57
fdp
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Lynn la noob
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HAHAHAAH
16:58
breeef
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Translate that nubs
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#developer
16:58
ok I rq this channel
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louis
#developer
already in troll
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String("shiro le pd")
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homophobic insult
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@louis mfs be like "wrong channel" when they're supposed to be paying attention to the teacher
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Go e-date on #off-topic
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yes fire man
kek 1
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lynn
@louis mfs be like "wrong channel" when they're supposed to be paying attention to the teacher
im actually in class rn
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literally go do ur homework
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chillerdragon
Awesome! Next Is to flip game inputs and the render on the middle of the map. And one can finally chose team red or blue client side in team modes (@cauldron)
I have no clue how render / opengl works. If I had I would make a webgl map viewer or even spec client ^^
17:24
but the idea with flipping render is nice. Maybe I can use it to get into that kind of code.
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Cipy29
weird question: why does the 3-tile jump from x = .34 work from the first pillar but not from the 2nd pillar?
what's shown is rounded coordinates, maybe in first case it was .339 and second was .341 which could change the final results
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first pillar consistently worked while second one consistently didnt work
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What is the purpose of the codes that override the tuning of the gun and shotgun in the tuning zone? I think there should be an annotation in the code if there is a reason why it is not very clear to understand. gamecontext.cpp file: ```cpp // Reset Tunezones CTuningParams TuningParams; for(int i = 0; i Set("gun_speed", 1400); Tuning()->Set("gun_curvature", 0); Tuning()->Set("shotgun_speed", 500); Tuning()->Set("shotgun_speeddiff", 0); Tuning()->Set("shotgun_curvature", ...
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lynn
when fix name autocomplete when add fallback skin option
You can take a look on my try to improve the automatic completion of player names in chat. https://github.com/ddnet/ddnet/pull/4826
This should fix #659 or just improve the order of player names if you use automatic completion. So far it was so that first at the beginning of the name was searched for the input and then there wa...
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ill check a bit later, thanks
Exported 105 message(s)