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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-13 00:00:00Z and 2022-03-14 00:00:00Z
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check that case where u shoot sg into a grid of weapon teles with no destination
00:35
i believe it is used in Awayza (solo)
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While testing a submitted map that used many hook teles, I noticed that hook tele is not predicted. This caused the map to be much much easier on a LAN server than on testing servers by a large amount.
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[quakenet] ChillerDragon
omg weebs we did it "git log --grep=UwU"
leave
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9518e44 Full size sound settings - def- a1668e0 Merge #4812 - bors[bot]
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[quakenet] ChillerDragon BOT 2022-03-13 08:13:32Z
wow vscode ... isnt the purpose of if_supported to not fail if not supported? xd
08:13
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how is that vscode's fault tho xd
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[quakenet] ChillerDragon BOT 2022-03-13 08:15:14Z
its full vscode fault!
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have you done a compiler upgrade, tried to delete build dir?
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[quakenet] ChillerDragon BOT 2022-03-13 08:15:33Z
just deleted the build dir
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what compiler do you even use, clang?
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[quakenet] ChillerDragon BOT 2022-03-13 08:15:59Z
clang
08:16
whatever the errors are gone in the editor it doesnt compile but idc
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what version
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[quakenet] ChillerDragon BOT 2022-03-13 08:16:24Z
who compiles with his editor anyways
08:16
only lunatics
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you for example
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[quakenet] ChillerDragon BOT 2022-03-13 08:16:54Z
no i would never
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i also use vscode variant, and for me it always works
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[quakenet] ChillerDragon BOT 2022-03-13 08:17:11Z
only needed a quick poke to get my syntax highlight back on track
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i bet u use like clang 7
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[quakenet] ChillerDragon BOT 2022-03-13 08:17:22Z
i assume it picked up my system clang clang version 13.0.1
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ok
08:17
xd
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[quakenet] ChillerDragon BOT 2022-03-13 08:17:39Z
i use arch BTW
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xd
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[quakenet] ChillerDragon BOT 2022-03-13 08:18:05Z
im just suprised this error could even happen
08:18
when it looks so failsafe in the cmakelists
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dunno, maybe they added compability for the flags, but not actually
08:18
sadly cant test with clang 13
08:19
clang 15 works
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[quakenet] ChillerDragon BOT 2022-03-13 08:19:16Z
its probably bill gates him self using electron to spoof clangs user angent
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i think its bcs you are vacinated
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[quakenet] ChillerDragon BOT 2022-03-13 08:19:47Z
xd
08:19
interferrance
08:20
i lose 10 min everytime i want to ungrey those preprocessor if statements -.-
08:21
i should just switch to vim
08:21
no features -> no bugs
08:21
🧠
08:21
(end of rant)
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[quakenet] ChillerDragon
i lose 10 min everytime i want to ungrey those preprocessor if statements -.-
also works for me
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The actual code does not work correctly using MySql 8.0. The /top5 and /rank commands throw an SQL error. On MySQL 8.0 the Rank column needs to be scaped as `Rank` for some reason (The other columns is not needed). After escaping the column name, the error changes to the following one: ``` #1055 - Expression #4 of SELECT list is not in GROUP BY clause and contains nonaggregated column 'test_db.record_race.Server' which is not functionally dependent on columns in GROUP BY claus...
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then drop support for mysql
09:39
say we just suport mariadb
09:39
greenthing
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Helptext says "how many seconds to mute, if player triggers mute on spam. 0 = off" But sv_spam_mute_duration 0 still causes *** 'client2' has been muted for 0 seconds which swallows one message
10:09

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
10:27
eab52b3 Don't mute for 0 seconds (fixes #4816) - def- e91a4d4 Merge #4817 - bors[bot]
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Gets rid of the more complex str_comp_nocase_num usage

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](htt...
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still 331, so many weird issues xd
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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suggestion: would it be possible to add an optional parameter to save_replay so you could define the demo's name? save_replay [length] [demo name] (edited)
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just implement it xd
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Ez to so for someone with programming skills xD
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no need to have skills search for "save_replay" see how other commands did it and copy paste xd
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Cannot get Full Servers in Server Browser the latest version of DDNet launcher But i can get All servers in old DDNet!
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As suggested by bencie
suggestion: would it be possible to add an optional parameter to save_replay so you could define the demo's name? save_replay [length] [demo name]

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • ...
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deep hammer
17:56
cammostripes
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Pressing CTRL+F should select the current search string, like basically every text editor and browser does

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the...
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would it be possible to add some sort of sorting to the skins? for example after name or after last one added to the folder?
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Knuski
would it be possible to add some sort of sorting to the skins? for example after name or after last one added to the folder?
wtf send skin
18:24
@lynn
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Knuski
@lynn
tq (edited)
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cce42d4 Auto select search string on hot key - Jupeyy 8ea73b7 Merge #4822 - bors[bot]
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Knuski
would it be possible to add some sort of sorting to the skins? for example after name or after last one added to the folder?
The skins are already sorted by name see https://github.com/ddnet/ddnet/blob/8ea73b7800121eb7fa13f1d24b3c79da4c3475be/src/game/client/components/menus_settings.cpp#L476 What exactly is the point of sorting them by date? Sounds unintuitive at first, which date should be used then, the last accessed date or the last modified date?
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/menus_settings.cpp at 8ea73b7800121eb7fa13f1d24b3c79da4c3475be · ddnet/ddnet
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c0d3d3v
The skins are already sorted by name see https://github.com/ddnet/ddnet/blob/8ea73b7800121eb7fa13f1d24b3c79da4c3475be/src/game/client/components/menus_settings.cpp#L476 What exactly is the point of sorting them by date? Sounds unintuitive at first, which date should be used then, the last accessed date or the last modified date?
with sorting by name i just meant that u could add like a wheel sorting with options like these:
  • name (a-z)
  • name (z-a)
  • newly added skins
  • oldest skins
19:47
i just think its nice to have the skins that u personally downloaded and manually put in the folder on the top of the list
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Knuski
with sorting by name i just meant that u could add like a wheel sorting with options like these:
  • name (a-z)
  • name (z-a)
  • newly added skins
  • oldest skins
You could make a toggle between the detail view and the tile/grid view (best with icon). And offer the two filter options (name/date) in the detail view like in the server list.
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c0d3d3v
You could make a toggle between the detail view and the tile/grid view (best with icon). And offer the two filter options (name/date) in the detail view like in the server list.
i have not understood ur message since i have 0 knowledge in this area but i appreciate ur effort in trying to help me
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c0d3d3v
You could make a toggle between the detail view and the tile/grid view (best with icon). And offer the two filter options (name/date) in the detail view like in the server list.
hmm i dont think we really need a detail/grid toggle. the way the skins are shown are just fine, it's just how it's sorted
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when fix name autocomplete when add fallback skin option
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Feature request: Add a setting to hide clan row from friends entries in the browser tab. I often don't care to know if the clan matches and people frequently change this anyway, so I want to cut down on the size of these vertically so it is easier to scan. Recommeded names for this:
  • cl_friends_compact
  • cl_friends_hide_clan
21:43
The ability to add your own skin to your client is not very useful since other clients cannot download it. I understand this is already a common request, but in the meantime I suggest a different feature: an option to provide a fallback skin the case the client does not have the requested skin. For example, I use a variant of the whis skin but I don't want other whis users to show as this skin. My solution would be to use my own name for it, but then everyone complains I am "bald" and I'...
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2 players in server: Acadia and TheAdmiralPanda. Acadia has a lower clientId (if that matters). When typing "ad" and pressing tab, Acadia is auto-completed whereas it should obvio...
21:52
@heinrich5991 how the hell did you even notice this https://github.com/ddnet/ddnet/issues/4656
The person themselves doesn't see the airjump particles though.
21:52
hats off to you
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he noticed it by spectating someone with one jump available jumping
nouis 1
troll 1
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897ba58 Use system.h style for system.h - heinrich5991 5d5aa10 Merge #4823 - bors[bot]
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is there a function in the code that returns rgba values when I input the color id?
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color_cast
23:35
i think i found it
23:35
RGB = color_cast<ColorRGBA>(ColorHSLA(g_Config.m_ClLaserOutlineColor));
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ColorRGBA c = color_cast<ColorRGBA>(...);
23:35
yeah
Exported 109 message(s)