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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-07 00:00:00Z and 2022-03-08 00:00:00Z
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fokkonaut
CDDDNet++ ChillerDragonDummyDragRaceNetworkPlusPlus (edited)
⭐♥ST-Chara♥⭐ 2022-03-07 05:56:37Z
F-CDDDNet++ Fokkonaut-ChillerDragonDummyDragRaceNetworkPlusPlus
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chillerdragon BOT 2022-03-07 07:37:04Z
Hehe nice finally the first rust code in ddnet code base. Good job heinrich5991#9827 the reverse proxy looks really cool!
07:38
So the proxy is a standalone binary written in rust? Does it have to be on the same machine? Or can one even trade latency to safe CPU on the main host by putting the proxy on a different server?
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omg what did i miss (edited)
07:55
time to read
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and the ddnet folder is more or less empty did someone of you killed the beta version? Cause when i check for missing files it says everything is there. normal version works but nightly doesnt. (edited)
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Something went wrong with my Steam upload, will try again
09:47
Never seen it before that all files were uploaded empty, but I lost Internet connection around that time, so might be related to the network problem
10:32
64e44e5 Update Korea hoster - def-
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e36363c deobfuscate players OnRender function - C0D3D3V 2c4c858 Merge #4775 - bors[bot]
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deen
Never seen it before that all files were uploaded empty, but I lost Internet connection around that time, so might be related to the network problem
tried it now works fine thx
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I downgraded the nightly, the issue is not fixed yet
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justatest at least everyone that uses nightly can play again (edited)
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+showhookcoll; +toggle cl_show_hook_coll_other 2 1 (edited)
12:15
Why does this command takes 2 arguments ?
12:15
( 2 1 ) (edited)
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you used +toggle, which will use your first argument when you're holding the key it's bound to (edited)
❤️ 1
12:19
When not holding, it'll be reset to your second value
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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bencie
When not holding, it'll be reset to your second value
mmmh (edited)
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can someone please pass me the candy hammer texture?
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3438642 fix 4781 and refactor of the client id for server demos - C0D3D3V b0faac4 Merge #4784 - bors[bot]
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@Learath2 yo, can you accept my friend request i have some question about teeworlds grayscaling 🙂
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grayscaling? 😄
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@def- Do I have to split the Europe list into 2 different lines? The list is getting quite long and I don't know whether a new line is automatically added or not. I hope I didn't forgot anyone ^^
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In some places TEAM_SPECTATORS and SPEC_FREEVIEW were forgotten to be used instead of -1

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan...
22:02
ba8f258 Update Moderator Staff List and Closed Applications - murpii ea62a5c Merge pull request #178 from murpii/patch-5 - def-
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e01b1c5 use TEAM_SPECTATORS and SPEC_FREEVIEW instead of -1 - C0D3D3V 76cb097 Merge #4793 - bors[bot]
23:38
23f9ef5 Just Asia - murpii f5b5980 Merge pull request #179 from murpii/patch-5 - def-
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when implement second chat wheel brownbear
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chat wheel?
Exported 43 message(s)