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Between 2022-03-06 00:00:00Z and 2022-03-07 00:00:00Z
On which servers are you missing players in 0.7? I thought all relevant servers are bridged nowerdays so the playerbase on fng, kog, ddnet is the exact same as in 0.6? Or what do you mean.
(@⭐♥ST-Chara♥⭐)
On which servers are you missing players in 0.7? I thought all relevant servers are bridged nowerdays so the playerbase on fng, kog, ddnet is the exact same as in 0.6? Or what do you mean.
(@⭐♥ST-Chara♥⭐)
if it was a server feature i would imagine there would be 2 ways to get a server color to change
1) input a word (red, blue, black, white, orange,) and it auto assigns it based off of a list
2) input a hex value for specific colors not in a list
bonus idea that goes against the current coding but would still be fun: have a color change vote where both teams get themed colors
hot vs cold: left is a random hue from red to yellow, right is random from cyan to purple
color wars: rainbow colors vs grayscale colors
cauldron
or even have patterns like footbal trikots ^^ (edited)
bonus idea that goes against the current coding but would still be fun: have a color change vote where both teams get themed colors
hot vs cold: left is a random hue from red to yellow, right is random from cyan to purple
color wars: rainbow colors vs grayscale colors
The proxy server is supposed to prepend the client IP address and port
in the first 18 bytes of a packet. IPv4 addresses are represented using
IPv4-mapped IPv6 addresses with the prefix ::ffff:, e.g.
::ffff:127.0.0.1.
The first 16 bytes are used for the IPv6 address, the next two bytes are
the port number encoded as big endian.
The idea is that this could be used to provide reverse proxies so that
the original server cannot be attacked. Only players using the same
reverse proxy wo...