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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-03-04 00:00:00Z and 2022-03-05 00:00:00Z
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is there a way to force default zoom on a ddrace server?
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I would say no, since we always send the GAMEINFOFLAG_ALLOW_ZOOM flag in every Gameinfo snap. (but maybe I'm wrong) https://github.com/ddnet/ddnet/blob/218f4a4768d84364dbf73a537105c04ecb841ce7/src/game/server/gamecontroller.cpp#L591
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/gamecontroller.cpp at 218f4a4768d84364dbf73a537105c04ecb841ce7 · ddnet/ddnet
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ohh sad :( ok thanks for the reply
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@louis wtf
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We are under attack.
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GitHub
Click to see attachment 🖼️
@louis @louis
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what??
05:50
first time i hear of this
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Headshot
first time i hear of this
same
nouis 3
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ok i will throw bomb and move
06:16
maybe tried put ADS in skins.tw like Experiment to see how effect in ppl can be ok or always annoying... and money , ppl stop use skin.tw or not
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As the global response to the tragedies in Ukraine and other impacted regions continues to evolve, I wanted to share with our community an expansion of the message that I shared earlier this week with our Hubbers.
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if you are making ur own os and making a keyboard controller, this website is bliss https://www.kbdlayout.info
Find everything you ever needed about keyboard layouts - scan codes, virtual keys, shift states, dead keys, ligatures, flags, history, Unicode. Plan keyboard shortcuts and type text in different layouts.
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Hi developers, It seems that only 45% of DDNet clients' Korean is translated, can I contribute to the translation?
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yes you can
08:18
if you go to your game folder, go into the data folder
08:18
there go into languages
08:18
and then find your language file
08:18
korean.txt
08:18
i think the format is quite intuitive
08:19
ddnet/data/languages/korean.txt
08:19
when you are done send it here
08:19
(the file)
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In fact, I've already completed translation
08:20
if you have github you can make a pull request, or you can send it to me and I can make that pull request
08:20
crediting you
08:21
Could I put my nickname on the contributor list?
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CHaBek
Could I put my nickname on the contributor list?
if you make the PR with your own github account then you will be on the contributor list
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CHaBek
Could I put my nickname on the contributor list?
yes
08:25
you can also just send me the file if github is too complicated
08:26
I've never used github before, so just sending
08:27
18.97 KB
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
f3 2
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Thanks, will be in the next release!
👍 1
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i enabled a beta feature, easier to see diffs poggers
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Thanks for your help giftee_green
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0f66566 Update translation status - def-
08:33
9aee944 louis stepped down - murpii 59ea769 Merge pull request #177 from murpii/patch-4 - def-
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c7e1cf7 More space for players in server browser (fixes #4777) - def- f2076b3 Update Korean translation by CHaBek - def- fe5c736 Update translation files - def- 237a917 Merge #4778 #4780 - bors[bot]
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What about adding horizontal flip to skin if tee is facing left or right? Some skin like dragon are not symmetrical. Most of 2d platformers game do this on client side, then can be further improved with animation switch
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im against it
11:01
it will feel too unatural
11:01
its just that skin
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There are many skins out there that do not look good when the Tee is looking left as they do when they are looking right. I purpose that the skin be flipped when the Tee looks left or 91° to 270° a...
11:03
vanilla already talked about it quite a bit
11:04
tsfreddie made some good points about the shadow
11:04
the shadow couldn't be flipped, else it looks weird
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I was more like about switch on last movement, not mouse. But shadow are embedded at the moment, so not swappable (edited)
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doesn't 0.7 have disconnected shadows?
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Light is left to right, shadow is embedded in right side of body
12:07
Some skin have shadow painted receiving light from top. Others angled from top-left
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每当玩家在DDNet服务器完成地图后,你能获取相应的排名和分数(英语:Ranks and Points)。
15:09
poggers
15:10
ah i know why the title shows like that
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Ryozuki
ah i know why the title shows like that
GG
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well its a bug in one extension
15:51
ill fix it later xd
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Ryozuki
ill fix it later xd
What bug? Title in page seems good
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@Wohoo in discord
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sorgaxD
is there a way to force default zoom on a ddrace server?
Since this is a server option and at least the DDNet clients follow it, you could request the feature. Problem is I think that you would have to disable /showall on the server in parallel, otherwise you could just bypass the zoom policy and see other players further away (you would also have to make m_ShowDistance configurable, because currently it is hardcoded and much larger than default zoom). I just wonder what exactly this is supposed to do, do you want to make the map harder?
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@c0d3d3v FNG doesn't allow you to change zoom, because it is a tactical advantage
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Use record in the rcon and try playing a map, in particular with a dummy. The following errors occur with ASAN/UBSAN: ``` /src/engine/server/server.h:465:63: runtime error: index -1 out of bounds for type 'CClient [64]' #0 0x55e948e5b3d4 in CServer::IsSixup(int) const (/build-asan/DDNet-Server+0xbfb3d4) #1 0x55e9491373be in IGameController::Snap(int) /src/game/server/gamecontroller.cpp:603 #2 0x55e9490e5352 in CGameContext::OnSnap(int) /src/game/server/gamecontext.cpp:363...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Wohoo
@c0d3d3v FNG doesn't allow you to change zoom, because it is a tactical advantage
ya but dyncam is ok feelsbadman ?
18:21
css question: how often do u use css grid instead of flex? (%)
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In preparation to the proxy code, I refactored the network code a little, unifying its interface across operating systems and making our use of recvmmsg invisible to the caller.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexin...
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heinrich alive
18:28
PepeA
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#Fixes #4781 When testing, I only noticed that the following was often output in the terminal: [demo_player]: error during unpacking of delta, err=-3 Should we also investigate this, or is this normal behavior? I took the opportunity and directly refactored the code a bit, to be exact I replaced the -1 with the enum SERVER_DEMO_CLIENT, I can also change the identifier if we want to call it something else. Further I normalized the corresponding >= 0 conditions to `> SERVER_DEM...
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c0d3d3v
Since this is a server option and at least the DDNet clients follow it, you could request the feature. Problem is I think that you would have to disable /showall on the server in parallel, otherwise you could just bypass the zoom policy and see other players further away (you would also have to make m_ShowDistance configurable, because currently it is hardcoded and much larger than default zoom). I just wonder what exactly this is supposed to do, do you want to make the map harder?
oh seems hard, well my intention was make a fun map in which doing zoom out would ruin the surprise cause you could see the next stages without finish the current first. But anyways i want it for a custom server, is there a posibility that i could modify a file to do it? i don't know too much about this things.
22:30
i also disabled /pause and /spec with access_level command (edited)
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9af5870 Remove some redundant variable, spell out the condition instead - heinrich5991 839aa15 Merge #4782 - bors[bot]
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`` Core was generated by ./DDRace64-Server_sql -f servers/8311.cfg'. Program terminated with signal SIGABRT, Aborted. #0 GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 50 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory. [Current thread is 1 (Thread 0x7f6657d22b80 (LWP 2466233))] (gdb) bt #0 GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:50 #1 0x00007f6657dfe537 in __GI_abort () at abort.c:79 #2 0x00007f6657e57768 in ...
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