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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2022-03-01 00:00:00Z and 2022-03-02 00:00:00Z
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sadly player_color_decoration doesn't work
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does someone have that bind/cfg plant or sinecly are using for triple fly?
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hi my game has some micro stutters when i have a twitch stream or a youtube video open in the background, is that like a normal thing? been out of the loop for a while now x)
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depends on the browser(e.g. does it use your GPU or CPU to render the videos) and OS Or are they internet lags, do you use cable or DSL/fiber
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chrome and cable dsl, cant imagine its internet lags
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Zeral
does someone have that bind/cfg plant or sinecly are using for triple fly?
I'll send you when I get home :)
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i mean you could try firefox, but generally its not impossible if your hardware isnt good enough that the video decoding uses too muhc resources
13:12
if you dont activly watch the video, you can try to minimize the browser
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ok thanks
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I have the same on other games too.i think it's just normal
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Lwai
hi my game has some micro stutters when i have a twitch stream or a youtube video open in the background, is that like a normal thing? been out of the loop for a while now x)
its usually the pc not beeing powerful enough to run it all smooth
13:58
nothing with internet
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Lwai
hi my game has some micro stutters when i have a twitch stream or a youtube video open in the background, is that like a normal thing? been out of the loop for a while now x)
got the same bug, but only with long videos
14:01
b4 it was no problem
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before what tho? before you updated chrome, windows?
14:02
something must have changed
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older ddnet versions
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what versions
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15.7 rc1 works finde
14:04
fine
14:05
and its not all the time, just a few mins of buffering
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mhh weird tho
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but was wondering why it happens, b4 all fine
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i think nothing really changed since 15.7 running fullscreen?
14:06
since ever
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then its even weirder, bcs i don't think anything rendering related was changed since a longer time
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well can just hope that ddnet 16 with vulkan support fixes some of these weird "bugs"
14:38
note that you either need to remove the "binds\ " part, or put these into a folder named binds
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i have both binds
14:39
is that rlly all they use?
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i thought they use some kind of magic but ye i guess i just suck
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for me what changed alot was that i added exec deepoff.txt into triplefly on, and vice versa
14:57
thats a gamechanger
14:57
for this bind
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ur partner needs to hold
15:02
and when u get in unsolo
15:02
the hook keeps going
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from where tho
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eujax
no gun
#off-topic
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Zeral
the hook keeps going
now i get what you meant thanks
poggers 1
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eujax
no gun
tee above you hholds hook. he has endeless hook. when you go to solo he keep holding hook, and whhen you go > thhere is unsolo. if he still holding hook you will become hooked again and will go up
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why when i load up the game, my screen becomes grey (edited)
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screenshot it
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Smetanolub
screenshot it
😂 1
17:00
sick aint it?
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what pc u have?
17:00
idk?
17:00
but its good
17:01
i mean i can send u the specs
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you dont have same problem inn other games?
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reinstall drivers for graphics card
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@FatDemoo can you try gfx_opengl_major 1
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bencie
@FatDemoo can you try gfx_opengl_major 1
in launch options?
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in settings_ddnet.cfg
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Smetanolub
reinstall drivers for graphics card
ive already updated my drivers a few weeks ago and this has been going on for a few months
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try launching game inn window mode, not fullscreen (edited)
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does anyone know any binds for dummy to help with drags?
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Hey, i have vsyn off ingame and nvidia driver either and it still limit my fps to 60, any solution? If i play with integrated videocard its ok but if with my gt710m i cant have higher fps
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DDNet Player2 2022-03-01 17:51:49Z
what is the binding on the hook?
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DDNet Player2
what is the binding on the hook?
+hook
😂 1
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DDNet Player2 2022-03-01 17:52:55Z
Thank
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heyy, i have a problem with my game. since 2-3 weeks my hook is lagging and its not playable like that. anyone know something about this? its just the hook, everything else is completely fine.
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benz
Hey, i have vsyn off ingame and nvidia driver either and it still limit my fps to 60, any solution? If i play with integrated videocard its ok but if with my gt710m i cant have higher fps
you can change that in your nvidia videosettings or geforce experience
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Thoralph
heyy, i have a problem with my game. since 2-3 weeks my hook is lagging and its not playable like that. anyone know something about this? its just the hook, everything else is completely fine.
can you show, what you mean by "laggy"
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Zeral
you can change that in your nvidia videosettings or geforce experience
I cant find anything about this
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Is there a way to export Demos as video-files or do you have to screenrecord your demos?
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there's a render button in demos menu
19:18
bottom right
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bencie
there's a render button in demos menu
does that create a video file?
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where is it saved?
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%appdata%\teeworlds\videos
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Btw. does it really render in real time or is there a way to make it render faster?
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renders realtime, you see the video back as its being rendered
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in ddnet 16 it will be faster
19:20
when you have many CPU cores
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make sure not to press esc, or turn off entities or something, thatll stay in your video @APFFF
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aw damn, that sucks for long runs then xD
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bencie
make sure not to press esc, or turn off entities or something, thatll stay in your video @APFFF
yeah and hud and stuff
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if you got a github account you can download the faster one
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I guess it renders whatever I see during the render, right
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Jupstar probably knows that, but i know if you have any apps overlaying on ddnet, thatll stay in the video too
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DDraceNetwork, a cooperative racing mod of Teeworlds - Add Vulkan backend · ddnet/ddnet@7df85df
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Jupstar ✪
if you got a github account you can download the faster one
DDrace 16 out already but not on steam? or is it a different thing
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its not out yet
19:21
the fix isnt even merged yet
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but you can try it out with github account
19:22
ah, ok the github build doesnt enable video rendering
19:22
didnt know 😄
19:22
maybe we should change that 😄
19:22
well then you have to wait for ddnet 16 😄
19:22
or compile yourself, if you coder
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Jupstar ✪
maybe we should change that 😄
done
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that was quick
19:24
ok i can rebase when its merged, maybe in 20 minutes 😄
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deen
done
Amazon Prime delivery
19:49
I'm into coding but I am very unfamiliar with GitHub
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it's only needed to download the files, i'll later give you a link if you want to try it out
19:49
(bcs github also builds the client automatically)
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Jupstar ✪
it's only needed to download the files, i'll later give you a link if you want to try it out
thanks
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Another question, can I bind saving a 10-15 sec demo (basically Nvedia Shadowplay) ?
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bind x save_replay 15
20:17
you can also set your default replay length to whatever you want it to be, for example 15
20:17
and
20:17
bind x save_replay
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does it require cl_replays 1?
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im pretty sure it does, hold on imma test it
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it defaults to 0, so i'd enable it
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Jupstar ✪
does it require cl_replays 1?
[21:18:54][chat]: *** Replay feature is disabled!
20:19
it does require
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what does cl_replays 1 do
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it enables that feature you talked about with bencie
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but doesnt the client record everything by default
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the last 10 demos i think yeah
20:21
but i dunno why its off / if it shares the same code base
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Does it mess with the default demo recording?
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i dont think so
20:22
if only rendering wouldnt take so long
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atleast i think so, when i turned it off i still had the auto recording rolling
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also, why cant you close the window while rendering
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APFFF
if only rendering wouldnt take so long
its almost finished
20:23
then you can try, you should already register to github 😛
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You can have race (best time auto saved) , regular (everything), and replays on all at once separately
20:23
When you open the scoreboard it shows in the top corner the current recording time of each individually
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@APFFF you are the first to ever test it: https://github.com/ddnet/ddnet/actions/runs/1918464219
DDraceNetwork, a cooperative racing mod of Teeworlds - Add Vulkan backend · ddnet/ddnet@66a90e1
20:27
under "Artifacts" you can download it
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Can I run a console command/rcon command automatically when I join a serv instead of chat command (in settings->ddnet) ?
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lomi
Can I run a console command/rcon command automatically when I join a serv instead of chat command (in settings->ddnet) ?
no but you can bind it to an unused key
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bencie
no but you can bind it to an unused key
I don't want to press a key each time I join a serv :/
21:02
Maybe it's better to propose to run a console command because we'll be able to run a chat cmd with say "/" or a rcon cmd with rcon ""
21:03
I don't remember if it's rcon
21:03
It must be something like tha
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when the feature came out it was suggested multiple times :)
21:03
you can try again though
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bencie
when the feature came out it was suggested multiple times :)
Why it wasn't adopted ???
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cant remember
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As far as I can tell it's because somebody could spam chat with say upon joining the server
21:55
When we were discussing it heinrich thought maybe adding join on disconnect could be a good solution. There's a GitHub issue up for it now but it doesn't seem like it's gonna happen
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I don't think thats a valid arguement though, you can just as easily bind an unused key to say a message, take Potato
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Yeah I agree
21:55
As it is right now you can kinda spam a map vote too
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You're not allowed to vote instantly though
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Altho if other ppl are racing it will make you wait
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theres a small time limit
21:56
before you can vote
21:56
i dont know what else can it be used for that'd make it abuseable though
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Yeah I don't think anything
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anything you're able to do with run on join, you can just as easily do it with a bind, except it wouldn't take up an extra key
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[1:28 AM] tela: Are ya'll still thinking about cl_run_on_disconnect ? I decided I'd wait a month before bothering anybody about it lol [1:28 AM] tela: since we talked about it The i...
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