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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-02-28 00:00:00Z and 2022-03-01 00:00:00Z
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c0d3d3v
Could you please give me your opinion on my pull request (https://github.com/ddnet/ddnet/pull/4761 )? What do you think, is it excessive to offer four different positions? Can we agree on one? Personally, I think it is good to offer four different positions. (edited)
I would also somewhat agree that it's excessive, and I think the user wouldn't intuitively understand 0, 1, 2, 3 -- the names could be more descriptive in my opinion
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I just wanted to mention that post-tournament new-player engagement is really great in Korean community. Nice work! :)
06:26
06:28
I think there are also some that are eager for the next one. Since hosting the tournament is manual work, what about automating it for new map releases? Like a scheduled Jenkins task for the weekends, possibly randomising the times for different time zones (just an example) (edited)
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the problem is a lot of maps arent very suitable for tournaments
06:45
maybe there could be certain automated events that are similar to tournaments
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Pathos
I would also somewhat agree that it's excessive, and I think the user wouldn't intuitively understand 0, 1, 2, 3 -- the names could be more descriptive in my opinion
that is the maximum description length for a command. All longer descriptions will be truncated (I think). (edited)
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louis
the problem is a lot of maps arent very suitable for tournaments
Yeah of course, that's expected I think, so not all maps would be in the map pool
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Pathos
I think there are also some that are eager for the next one. Since hosting the tournament is manual work, what about automating it for new map releases? Like a scheduled Jenkins task for the weekends, possibly randomising the times for different time zones (just an example) (edited)
if we do them more often, could automate a bit. right now it's so rare that it's not worth it
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《DDraceNetwork》(《DDNet》)是一款免费且开源的横向卷轴平台游戏,具独特合作游戏玩法。
17:59
poggers
18:00
main page in chinese
18:00
BASED CoffeeTime
18:00
thanks to "by"
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Is this main page gonna change in the future?
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whoever that is
18:00
18:00
i love the way chinese quote stuff
18:00
they use this weird <<
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bencie
Is this main page gonna change in the future?
to another lang? no
18:01
it may change in content
18:01
u never know
18:02
i need to make a extension to automatically convert all internal links in translation to append /zh for example
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it doesnt load for me
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This just saved the secret server for BiT3 streaming, but still a bug ;)

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgri...
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I believe this is the correct solution to https://github.com/ddnet/ddnet/issues/4646. I think the only reason specteam was working is because the CanCollide check would return false for tees outside your team most of the time (since they don't collide). But when you are in solo then you can't collide with anyone, so you won't even be able to see your own team in freecam.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in...
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959e7c2 Fixed specteam 1 not showing teammates while spectating/freecam in solo - sjrc6 60fbe85 Merge #4766 - bors[bot]
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Ham5terzilla (Макс) 2022-02-28 20:22:01Z
As far as I can see, maybe I'm wrong of course, at the moment there is a problem with players evading the ban. After thinking about it, I have an idea. It would be possible to collect innocuous traces of players. Some purely individual settings. For example, game window resolution, mouse sensitivity, sound volume, client version. All this to improve detection. From less innocuous options, you can also collect local computer time, a list of binds (I think with the help of a list of binds you can generally uniquely identify the player). From the not so harmless, the amount of disk space, the frequency of RAM, CPU and GPU. The more traces are stored, the easier to unambiguously determine that right now there was a banned player and he should not be allowed into the game. The advantage of all this is that the most ordinary player will not notice anything at all. The less obvious the principles by which a player is detected, the better. (edited)
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Whatever you collect, the bots just wont send properly. Open source games can't rely on these tactics
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Ham5terzilla (Макс) 2022-02-28 20:26:42Z
I've been thinking about that, too. You could try destroying all unofficial clients and stop letting them onto the server altogether. Make a poll from the client server, and if he did not answer correctly, not to let him in. But I forgot how I thought about the "certificate" forging thing.
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won't happen
20:27
this community is very open source
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Ham5terzilla (Макс) 2022-02-28 20:28:32Z
I understand. Naturally, this disadvantage can be seen there. You'd have to manually decide which clients are still worth letting in.
20:30
Is there nothing we can do with players evading bans? :(
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not really, even many AAA games can be evaded easily
20:32
nothing would really work except paid accounts which won't happen
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As long as we want people to join with self-built clients there is just no way
20:32
Actually non paid accounts can help
20:32
if you stand to lose 14k points if you get banned, you just don't bot
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louis
nothing would really work except paid accounts which won't happen
Even with paid accounts, many games were extremely evaded, take CSGO, take pugb (both free now)
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now people might troll with standard accounts, but I actually have an idea, we can do PoW so it'd take about 30 minutes to create an account
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Ham5terzilla (Макс) 2022-02-28 20:39:51Z
It seems like the last time registration ideas were rejected, or something else. I'll probably do it again. It would be nice to really introduce registration and make it really hard to make more than 1 account (unless you ask moderators to do so). Way 1, as I understand undesirable, to link to a Steam account. Here I think I can not explain. Way 2. 1 account for 1 pair of mail, discord, login, something else. With the inability to reuse. If such a mail was - you can't create an account, such a discord was - you can't recreate an account, such a login was - also. There was registration from such IP - prohibit. Registration with VPN, and even more so with TOR - prohibit. The more things involved in creating an account, the better. Ultimative method would be tying to your phone number, but I think the players will not like it. (edited)
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noone stops anyone from creating multiple emails, discords, steam accounts, getting multiple sim cards, these kind of verifications are the easiest to avoid (edited)
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Ham5terzilla (Макс) 2022-02-28 20:43:28Z
Yes, I understand that, the point is that now the fight against evaiders would look not like this (here I would throw a screenshot as a player logged in, he was banned, he logged back in and so 11-15 times, after which the moderator went on his business), but it was much more exhausting for the ban-evader. (edited)
20:45
Doesn't the phone participate in the creation of a Steam account?
20:47
There's a nuance with Steam and phone is that to make them on an industrial scale for registration will not work. (edited)
20:49
I certainly would not be lazy to ban the same person 30-60 times a day, until he runs out of means to circumvent bans, but I really do not like this situation. (edited)
20:50
I know about 4-6 such players in Russia alone.
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Ham5terzilla (Макс)
Doesn't the phone participate in the creation of a Steam account?
not necessarily, free games are accessible with only an email authentication
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Ham5terzilla (Макс) 2022-02-28 20:51:32Z
thx
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chillerdragon BOT 2022-02-28 20:54:49Z
What’s that? (@Ryozuki)
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a wordle
20:55
with sha256
20:55
try to guess the hash
20:55
its a joke
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chillerdragon BOT 2022-02-28 20:56:06Z
Oh like hangman?
20:56
Like the thing learath sent :d
Exported 66 message(s)