DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-02-25 00:00:00Z and 2022-02-26 00:00:00Z
cauldron
2022-02-25 18:39:38Z
short question: how to make moving freeze tiles? is it with speedup layer?
deen
2022-02-25 18:40:38Z
I don't think it's supported on DDNet
18:40
there are moving hearts
cauldron
short question: how to make moving freeze tiles? is it with speedup layer?
tux
2022-02-25 18:42:57Z
hi, I suppose you mean moving tiles which is a KoG only feature. here the basics:
https://youtu.be/T7vi2BsjcuY
tux
basic moving tiles mapping [KoG/Teeworlds]
cauldron
2022-02-25 18:46:49Z
yes, that's what I meant. ty. might go for moving hearts, since I want to make a dummy map with that feature
18:51
and how to make moving hearts? ^^
18:54
nvm, using bullets
tux
2022-02-25 19:00:23Z
@cauldron
good idea, you can even change bullets speed like this (default is 2750). also on the right you can see moving hearts using front and game layer.
cauldron
2022-02-25 19:07:37Z
could I even make the bullets invisible and put quads there and fake the kog feature?
(edited)
19:08
aha, I understand the moving hearts
19:10
nice
cauldron
could I even make the bullets invisible and put quads there and fake the kog feature?
(edited)
tux
2022-02-25 19:12:47Z
wouldn't recommend that, you could put a quads in front of it but it couldn't be transparent + weird hitbox
cauldron
2022-02-25 19:13:28Z
ok
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