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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2022-02-23 00:00:00Z and 2022-02-24 00:00:00Z
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i guess since we're on topic, is there a reason why you can't see the arrows for key presses of frozen tees? It absolutely is useful to know what a tee is holding when they're frozen for hammers
00:02
00:02
example here in the map "grandpa"
00:03
if the tee is holding A during that hammer it could end the run. Would be nice to be able to see what they're holding before you hammer.
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We use the Value m_Cur.m_Direction and m_Cur.m_Jumped of the Characters to display the arrows. These are not set if the tee is frozen. I do not know if we even have the information in the client if tees are frozen, that is a question for core devs like @deen (edited)
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ah i see, i figured there was a reason
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@c0d3d3v but what if I want to see the arrows in the same position as before? Is there a reason they need to be under the nameplate
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Tater
@c0d3d3v but what if I want to see the arrows in the same position as before? Is there a reason they need to be under the nameplate
The arrows were previously hidden by the nameplates (the names as you can see in the screenshot https://discord.com/channels/252358080522747904/757720336274948198/945818488327516210). There would be the option to simply display them again under the names in the old position or above the names in the old position. But is that really necessary? you really get used to the fact that the nameplates are a bit further away (for me it looks even better). And most of the time you don't need the arrows anyway and can just turn them off. (edited)
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If I want to see the nameplate and the arrows at the same time, why do the arrows get priority? I feel the name is much more important, and if I want have the arrows displayed I shouldn't need to make the nameplate look weird (edited)
00:21
if you don't want to add the config I can do it, I'm sure many players will prefer to have the old position
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yeah i agree
00:21
i dont like how the tee+nameplate takes up more space now
00:22
it's like psychologically messing with me lol
00:23
i do understand the reason for adding the space tho, I think adding a config option to switch between would be really nice
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Tater
If I want to see the nameplate and the arrows at the same time, why do the arrows get priority? I feel the name is much more important, and if I want have the arrows displayed I shouldn't need to make the nameplate look weird (edited)
So you want the old position hidden by the nameplate? Would you like to display them left and right from the tee. Or just below the nameplate so on the tee basicly
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is this position so bad? I dont understand how it's hidden by the nameplate (edited)
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increase the cl_nameplate_size to 50 (edited)
00:35
00:35
00:37
that's not really a solution to just increase the nameplates size
00:37
imo
00:37
oh i see. what u mean
00:37
it covers it when its larger?
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yes, that is the old nameplate
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true that does suck
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can't you just make the arrows move up with the nameplate size? (edited)
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You can do everything, the question is only what is the most beautiful and most accepted solution.
00:49
If you move the arrows along with the nameplate, this is only of limited use because the nameplate can consist of many things like clan name and friend marking. One option, as shown in the issue, would be to simply display the arrows above the nameplate but below the strong/week indicator. Or just live with it being below or above the nameplate (so covered by the nameplate or covering it). For the gameplay neither the nameplate nor the arrows are important. The nameplates can be deactivated with a toggel, for example. and the arrows are often only needed in certain parts or when watching demos.
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ok but it's not that hard
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Tater
ok but it's not that hard
I think YOffset - FontSize - 22.0f would be better, then it would also not be coverd by the text in the first image. (edited)
01:04
we could also just make the arrows scaleable ... so they would not be that big and do not create a big gap (edited)
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I'm not sure where the gap you're talking about it is (edited)
01:11
-22.0f is fine also yeah
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Tater
can't you just make the arrows move up with the nameplate size? (edited)
this makes the most sense to me
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tela
in the current nightly, cl_show_direction 1 or 2 adds a large gap between the tee and the namplate
I mean this gap @Tater
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O u didn't tag me lmao
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tela
i guess since we're on topic, is there a reason why you can't see the arrows for key presses of frozen tees? It absolutely is useful to know what a tee is holding when they're frozen for hammers
I have checked the source code and the information is not available in the client. So you can't know what a frozen tee presses.
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Ya that's what tater told me as well
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I had an bug on Testserver: I logged in (Tester rcon) with my main - all good so far - than i wanted to do the same with my Dummy, but it didnt work. It says "Helper authentication successful" and I can teleport with my dummy (bind) but i cant type any command into the f2 console like undeep, it always wants me to type in User and rcon. And no matter if i do so or not - i cant stop the loop :c
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deen
known bug
@Zweitleben
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allright thx @bencie !
heartw 1
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im not sure this is a bug, but somehow when i try to download a map it wont start downloading, luckily, I can play already downloaded maps without lag and normally
20:28
Does anyone know how to fix this?
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Hey, just wait the 1 second that is left 🙂
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:)))))))))))))
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Flexxita
im not sure this is a bug, but somehow when i try to download a map it wont start downloading, luckily, I can play already downloaded maps without lag and normally
Do you have a anti-virus software with a custom firewall/blocking traffic maybe?
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or file system permission problems, potentially also caused by antivirus
23:01
you can try removing the entire %appdata%/teeworlds directory (take a backup first)
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it was a problem in my harddrive lmao
23:34
thanks guys for ur help anyways
23:35
got it working
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Ur welcome
justatest 1
Exported 55 message(s)