so that means (hypothetically) if i made a client that only changed the tee animations and things that don't affect the server at all, it'd be legal, right?
like i were to edit the client and knew ANYTHING about coding i'd:
make the tees have slightly different animations depending on certain scenarios (like if it gets to a certain speed it starts doing an actual run animation)
03:08
there are a lot of thing i have in mind for what i could do with ddnet, if only i knew ANYTHING about coding in ANY language LOL
sup, i downloaded the game again (havent played for about a year). i wanna join a ddnet server but i wont download the map for some reason. i also checked a Kog server and i instantly realized that my new lan repeater dosent fixed the hook lag spikes i had before my stop. (i think it is common and definitly unfixable which makes this game bad imo)
K0nst
sup, i downloaded the game again (havent played for about a year). i wanna join a ddnet server but i wont download the map for some reason. i also checked a Kog server and i instantly realized that my new lan repeater dosent fixed the hook lag spikes i had before my stop. (i think it is common and definitly unfixable which makes this game bad imo)
i would like to add that i have always checked on teamspeak how my packet loss is. the package loss was often fluctuating around 0-10 percent. with the new amplifier the loss is 0 to 0.02% and a download as well as upload speed of 40Mbps. so i am relatively sure that my internet is not the problem as far as the lag hook spikes are concerned