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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2022-02-13 00:00:00Z and 2022-02-14 00:00:00Z
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so you know the feature that lets you set a game tile for a certain layer? is there a way to do the opposite of that? like place a visual tile on all hookable blocks or something?
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automapper i dont think is really what im looking for, i can use that after but all im looking for is just a way to quickly place some sort of block on every hookable tile
09:42
so if i have like a 10x10 or something that only has the hookable game tile and no visual tiles for it (and thus only visible in entities), just something to place a visual tile on all those hookable game tiles (which i can then use automapper if i want it to actually be how i want)
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you can make a custom simple automapper rule for that
09:43
but we don't have one by default
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can you have it check tiles in the game layer? cause thats what i would have to do no?
09:49
in short: you copy the game layer into a tile layer and filter out the gametiles you want
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ahh thats what i needed, tyvm
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I’m 4 days late but here’s my view of the tournament: -every region(/server) has its own qualification round -1 single round, no practice, the fastest 64 gets to compete (64 from each region, or 32 depends on how many players are competing) -then choose the fastest 64 from all of the regions(/servers), but everyone stays on the same server -then gradually working our way down to top 1 by using maybe the rank system
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