Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-02-12 00:00:00Z and 2022-02-13 00:00:00Z
[1:00 AM] plsplsplslol: self-prediction in switched freeze doesn't work with high ping on 15.7 version. if you play Jajpack with high ping, your tee won't be predicted at all (like playing with cl_predict 0) and will constantly jump around. this doesn't happen on ddnet 15.5.4
[3:11 AM] plsplsplslol: it works better on 15.8.1 but it still has very noticable lag when you cross the start ...
I have found like no information about how to start coding for ddnet.
Even if code is open source, documentation should be more accessible.
Website does not link to any hack/dev guide.
Even wiki has no dev section.
Teeworlds.com has a Docs section, in which you find some dev advices.
At least some gems like edgarluque's guide could be linked inside a ddnet.tw/dev page.
Even indexing wiki or forums tutorials links in one dev page would be very helpful for beginners.
I have found like no information about how to start coding for ddnet.
Even if code is open source, documentation should be more accessible.
Website does not link to any hack/dev guide.
Even wiki has no dev section.
Teeworlds.com has a Docs section, in which you find some dev advices.
At least some gems like edgarluque's guide could be linked inside a ddnet.tw/dev page.
Even indexing wiki or forums tutorials links in one dev page would be very helpful for beginners.
what a buried treasure is: https://wiki.ddnet.tw/wiki/Resources ?
I could not understand this page importance from wiki.
Cmon it's near trashmap link (edited)
My video series is using the teeworlds vanilla code. But I do mention everything that is different in ddnet. So technically you could follow along and if a video is not working at all in ddnet code I mention that
(@ReiTW)
My video series is using the teeworlds vanilla code. But I do mention everything that is different in ddnet. So technically you could follow along and if a video is not working at all in ddnet code I mention that
(@ReiTW)
Contribute to ddnet/ddnet-data-svg development by creating an account on GitHub.
15:52
so we can add a high res option @Voxel
15:53
for mapres and skins would be nice to make them accurate as you say, for GUI stuff personally i'm also ok with redoing them, just the formats(width, height) have to fit