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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-02-04 00:00:00Z and 2022-02-05 00:00:00Z
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Implements a new mode of jumping: "you only have ground jump". This differs from "you only have one jump" in that it doesn't allow you to air-jump, even if you haven't jumped to get off the ground. To access this mode, it reuses the "air-jump tile" in the switch layer with the number of jumps set to 255. This tile is planned to be used in tutorial developed by unique_no2 and Alisa.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ...
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@trml do you have an idea on how to fix this problem? https://github.com/ddnet/ddnet/pull/4654#issuecomment-1029543059
Implements a new mode of jumping: "you only have ground jump". This differs from "you only have one jump" in that it doesn't allow you to air-jump, even...
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Hey guys, I'm new to this dev part, I was wondering if we have an API to get player/map data, guessing that one exists for all the data I can see on the website itself but is that data public in any way? Would love to use data just as a personal project
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Hey guys, I'm new to this dev part, I was wondering if we have an API to get player/map data, guessing that one exists for all the data I can see on the website itself but is that data public in any way? Would love to use data just as a personal project
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add 4 team
07:20
4 team vanila
07:20
4 team ctf and 4 team DM
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Jupstar ✪ BOT 2022-02-04 07:21:03Z
4 team fng exists
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Jupstar ✪
4 team fng exists
ok
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Sorah
could it be possible to turn switches on / off with rcon ? just like switch_open is a thing for map settings already
^
07:35
would make testing / mapping easier
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heinrich5991
@trml do you have an idea on how to fix this problem? https://github.com/ddnet/ddnet/pull/4654#issuecomment-1029543059
Maybe the client is doing something with the number of jumps, I can try to take a look later today
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Jupstar ✪ BOT 2022-02-04 07:53:50Z
who with intel opengl bug wants to test if vulkan runs without the bug, i think it was ez to reproduce by joining Multeasymap and jump around
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I remember an isGrounded() method exist somewhere. It could help about disabling air jump maybe.
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chillerdragon BOT 2022-02-04 09:53:29Z
Ye IsGrounded() is a CCharacter function
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fixes #4597

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresss...
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guys does anyone know why when i execute this it doesnt hook or switch to weapon 1
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weapon switch has delay
11:18
and hook cant be really executed from files
11:19
you need a standard bind for hook to work
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thx
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Auxias
Hey guys, I'm new to this dev part, I was wondering if we have an API to get player/map data, guessing that one exists for all the data I can see on the website itself but is that data public in any way? Would love to use data just as a personal project
https://ddnet.tw/players/?json2=deen , for /maps/ I wanted to create it but have not yet. But there is https://api.teeworlds.cn/ddnet/maps/Fiji which translates the website into json I believe?
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Almost 1 year ago (FFF-365) we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :). But while it might not be finished, there is a still a lot we have done so far. Expansion news We still don't want to be specific abo...
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poggers
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i like watching factorio but i hate playing it
13:50
my brain is too smooth
13:50
:(
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does the client receive other information when someone else joined the game? besides the "x entered and joined the game" system message (edited)
13:51
maybe some information with the ClientID of whoever entered?
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it can notice that a new player appeared in the snapshot @Cipy29
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heinrich5991
it can notice that a new player appeared in the snapshot @Cipy29
but is there also some sort of last_joined/last_left variable too? or would i have to figure that out by checking the snapshot
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I think you have to keep track of that yourself
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ah ok, i'll probably just use the system message
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Optimize fs_listdir and fs_listdir_fileinfo by reducing nested calls to fs_is_dir (and subsequent additional system API calls).
  • Windows: check file attributes in WIN32_FIND_DATAW finddata instead of calling WinAPI again.
  • Others: check file type of struct dirent *entry instead of calling stat. The file type may not be available on all filesystems, so a call to fs_is_dir is used as fallback.
Tested on Windows and Ubuntu. See #4652. This reduces additional overhead. ...
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⭐♥ST-Chara♥⭐ 2022-02-04 15:48:40Z
How to make Tees free zoom-in zoom-out on my Gamemode?
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Jupstar ✪ BOT 2022-02-04 16:11:07Z
select gpu xd
16:11
image.png
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poggers
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uh that looks cool Jupstar ✪
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Some of you is testing with Windows 11?
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Jupstar ✪ BOT 2022-02-04 16:36:51Z
no why?
kek 2
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1199fd6 Try using Windows 2022 (fixes #4658) - def- 4529a75 Merge #4659 - bors[bot]
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[quakenet] ChillerDragon BOT 2022-02-04 17:05:06Z
@Ravie did you change anything else than the build.yaml file to get the new vs? https://github.com/ddnet/ddnet/commit/1199fd6aa39d0dca3b3568a29167ea925d06db37
17:05
17:08
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Jupstar ✪ BOT 2022-02-04 17:21:54Z
strawhat deen again xd
17:22
he fixed your client name for you
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082e26d Reduce system API calls when listing directory contents - Robyt3 37fc74c Merge #4657 - bors[bot]
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[quakenet] ChillerDragon BOT 2022-02-04 19:00:55Z
thats
19:01
aaa lag
19:01
thats diff to upstream i only changed the client name thats all so i wonder why my pipeline cant find the vs version
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the download skin option is on the client or server side? (maybe both?)
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If it's checked, the client will contact the server defiened by cl_skin_download_url (https://skins.ddnet.tw/skin/) to see if it has it and download it from there.
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ok, i guess that's why @FluffyMonster has a problem, he's playing on a server which maybe dont has this feature
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It's all client side... What's the problem? (@Deleted User)
ok, i guess that's why @FluffyMonster has a problem, he's playing on a server which maybe dont has this feature
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finally
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furo: oh, ok I misunderstood mb
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[quakenet] ChillerDragon
@Ravie did you change anything else than the build.yaml file to get the new vs? https://github.com/ddnet/ddnet/commit/1199fd6aa39d0dca3b3568a29167ea925d06db37
no
Exported 67 message(s)