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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-02-02 00:00:00Z and 2022-02-03 00:00:00Z
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troll 8
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hi chillerdragon im fan
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hi souly and chillerdragon im fan
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hi bencie im fan
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In addition to the majority of code commits being focused on interoperability with Microsoft’s proprietary file formats, there is a wealth of new features targeted at users migrating from Office, to simplify the transition Berlin, February 2, 2022 – LibreOffice 7.3 Community, the new major release of the volunteer-supported free office suite for...
12:33
please
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deen
Also, I only just realized SAP's MaxDB is written by the same guy who made MySQL and MariaDB (all named after his children Max, My and Maria)
His nickname is Monty πŸ˜„ https://fi.linkedin.com/in/montywi (edited)
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Jupstar βœͺ
interesting fun fact indeed, who names their kid My tho xd
It's a popular name in Scandinavia based on https://en.wikipedia.org/wiki/Moomins
The Moomins (Swedish: Mumintroll) are the central characters in a series of books and a comic strip by Swedish-speaking Finnish illustrator Tove Jansson, originally published in Swedish by Schildts in Finland. They are a family of white, round fairy tale characters with large snouts that make them resemble the hippopotamus. However, despite this...
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In the new hud, what about adding a status icon for some mates? Very useful in gores to check if friends failed, because cannot easily pause/spec. It's just an idea, instead of multiple zoom-.
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Wohoo
In the new hud, what about adding a status icon for some mates? Very useful in gores to check if friends failed, because cannot easily pause/spec. It's just an idea, instead of multiple zoom-.
How would you handle 64 player teams?
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Select you mates only. You can even use chat, because of autocompletion. set_local_mate_checker Wohoo Avolicious Up to, let say, 5 tees. Then unset_local_mate_checker
14:52
Send cmd from chat to console, with some sintax, would be nice too
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Do you have to bei in the Same Team?
15:00
Save/load different configs?
15:01
But you could give IT a try πŸ˜… imho would be to complicated to be used by Most users
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Why save/load config? It's a client side only indicator
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Wohoo
In the new hud, what about adding a status icon for some mates? Very useful in gores to check if friends failed, because cannot easily pause/spec. It's just an idea, instead of multiple zoom-.
I was implementing something like this back in the day, then people told me it'd be useless, so I never finished it up
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@deen why did you implement the super prediction with TEAM_SUPER instead of DDNetCharacter::m_Super?
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heinrich5991
@fokkonaut can you check if you're registered on the 0.6 master server when that happens? can you give me a packet dump when it happens?
I think its a problem with the http master, since ddnet and other servers also have this.
15:23
especially with fuller servers
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Someone remember the map that faked hud icon? There was a map that simulated powered hook. In that map you are teleported to another identical zone, but everything is hookable. Hook icon appear because of parallax.
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fokkonaut
@deen why did you implement the super prediction with TEAM_SUPER instead of DDNetCharacter::m_Super?
probably, didn't know about m_Super
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would be better to use that, before release
16:45
because the client should not think players are in a different team just bcs super is activated
16:45
(idk if you fixed highlighting, for example)
16:45
+ that wouldnt need a fix on other servers
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[quakenet] ChillerDragon BOT 2022-02-02 19:07:45Z
FRA servers ok?
19:07
they seem laggy :c
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19:18
this reminded me of you
19:18
monkalaugh
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I agree with the top comments ^^
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Sounds weird, but I can't run Arctic Frost on the client from source. Other maps works like a charm
20:02
If you look at the logs, the map is loading and I am connecting to the server. But after the client requires too much memory and freezes on the loading screen
11.18 KB
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Jupstar βœͺ BOT 2022-02-02 20:03:46Z
simply dont use 32bit
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when I have a lot timeβ„’, I'll cut down the memory usage πŸ˜„
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Jupstar βœͺ BOT 2022-02-02 20:04:55Z
better not xd
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I don't see why we can't display a certain map with 2GB
20:05
why not?
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Jupstar βœͺ BOT 2022-02-02 20:05:01Z
will decrease performance
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doubt that it'll decrease performance
20:05
in fact, I think with the factorio technique, it'd actually increase performance
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Jupstar βœͺ BOT 2022-02-02 20:05:47Z
i doubt it will not
20:05
i doubt that
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why?
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Jupstar βœͺ BOT 2022-02-02 20:06:03Z
reusing images is probably slower
20:06
then redrawing, if the scene is not complex enough
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how can that happen? each pixel needs to be touched at least once for rendering
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Jupstar βœͺ BOT 2022-02-02 20:07:00Z
yes but the GPU doesnt like to use memory it writes to
20:07
this requires synchronization
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(sorry for disturbance) πŸ₯·
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well, e.g. if you're zoomed out, it'll definitely improve performance
20:08
the fps go down if I do that on my computer
20:08
my computer can definitely support rendering a static image at 60fps, though
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Jupstar βœͺ BOT 2022-02-02 20:10:30Z
only problem with zooming out is the maps extended rendering, but yeah it would improve it in this case
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can you explain why factorio saw performance improvements? your reasoning would work against their results as well
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Jupstar βœͺ BOT 2022-02-02 20:11:12Z
as said
20:11
only worth if the scene is complex enough
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but they only do it for the background
20:11
that seems similarly complex to tw maps
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Jupstar βœͺ BOT 2022-02-02 20:11:45Z
maybe it is not as good as they say in every case
20:11
well try it out, i bet against it :P
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Side note: You might ask, why do we bother with caching the terrain in the first place and not just re-render it from scratch every frame. Short answer is - because Factorio's terrain rendering is insane due to its complicated tile transition rules, and re-rendering it every frame is just not fast enough.
20:13
ah, that says something similar as you do
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Jupstar βœͺ BOT 2022-02-02 20:13:22Z
i cannot judge on that
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Ah, the official ddnet 32bit release also cant run heavy maps. Looks like a huge bug (edited)
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Jupstar βœͺ BOT 2022-02-02 20:14:33Z
it can
20:14
with gl 1.x
20:14
also i'd prefer to let 32bit die
20:14
why bother with it
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are u on some arm machine
20:14
32bits in 2022
20:14
monkalaugh
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Jupstar βœͺ BOT 2022-02-02 20:15:16Z
this is also a windows limitation
20:15
on linux 32bit it seems to work
20:15
its a single huge allocation that fails
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does linux have something like overcommit or smth
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Jupstar βœͺ BOT 2022-02-02 20:15:41Z
my 32bit android phone can run that xd
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@Moyoi are you on a 32 bit computer?
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Jupstar βœͺ BOT 2022-02-02 20:16:06Z
i guess windows allocation just chunks differently, i dunno what the exact difference is
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heinrich5991
@Moyoi are you on a 32 bit computer?
nope, 64
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then use the 64 bit version, that should work
20:16
Jupstar βœͺ: maybe address space exhaustion?
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heinrich5991
then use the 64 bit version, that should work
yes it is, thx
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Jupstar βœͺ BOT 2022-02-02 20:18:29Z
mhh i cant remember if i tried with LARGEADDRESSWARE
20:18
maybe that can work too
20:18
AWARE*
20:18
but my phone is pure 32bit, so this is defs also a windows problem
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LARGEADDRESSAWARE gives you 4GB instead of 2GB on windows?
20:19
apparently yes
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Jupstar βœͺ BOT 2022-02-02 20:20:05Z
i dunno what exactly it does, but it fixes allocations, there is a 4gb patch that fixed me some anno game in the past
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Btw todat is 2/2/2022
21:35
Today*
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Jupstar βœͺ
on linux 32bit it seems to work
2038 INCOMING (edited)
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Popular wedding day, or why @Ryozuki? πŸ˜„
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its cuz its full of 2
21:45
hmm i dont see any info about using this on aur packages
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@Ryozuki wait for 22.02.2022 πŸ™‚
21:54
symmetrical
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That 32bit issue arises due to a complicated series of actions leading to the memory getting just fragmented enough that the new huge chunk wont fit
22:41
s/actions/allocations/
22:43
For an instant there we basically have 2 copies of that massive vector on the heap, if one could rework that algorithm such that it can be done in-place, you could fix it
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where exactly?
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Uff, been too long since I last debugged it, had to write a custom tool to keep track of the allocations πŸ˜„
23:22
Jupstar absolutely hated the idea of trading off a bit of performance for 32 bit compatibility, he should remember
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