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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-31 00:00:00Z and 2022-02-01 00:00:00Z
01:34
"Debugging Code Be Like."
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Let's see if it works out, if not, we can revert it.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https...
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@heinrich5991 what is this for?
10:04
Cant mod clients just send a faked checksum?
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[quakenet] breton BOT 2022-01-31 10:18:13Z
GER2 Novice on 8300 is blocked again
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fokkonaut
@heinrich5991 what is this for?
tracking trolls that use vpn and fake names
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fokkonaut
Cant mod clients just send a faked checksum?
Only if they know that such feature exists 😄 So psscht
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We usually run polls on Discord only, but a major part of the player base doesn't read our discord announcements or can't use discord at all. My idea would be to create in-game polls using the call-vote system and summarize votes via teehistorian or server logs.
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fokkonaut
Cant mod clients just send a faked checksum?
Yeah, no advantages in doing much computation to generate a pseudo random string
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Jupstar ✪
gfx_opengl_major 3; gfx_opengl_minor 3; gfx_refresh_rate 0; cl_refresh_rate 0; gfx_finish 0; gfx_asyncrender_old 1; gfx_vsync 0; cl_showhud_healthammo 0; cl_showhud_score 0; cl_overlay_entities 100 restart
it wont make graphic bad?
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Jupstar ✪ BOT 2022-01-31 13:20:57Z
I dunno what you mean by bad, but GL 3.3 is the only renderer that buffers text and batches particles It should look better than GL 2.0 and 1.x, which are both the shittest versions(but you should default to 3.0) It turns on entities, if you prefer to play with design remove that line again
13:21
health HUD and score hud are pretty much useless with ddrace
13:21
they just block screen space
13:21
i also play without nameplates(have a toggle), very nice for gores, dunno what mod you play
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Jupstar ✪ BOT 2022-01-31 13:34:28Z
@Smetanolub: oh but if you play on a laptop with intel graphics, I still dunno if the windows drivers are fixed yet
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@heinrich5991 it seems like especially my server is not in the http master very often. what could be the reason for that?
13:35
only a restart fixes it usually
13:35
i didnt spot huge differences in the register process, so i just have the 0.7 way
13:36
ofc without token etc, but in general i didnt notice any other big differences
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@fokkonaut can you check if you're registered on the 0.6 master server when that happens? can you give me a packet dump when it happens?
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how do i check whether i am registered?
13:45
server says i am registered in rcon
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you're registered on which master?
13:52
what is your server's IP address and port?
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https://lists.archlinux.org/pipermail/arch-dev-public/2022-January/030670.html when debuginfod for ddnet? ^^ does something like that exist for windows?
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Jupstar ✪
@Smetanolub: oh but if you play on a laptop with intel graphics, I still dunno if the windows drivers are fixed yet
no i have pc
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heinrich5991
https://lists.archlinux.org/pipermail/arch-dev-public/2022-January/030670.html when debuginfod for ddnet? ^^ does something like that exist for windows?
👀
14:09
looks like there is not much docs about it rn tho
14:09
it also doesnt have many packages yet
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oh true, that's not a lot
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@heinrich5991 is it possible to have passwords inside teeworlds/ddnet hyperlinks?
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hyperlinks?
14:53
ah
14:54
@Learath2 do you mean: 1) for joining via steam friend list? 2) connect links as currently handled by the ddnet client or 3) connect addresses by the http master?
14:55
do you mean "possible" as in "possible right now" or "possible to add"?
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I'm guessing it isn't possible right now, so possible to add
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and where? connect links?
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And I mean 4) 1+2. So in general could it be possible to share links that one could click and join a passworded server that include the password
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yes
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In a backward compatible way where old clients can still use the new links but get a password prompt?
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maybe not for steam
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I'll take that, steam people should be up to date anyway
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eh
15:15
and also not for 2) 😦
15:15
only 3) ^^
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Now that's sad :/
15:16
It'd be really useful for services where we launch servers on demand
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Not sure if it helps, but now it only syncs the config file.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [x] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memchec...
21:29
d31f1c6 Make super player sounds always appear - def- 3078d9d Transfer super state to client and predict properly - def- 3aa29a9 Don't clamp team quietly, but crash on invalid team - def- 901b617 Merge #4522 - bors[bot]
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1bdf960 Add teleport/tp chat command to teleport yourself - def- c5d0b98 Ignore start line warning in practice mode - def- c9cecaa Merge #4580 - bors[bot]
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9ef3c8c Mark all component functions overrides with override - heinrich5991 f42a826 Fix Windows CI not properly erroring out on errors - heinrich5991 810787a Fix Serverbrowser.PingCache test on Windows - heinrich5991 c70e84a Don't overwrite TOOLS variable in CMakeLists.txt - heinrich5991 67508ad Add function to get the OS version - heinrich5991 7a6f5a8 Add a function for getting a handle to the current executable file - heinrich5991 1820a0e Add some checksum functions to the client - heinrich5991 f15b3af Merge #4648 - bors[bot]
23:02
[ddnet/ddnet-scripts] New branch created: pr-salt
23:05
23:21
Exported 69 message(s)