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DDraceNetwork
DDraceNetwork / questions
For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2022-01-29 00:00:00Z and 2022-01-30 00:00:00Z
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anyone know how to do this part? :c
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Hook left after double nading and pull them up
04:46
Probably an easier method, try experimenting
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is there no cl_showall 1?monkaS
09:09
only others
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why would u want that
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Heneral Luna
is there no cl_showall 1?monkaS
theres /showall (edited)
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hello, i just made a skin , and i'd like to other ppls see it and use it if they want , how can i do
13:11
cuz , everyone see me with the default skin
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ggato
hello, i just made a skin , and i'd like to other ppls see it and use it if they want , how can i do
@Ravie or @louis
13:13
you can send them the skin and ask if it can be implemented.
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oh ok ty
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for a run, i need to point my laser at angle 90, is there a bind to have this angle when i press the button pls
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ggato
for a run, i need to point my laser at angle 90, is there a bind to have this angle when i press the button pls
bind x "+toggle cl_mouse_max_distance 2 VALUE1; +toggle inp_mousesens 1 VALUE2"
NOTE: To find your specific VALUE1 type in F1 : cl_mouse_max_distance and for VALUE2 inp_mousesens
repleace VALUE1 and VALUE2 with those numbers found in f1.
(edited)
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How can I edit DDRaceNetwork source code?
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DDraceNetwork, a cooperative racing mod of Teeworlds - GitHub - ddnet/ddnet: DDraceNetwork, a cooperative racing mod of Teeworlds
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how to master ddnet fng?
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bencie
theres /showall (edited)
but i want it to be defeault
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il.blk
how to master ddnet fng?
good aim
17:25
know hammerthrow
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Heneral Luna
but i want it to be defeault
cl_run_on_join "showall 1"
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furo
cl_run_on_join "showall 1"
wtf chat binds?
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best command of year (edited)
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i made a skin and it looks good but
20:57
20:57
there is many bad details and idk how to fix them
21:01
21:02
here is 3 screens , the template in png and i send u the psd
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@Skin Database Crew ^
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cool skin PogU
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ty , but im not a rly good skin maker so there is many shit details
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ill try to fix it for u after im done playing :) (edited)
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cant promise anything
22:01
but ill try
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thank u for trying to help me so
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can I make 4k tiles & skins?
22:26
https://skins.tw/gridTemplates u can find grid templates here ,there is 4k grid templates
Download and share many Teeworlds grid templates. Create your own teeworlds assets with these templates. Templates show you the positioning and borders, which you have to consider so that they are compatible with teeworlds
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@bencie u did it?
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no i havent tried yet ^^
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ggato
https://skins.tw/gridTemplates u can find grid templates here ,there is 4k grid templates
Thx Heart2_AGK
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il.blk
can I make 4k tiles & skins?
don't
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Cellegen | HU 2022-01-29 23:11:02Z
recommended for ddnet are 2k at max (2048x2048)
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Cellegen | HU
recommended for ddnet are 2k at max (2048x2048)
1024x1024 for tilesets
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Cellegen | HU 2022-01-29 23:11:58Z
aren't it downscaled automatically?
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they are, but bigger images will take more cpu to downscale when rendering
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Cellegen | HU 2022-01-29 23:13:58Z
on map editor, yes it can be awful
23:14
ingame tho, it's different, you don't zoom out to that level, where it lags the shit out of your computer
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editor has the same rendering as in game I think
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Cellegen | HU 2022-01-29 23:15:16Z
but you use zoom more often in the editor justatest
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zoom out yes
23:16
but it still makes a difference at normal zoom even if you don't feel it
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Cellegen | HU 2022-01-29 23:16:42Z
why would you map at normal zoom
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I map at normal zoom justatest only zoom when I need to
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Cellegen | HU 2022-01-29 23:17:52Z
Also about the texture being double the size, it helps visually. I made screenshots on how worse the texture looks compared to a 4k tee skin or 4k game skin(or 2k, at this point it does not make difference)
23:18
23:18
a little blur yes, maybe wrong example.
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tell me you don't play like this justatest
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Cellegen | HU 2022-01-29 23:18:53Z
Well I have to test textures anyway
23:19
How much performance do I lose if I make everything upscaled
23:19
It's all part of progression
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you might not feel the difference but anyone with a weaker pc will, it's important to try to optimize maps to run well even on terrible computers
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Cellegen | HU 2022-01-29 23:21:37Z
At this point, who has one.
23:22
A little shitty laptop with basic gpu has like 500 fps at max if the drivers are anyway good
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in poor countries probably most people
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Cellegen | HU 2022-01-29 23:22:58Z
my laptop which is around 200€ can run Teeworlds at that performance, and other countries has lower prices
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just for reference, my laptop can do 900fps in entities and it's really not that hard to bring it below something playable
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Cellegen | HU 2022-01-29 23:23:50Z
not my fault if their computer has gpu render lock which makes them have only 60 fps as avarage
23:24
(which is common btw)
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Cellegen | HU
not my fault if their computer has gpu render lock which makes them have only 60 fps as avarage
big textures wouldn't affect that unless it actually goes below 60
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Ravie
just for reference, my laptop can do 900fps in entities and it's really not that hard to bring it below something playable
Cellegen | HU 2022-01-29 23:25:09Z
You can have your own textures yes, but I respect the one side of this community, who just wants to look at this game as a less blurry experience
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Ravie
big textures wouldn't affect that unless it actually goes below 60
Cellegen | HU 2022-01-29 23:26:40Z
Right. Obviously the minimum size ddnet recommends is 1024x1024 as well as you, an official designer. I recommend 2048x2048 (2k) cuz of my reasons and experience. Let's set at that.
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@Cellegen | HU I did a little experiment, surprisingly the 4k one actually looks worse on default zoom
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Cellegen | HU 2022-01-29 23:32:51Z
thonk
23:33
any other textures?
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Ravie
@Cellegen | HU I did a little experiment, surprisingly the 4k one actually looks worse on default zoom
depends on how tou define worse, the detailing looks better imo
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Cellegen | HU 2022-01-29 23:33:41Z
it's better contrasted
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it looks pixelly as heck if you look closely
23:33
at least on my 1920x1080
23:34
also maybe the opengl version and settings matter idk
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Cellegen | HU 2022-01-29 23:34:06Z
pixelly? Is it really pixel like?
23:34
For me it even blurs from the engine
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doesn't this look terrible?
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Cellegen | HU 2022-01-29 23:34:43Z
wtf
23:34
justatest
23:34
I don't have that ugly rendering man
23:35
I don't use opengl
23:35
And if it would be 4k, this wouldn't look that worse
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opengl2 btw if that matters at all
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"I don't use opengl" 😉
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Cellegen | HU
I don't use opengl
wat?
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Cellegen | HU 2022-01-29 23:35:35Z
option
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everyone uses opengl ^^
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Cellegen | HU 2022-01-29 23:35:42Z
in the settings i don't turn on
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just different versions
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inb4 cellegen wrote a vulkan renderer without telling us
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Cellegen | HU 2022-01-29 23:35:55Z
justatest bruh
23:36
stop bulli pepeHands
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hasn't ddnet client completely moved away from the old renderer already?
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no
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Cellegen | HU 2022-01-29 23:36:23Z
back to the topic, how the fuck does it look that pixelated
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(new renderer doesn't work on some GPUs)
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Cellegen | HU 2022-01-29 23:36:46Z
@Ravie specs?
23:37
wait I need to test this actually
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it looks way smoother on gl_major 3
23:37
but identical to 1k now xD
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Cellegen | HU 2022-01-29 23:38:02Z
I'm not sure what you do with your settings, but mine has different results
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this is gl3
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Cellegen | HU 2022-01-29 23:38:47Z
Maybe cuz it's a tile
23:38
does it render differently for the tiles?
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don't think so, both skins and tiles are just quads
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ggato
Click to see attachment 🖼️
here are some exemple @Ravie
Exported 115 message(s)