Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-19 00:00:00Z and 2022-01-20 00:00:00Z
Avatar
about freezejumps: I once did a 2-freeze-high freeze ground jump :D Skipped the top freeze and perfectly the second one in the right tick to jump :)
Avatar

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
Avatar
ddnet suggestingddnet make it the design hook when you hook someone work in same place not just in middle Tee
Avatar
Jupstar ✪ BOT 2022-01-19 10:34:22Z
tees have a magnet in their mid
10:34
so it makes sense
Avatar
no they not havebanhammer so it's not sense
Avatar
Jupstar ✪ BOT 2022-01-19 10:36:40Z
can you proof it?
Avatar
hook in edge, hard if they have magnet supposed be easy
Avatar
wait i got a prove video
10:41
xd
Avatar
Jupstar ✪ BOT 2022-01-19 10:41:39Z
weak magnet
10:41
only around their hitbox xd
Avatar
lmao XD
10:44
i have magnet inside me too but you can take my hand not mid :_:
Avatar
Jupstar ✪ BOT 2022-01-19 10:44:56Z
the peak of the hook is magnetic, your hand is not
10:47
i will go cook breakfast to my lunch👋
Avatar
4bcddc8 fix android curl cmake flags - Jupeyy 7f1b957 Merge #4617 - bors[bot]
Avatar
Jupstar ✪ BOT 2022-01-19 11:42:50Z
@louis: i rebased the tick stuff now, there might be bugs with particles and other effectsThe physics will feel similar to the real tw physics. Remarkable are: ● 1 Tile Gores techniques are MUCH easier. I am not sure if that comes from the simple fact that hooks are just checked more often(bcs more ticks) or if thats already a floating point rounding thing ● I also fixed the cursor in this commit, so enable the hookline and do a 360° cursor rotation will feel amazing(one of the few physics changes i'd love to see in teeworlds upstream) https://github.com/Jupeyy/ddnet/actions/runs/1717766287
DDraceNetwork, a mod of Teeworlds. Contribute to Jupeyy/ddnet development by creating an account on GitHub.
11:43
However, this is a completly different game, bcs as said, tw physics are mathematically not possible to 100% convert to higher tick rate
Avatar
Jupstar ✪ BOT 2022-01-19 12:06:46Z
@Shyzo: you were also interested in this
Avatar
Researchers who have been studying the volcano since 2015 say it was likely caused by seawater flowing into a chamber filled with magma.
12:44
a nuclear bomb yields 1 megaton by comparision
12:45
ok its 6 megatons
12:45
xd
Avatar
Avatar
Jupstar ✪
@louis: i rebased the tick stuff now, there might be bugs with particles and other effectsThe physics will feel similar to the real tw physics. Remarkable are: ● 1 Tile Gores techniques are MUCH easier. I am not sure if that comes from the simple fact that hooks are just checked more often(bcs more ticks) or if thats already a floating point rounding thing ● I also fixed the cursor in this commit, so enable the hookline and do a 360° cursor rotation will feel amazing(one of the few physics changes i'd love to see in teeworlds upstream) https://github.com/Jupeyy/ddnet/actions/runs/1717766287
cool, i will check it out later
Avatar
Avatar
Ryozuki
a nuclear bomb yields 1 megaton by comparision
Hiroshima was 15kt, but Tsar Bomba was more than 50Mt, so depends on the bomb size
Avatar
suggestion: add map tile and feature no speczone. it acts like the end of the map and u cant go further. it will prevent very big emptiness with spec in some (future) maps. it also may lead the camera better through the game
Avatar
Avatar
Yuzu
suggestion: add map tile and feature no speczone. it acts like the end of the map and u cant go further. it will prevent very big emptiness with spec in some (future) maps. it also may lead the camera better through the game
You are proposing non squared maps? 🤔
Avatar
yes, as an optional feature
Avatar
Zoom out will break. How do you move from one zone to another? We could add a menu to reach tele entity in spec mode
Avatar
i dont get the point of this. You just want to limit where people can spec?
Avatar
Avatar
Chairn
i dont get the point of this. You just want to limit where people can spec?
yes
Avatar
Avatar
Wohoo
Zoom out will break. How do you move from one zone to another? We could add a menu to reach tele entity in spec mode
im not sure. maybe you tele to the next free position with camera. or maybe caught ?
Avatar
i would caught the camera tbh and only swap when tee gets teled
18:35
so it feels like 2+ maps
18:36
should be disabled by setting or "entities on"
Avatar
Double clicking a folder in the demo browser may activate the current or a different item twice. I assume it's a regression from #4607. Vanilla also had https://github.com/teeworlds/teeworlds/pull/1913/commits/37f288e211d7f7cab14d71655edc0ce3835c7c30 where I took the idea for this fix: the check is change so instead of HotItem (or ActiveItem) the activation of the underlying button is checked (here by NewSelected >= 0). So now the double click will only register when the mouse is _re...
Avatar
39b716d Fix double clicking on folders in demo browser - Robyt3 aaea263 Merge #4618 - bors[bot]
Exported 44 message(s)