Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-19 00:00:00Z and 2022-01-20 00:00:00Z
@louis: i rebased the tick stuff now, there might be bugs with particles and other effectsThe physics will feel similar to the real tw physics.
Remarkable are:
● 1 Tile Gores techniques are MUCH easier. I am not sure if that comes from the simple fact that hooks are just checked more often(bcs more ticks) or if thats already a floating point rounding thing
● I also fixed the cursor in this commit, so enable the hookline and do a 360° cursor rotation will feel amazing(one of the few physics changes i'd love to see in teeworlds upstream)
https://github.com/Jupeyy/ddnet/actions/runs/1717766287
@louis: i rebased the tick stuff now, there might be bugs with particles and other effectsThe physics will feel similar to the real tw physics.
Remarkable are:
● 1 Tile Gores techniques are MUCH easier. I am not sure if that comes from the simple fact that hooks are just checked more often(bcs more ticks) or if thats already a floating point rounding thing
● I also fixed the cursor in this commit, so enable the hookline and do a 360° cursor rotation will feel amazing(one of the few physics changes i'd love to see in teeworlds upstream)
https://github.com/Jupeyy/ddnet/actions/runs/1717766287
suggestion: add map tile and feature no speczone. it acts like the end of the map and u cant go further. it will prevent very big emptiness with spec in some (future) maps. it also may lead the camera better through the game
Yuzu
suggestion: add map tile and feature no speczone. it acts like the end of the map and u cant go further. it will prevent very big emptiness with spec in some (future) maps. it also may lead the camera better through the game
Double clicking a folder in the demo browser may activate the current or a different item twice.
I assume it's a regression from #4607. Vanilla also had https://github.com/teeworlds/teeworlds/pull/1913/commits/37f288e211d7f7cab14d71655edc0ce3835c7c30 where I took the idea for this fix: the check is change so instead of HotItem (or ActiveItem) the activation of the underlying button is checked (here by NewSelected >= 0). So now the double click will only register when the mouse is _re...