Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-15 00:00:00Z and 2022-01-16 00:00:00Z
Avatar
Avatar
heinrich5991
the logic used doesn't work for diagonal walls though, I think
might there be some simple fix? as it looks for me its not a big feature
Avatar
this will add support to load different opengl32.dll's to ultimatily add support for wrappers like d3d12 or software renderers without breaking normal opengl execution. We would need to ship the MSVC version of https://github.com/pal1000/mesa-dist-win/releases with our binaries direct3d 12 has the simple advantage, that its well supported by windows(obviously) and fixes issues like #4597 (ofc only if the GPU supports direct3d 12, which refering to steam survey are around 90% (https://...
Avatar
2017464 Livefreeze implementation with CHARACTERFLAG_NO_MOVEMENTS flag. - GiuCcc 0614fce Remove comment - GiuCcc d7c8af3 Merge branch 'master' of https://github.com/GiuCcc/ddnet - GiuCcc 68a8bba clang-format fix - GiuCcc e8718df clang-format fix 2 - GiuCcc ea98120 Save is now back compatible with older version (default m_LiveFreeze=0). - GiuCcc 6070a66 Save server string corrected. - GiuCcc 26372c8 fixed comma typo - GiuCcc fb09082 fix another superfluous comma - GiuCcc 2d48cf7 Merge #4573 - bors[bot]
Avatar
chillerdragon BOT 2022-01-15 11:50:09Z
im loosing it here. How is it even possible that a 27 ping plays like 80? How does one debug latency
Avatar
Jupstar ✪ BOT 2022-01-15 12:01:37Z
i didnt really had this with "feels like ping 80" But on servers where my ping is actually closer to 28 (the real ping) instead of my normal ping of around (10-12ms) i also always thought it felt a bit differentMaybe the calculation is sensitive with smth like that
im loosing it here. How is it even possible that a 27 ping plays like 80? How does one debug latency
12:02
but ddnet ping is always 8 + 20 * closest_value("uprounded") if stable
Avatar
chillerdragon: maybe the ping is very variable?
12:14
do you have packet loss?
Avatar
Avatar
Smetanolub
yes
can you make a video of the fps drop? deen tried to reproduce the issue but couldn't :/
Avatar
chillerdragon BOT 2022-01-15 12:45:05Z
how do i measure?
12:46
It drives me nuts to feel how it behaves. But i feel it is pretty constant but also so suddle I mean i could not catch it with a camera or something :D (@heinrich5991)
chillerdragon: maybe the ping is very variable?
12:50
I wish i had another internet source to test to make sure im not crazy. But my mobile is even worse xd
Avatar
watch the graph in ctrl-shift-d ctrl-shift g
12:51
and your prediction time
12:51
when there are spikes regularly the prediction time will go up even though your ping is low
13:03
i feel you can even see the sg being laggy
13:04
but graphs look good
Avatar
chillerdragon BOT 2022-01-15 13:21:03Z
i feel like i am trippin this xd
Avatar
[quakenet] l_jkjgkj BOT 2022-01-15 14:08:43Z
hey
Avatar
@ChillerDragon.* send me this channel link to matrix pls
Avatar
Avatar
heinrich5991
can you make a video of the fps drop? deen tried to reproduce the issue but couldn't :/
i cant, it hhappens too random
Avatar
I noticed that the resize backend used the wrong macros CONF_PLATFORM_WINDOWS instead CONF_FAMILY_WINDOWS(windows seems to be the only one in detect.h that splits platform between 32bit and 64bit, maybe we should change that) maybe this fixes #4351, because actually the workaround for windows was exactly inside the wrong macro to fix resizing in fullscreen. I also split the resize functions, so its less confusing Resize (actively resize in the resolution list) vs GotResized (reporte...
16:28
69202fd Fix windows macro and split the resize events - Jupeyy dcc912d Merge #4602 - bors[bot]
16:41
23fdce1 Reduce default ambient volume to 30 (fixes #4567) - def- c1cd846 Merge #4568 - bors[bot]
Avatar
e78b118 Update score hud immediately when switching dummy - def- b0f6b80 Merge #4583 - bors[bot]
18:50
c99433a Fix rescue tee when swapping (fixes #4578) - def- dd9eb0d Merge #4584 - bors[bot]
Avatar
ѕα∂ℓσνє🖤 BOT 2022-01-15 19:14:05Z
Who can add an matrix channel but in general pls
Avatar
It's not yet bridged, but I think we can consider bridging it soon. You can see all currently bridged rooms in the space #ddnet:matrix.org
You're invited to talk on Matrix
Avatar
ѕα∂ℓσνє🖤 BOT 2022-01-15 19:33:04Z
Ok ty :D
Avatar
@trml what is the IntraTick exactly? can i calculate it from the server, or at least getting close to it?
Avatar
@fokkonaut its a fraction of a tick. for predintratick that is a fraction of one tick, and for gametick its a fraction of the difference between the current and previous tick (usually two ticks)
Avatar
oh, okay
Avatar
chillerdragon BOT 2022-01-15 20:57:59Z
general bridged soon poggers
Avatar
no u
Avatar
the intraticks don't "exist" on the server btw, since intraticks are only used by the client to decide what to render between two ticks
Avatar
One might get connected later ingame, DM by SPYRES:
Hey Deen. Was wondering if this was intended in the client. I use wireless headphone, if they are not connected and dont have another audio playback device available, the client will say "The audio device cannot be initialised" which makes sense. However, I find that audio initialisation only happens at client start and making a playback available after client initialisation forces you to relaunch to get audio. Would it be possible to c...
Exported 48 message(s)