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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-10 00:00:00Z and 2022-01-11 00:00:00Z
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to indicate to the client that weapons will still work normally if the prediction margin is changed
00:02
the idea was to prevent confusion if weapons worked on some servers and suddenly not on others (with the same settings)
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trml
@heinrich5991 if you are here, what was the BUG_DDRACE_INPUT gameinfo flag for?
Oh, might that be the issue of prediction errors? My server does not send this flag because this flag disables to send inputs while being in spectator mode and I use that for the "click to spectate" feature from 0.7 aswell as 1vs1 arena creation.
06:00
@heinrich5991 is that intended? :/
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iirc the only thing this flag does was preventing specinput aswell as chat input or so
06:17
so i thought i can remove it
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It's possible to render / convert demos in mkv/mp4?
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yes, in client demo viewer click on render
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deen
yes, in client demo viewer click on render
I dont have this Setting.
10:22
Can you send me a sccrenshot?
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Bottom right
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deen
Bottom right
I just have Play there
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update your ddnet client
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I have the newest
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from where?
10:23
screenshot with f1 open
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15.8.1 ddnet.tw (edited)
10:23
I mean
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deen
screenshot with f1 open
It's 15.8.1. I download it 4 minutes ago
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You have to select a demo for the render option to show up. Also, be sure to trim the demo first.
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deen
what OS?
Windows
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Skeith
You have to select a demo for the render option to show up. Also, be sure to trim the demo first.
I click but it's just say: Play, not render
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screenshot with f1 open
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deen
screenshot with f1 open
I cant sccrenshot in the game. It's a black Sccren in the photo
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f10, go to the screenshots folder, or make your game windowed
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Not need longer xD. I can render now xD
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what was the problem?
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deen
what was the problem?
The demo haved a error. 00:00 seconds. Then I choose other demo and it come.
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@deen if u updated ddnet-scripts for the map stuff updated the repo pls
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a5c80be Detect more tiles with ddnet_properties update by Patiga - def-
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i hecking love python 2
10:40
does python 2 support multiline strings?
10:40
"""
10:40
Wouldn't it be better to fix this in css?
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im never sure if i can do something or not in this outdated version xd
10:41
@deen the html elements itself are laid out pretty badly
10:41
imagine using br in 2021
10:41
monkalaugh
10:49
i hate editing this stuff
10:49
its unmaintainable tbh xd
10:52
i want my f strings
10:52
10:52
time to count which %s is which
10:52
and if u want to move stuff around u have to count again
10:52
sry for my rant
10:52
im just frustrated xd
10:53
i wonder if i can simply port this to python3
10:53
a single file
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Cellegen | HU 2022-01-10 11:09:10Z
@Ryozuki I was wondering if you could use svgs to build design like that
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u dont need svg
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Cellegen | HU 2022-01-10 11:09:35Z
idc what you think about the design, matter is, can you use svgs ah
11:09
ah okay.
11:10
now i can edit this
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@deen updated the branch/pull request with more tiles, layers
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Ryozuki
i hecking love python 2
me too
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[quakenet] ChillerDragon BOT 2022-01-10 16:06:41Z
can we get a way to compile without the gtest dependency? i dont want to run tests just compile
16:07
for example on my cursed debian machine my cmake is scuffed and it can not do cmake https://paste.zillyhuhn.com/5d
16:07
if i comment out gtest in cmakelist all works fine
16:08
and who runs tests anyways? would be nice if "cmake .." by default does not depend on gtest download or not
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As a workaround so I can keep gtest installed on system. Checklist Tested the change ingame Provided screenshots if it is a visual change Tested in combination with possibly related configurat...
16:08
can you add it to the README?
16:09
afk for a while
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is there a list of all the tags in order?
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2fd7c87 Add Hanz-ddnet to Korea mods - def-
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Hey, whats the easiest way in tw code to move a point between two points back and forth?
17:38
Should I use the length of the vector and the direction?
17:39
How do I know when the point hits the other point?
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a = d / d0; P.x = L1.x * (1 - a) + L2.x * a; P.y = L1.y * (1 - a) + L2.y * a; found this neat formula
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fokkonaut
a = d / d0; P.x = L1.x * (1 - a) + L2.x * a; P.y = L1.y * (1 - a) + L2.y * a; found this neat formula
mix(L1, L2, a) should be equivalent to the last two lines
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Cellegen | HU 2022-01-10 18:51:35Z
Yo, any help / guide on using a bridge on our discord server?
18:51
No need to say I'm new to that irc shit
18:51
pepedead
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Robyt3
mix(L1, L2, a) should be equivalent to the last two lines
Not at all, as it seems :D
18:54
oh, yes it is
18:54
sorry :)
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really? it's a different formula but it should be mathematically equivalent xD
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ChillerDragon: did it work?
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chillerdragon BOT 2022-01-10 21:20:19Z
wat?
21:21
ah im not on my cursed debian machine right now weird that i did not find it in cmakelists.txt
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you asked about gtest, I posted a link to a comment that tells you how to do it without commenting out gtest
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chillerdragon BOT 2022-01-10 21:21:27Z
is it some generic cmake command?
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yes
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chillerdragon BOT 2022-01-10 21:21:42Z
ye sry i am slow rn
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See https://github.com/teeworlds/teeworlds/issues/2643.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [X] Considered possible null pointers and out of bounds array indexing
  • [X] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](...
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4cc96d8 Fix OOB read in snapshot code reported by mmmds - heinrich5991 469136b Merge #4587 - bors[bot]
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@Discord Mod check it out, this guy is giving out free nitro feelsamazingman
✅ 1
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Thanks, I took the free nitro and removed the message to keep it all to myself 😄
22:42
(please don't take that seriously, those are all scams)
Exported 101 message(s)