

































a5c80be Detect more tiles with ddnet_properties update by Patiga - def-
















a = d / d0;
P.x = L1.x * (1 - a) + L2.x * a;
P.y = L1.y * (1 - a) + L2.y * a;
found this neat formula


a = d / d0;
P.x = L1.x * (1 - a) + L2.x * a;
P.y = L1.y * (1 - a) + L2.y * a;
found this neat formula mix(L1, L2, a) should be equivalent to the last two lines



mix(L1, L2, a) should be equivalent to the last two lines 












