Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-07 00:00:00Z and 2022-01-08 00:00:00Z
Avatar
Avatar
ZombieToad
remove strong and keep weak
path of maximum damage
Avatar
fd86278 No need to create empty directory - def- f3f6db1 Merge #4570 - bors[bot]
Avatar
@Souly rq again?
Avatar
what happened
02:31
i still need an answer to this
02:32
why is this not a command
Avatar
you can directly say without /
Avatar
Avatar
TsFreddie
what happened
I think he rq from my server+discord again bcs he got blocked by someone xd
02:34
just assuming
Avatar
Avatar
fokkonaut
I think he rq from my server+discord again bcs he got blocked by someone xd
well hopefully it's just someone blocking.
Avatar
yee xd
Avatar
Avatar
Iza
why is this not a command
whys it need to be a command
02:48
and its an f1 command
02:48
not a chat command
Avatar
what would /say do
03:16
just type in chat
Avatar
or use chillerbot troll
04:09
@plsplsplslol you could set it to say noby is the biggest troll each time you join a server
04:09
i had that set up on fng
Avatar
@Iza tf you want to do?????? Say is a command from F1 if you want to say something just Say it
Avatar
i want to use it in cl_run_on_join but appearently the commands it takes are chat commands
06:40
instead of console commands
Avatar
Normal timeout codes don't work anymore, new ones don't support adding commands at the end with ; There was a discussion on Discord, multiple players asked me for this feature alrea...
Avatar
Avatar
Iza
i want to use it in cl_run_on_join but appearently the commands it takes are chat commands
we were talking about this a while ago. Heinrich was talking about doing run_on_disconnect and allowing cfg files or client settings/commands so you could do more stuff but avoid chat spam with run_on_join
Avatar
i bought a 2tb ssd, im glad i used lvm so its rly ez to extend my system
08:08
greenthing
Avatar
Bruh
10:45
this unity network lib drama thing
10:45
I thought the dev themselves don't really care, it's just the "fans"
10:46
Then mirror's dev posted this
10:46
Some of you may already know me, and what I do. For those not familiar I am a career game developer and have a presence for making multiplayer assets...
10:47
10:47
but the license was included since day 1
10:47
justatest
10:48
If mirror pulls a faker
Avatar
ew unity
11:09
how else would I make a cash grabbing mobile game within a year
Avatar
godot
11:10
love2d?
11:10
tbf I'd use unity too if I needed to make a mobile game within a year
Avatar
Idk if this is a bug but my friend got killed even tho he didnt press anything
12:34
if he would actually press kill i'd be dead too because of lock
12:37
Do you know which server and what port?
Avatar
5.196.8.244:8303
12:40
i should mention that he pressed Q to spectate and he lagged there aswell
Avatar
Hello everybody, i've implemented the LIVE freeze feature into DDnet. You can find detail in forum post. https://forum.ddnet.tw/viewtopic.php?f=118&t=7338 I will need some help to make a pull request 😄
Avatar
@Iza did you say anything after? I want to find it in the log
Avatar
we didnt write in chat
12:50
but i have /ninjajetpack on cl_run_on_join
Avatar
we swaped
Avatar
and we did /swap
Avatar
What was the maps name?
Avatar
something with "z jungle"
12:51
idk exactly
Avatar
Mh according to the logs he switched to team -1
12:56
which is spec
Avatar
the true spectate?
12:56
its very weird since he only pressed Q
Avatar
Yeah, but that should have killed you
12:56
so weird
12:57
I can't really pinpoint where in the logs this is sadly since you didn't write anything before or after
Avatar
im 100% sure i have team locked
Avatar
I saved the teehistorian file so I can inspect it later
12:57
this seems like a very bad bug
Avatar
I thought maybe a thread sync issue, but I don't see anything in the logs to indicate that
Avatar
we did /swap like 1 minute before this happened
12:59
if that helps
13:01
he also had a tiny game freeze and then he was at the spawn
Avatar
i was at the spawn in q afterwards
Avatar
teehistorian always watching monkaS
Avatar
idk if this is important
Avatar
@deen idk if you noticed, but in the downloads page, "old versions" block is displayed 2 times, and "other downloads" is repeated
13:21
look at version 15.7
Avatar
I upload the video preview with "live freeze" feature here 🙂 I've implemented it locally at the moment.
13:27
reverse-hf seems a nice feature for 2-tee map or dummy map
Avatar
chillerdragon BOT 2022-01-07 13:27:51Z
does the client know about hits of other players? Like hammer or nade hits maybe for prediction? Like who damaged who
Avatar
Avatar
chillerdragon
does the client know about hits of other players? Like hammer or nade hits maybe for prediction? Like who damaged who
Yes, zCatch mod needs projectile owner info.
Avatar
chillerdragon BOT 2022-01-07 13:36:33Z
on the server side for sure
13:36
but i mean the client side
Avatar
The owner is a property attached to each projectile, on client side too. You can find it in source: game/client/prediction/entities/projectile.h class CProjectile : public CEntity { [...] private: int m_Owner; }
Avatar
@Learath2 for the record, moving to spec doesn't kill your team, even with lock
Avatar
Oh, then I think that's what happened
13:41
@sprudeltyp can you do a dump_binds and check if you maybe bound spec to something and accidentally hit that?
Avatar
I think the button should only be pressed if you initiate the left click when the button is on screen. This made me accidentally force voted a couple of people before.
Avatar
Avatar
Learath2
@sprudeltyp can you do a dump_binds and check if you maybe bound spec to something and accidentally hit that?
nah just bound 7 to join team 1 or 63 and 0 for swap
Avatar
Avatar
murpi
havent pressed anything besides q (edited)
Avatar
Avatar
sprudeltyp
nah just bound 7 to join team 1 or 63 and 0 for swap
and i havent changed anything else
Avatar
Avatar
Wohoo
I upload the video preview with "live freeze" feature here 🙂 I've implemented it locally at the moment.
Looks really cool
Avatar
Eventually I want to add this for all dates shown in ranks/players/etc, but since its hard to test this (because I don't have a local enviroment) i want to check out if this works well.
Avatar
ᶰ°Konͧsti 2022-01-07 14:22:18Z
Would be great if u can give switchshields an attribute which weapon they shall delete like you can set it with hammer off with the delay thing
Avatar
@deen maybe u can try ^ ? it uses "vanilla js", well it uses the already available jquery to select dom elements tho
Avatar
Avatar
ᶰ°Konͧsti
Would be great if u can give switchshields an attribute which weapon they shall delete like you can set it with hammer off with the delay thing
ᶰ°Konͧsti 2022-01-07 14:23:04Z
@Ryozuki go pro coder
Avatar
@ᶰ°Konͧsti no, we cant add changes to ddnet they are all bad
Avatar
ᶰ°Konͧsti 2022-01-07 14:23:35Z
u
14:23
There are a few good changes
14:23
like that
14:24
and its not a change cuz it doesnt affect backwards
14:24
New feature good
Avatar
chillerdragon BOT 2022-01-07 14:25:24Z
@ᶰ°Konͧsti: do u like the new freeze hammer btw?
Avatar
Avatar
chillerdragon
@ᶰ°Konͧsti: do u like the new freeze hammer btw?
ᶰ°Konͧsti 2022-01-07 14:25:38Z
NO
Avatar
chillerdragon BOT 2022-01-07 14:25:51Z
oof not rat approved
Avatar
ᶰ°Konͧsti 2022-01-07 14:26:00Z
wat
14:26
I was the hugest enemy of that change
Avatar
chillerdragon BOT 2022-01-07 14:26:31Z
my i forgot or never know idk i sniff a lot of glue
ban 1
Avatar
Sometimes linking against libatomic is required for atomic ops, if the platform doesn't support lock-free atomics. This is a fixup for #4556, which does not work as intended.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array in...
14:37
Switched hammer off/on tile let u set which weapon they shall turn off by using the delay feature in switches. The same can work for shields as the delay isnt used for them yet. Setup delay: 1 - removes Ninja from player 2 - unused or maybe deletes jetpack? 3 - removes shotgun from player 4 - removes grenade from player 5 - removes laser from player This could help mappers A LOT for parts where they have to deal with more weapons and dont want to create a mess with different ...
zoozti 2
Avatar
Can someone help me creating a pull request from Visual Studio?
Avatar
I can try to help you later this evening
Avatar
b072c44 Add CheckAtomic.cmake - yangfl cd992e8 Merge #4571 - bors[bot]
Avatar
Implemented live freeze. Live frozen tees cannot move or jump, but they can use hook and weapons. Live freeze permit the reverse-hammerfly: above tee is live frozen, so it can only hook, not drive. Lower tee has to hammer and drive. It's implemented adding a new flag: CHARACTERFLAG_NO_MOVEMENTS. Two tiles are 144 (LFREEZE) and 145 (LUNFREEZE) must be added as entities <--- MISSING ARTWORK HERE Backcompatibily in-game has been tested, but missing cosmetic on old client: live frozen tee ...
Avatar
Avatar
heinrich5991
I can try to help you later this evening
I think i've done
Avatar
nice 🙂
17:47
@Wohoo does it show ur weapon when frozen?
17:48
long time ago i made a pr that showed ur weapon when frozen
17:48
cl_show_ninja 1 cl_ninja_particles 1 cl_show_ninja 0 cl_ninja_particles 1 cl_show_ninja 0 cl_ninja_particles 0 cl_show_ninja 1 cl_ninja_particles 0 With the feature disabled (cl_show_weapon_fre...
Avatar
it's live frozen, you cannot move or jump. you can only use hook and weapons.
17:49
So weapons should be showed during live freeze
17:52
Actually ninja skin in handled as weapon. It seems a nice feature to show equipped weapons in classing freeze
Avatar
omg @Ryozuki amazing
Avatar
Avatar
Souly
omg @Ryozuki amazing
got rejected in favour of some future feature that wont be added probs
17:55
monkalaugh
Avatar
what feature
Avatar
frozen tee as an ice block i think
Avatar
It could be a client side setting. Ninja skin or classic skin with smoke
Avatar
cl_show_ninja 0
18:24
best gameplay decision ever
18:25
and chat Sounds off
Avatar
someone can tell me how the matrix bridge work? (edited)
18:26
and how i can get it
Avatar
Zwelf ^
Avatar
test
Avatar
Nouaa: :troll:
Avatar
Avatar
Souly
Nouaa: :troll:
that embed is pretty boring
Avatar
what's the testing role?
Avatar
automatically added to new map testing channels
Avatar
All rooms are in the space #ddnet:matrix.org This particular room is #developer (@Deleted User)
and how i can get it
Avatar
@murpi Spectating other people and exiting spec also causes the star glitch to happen
Avatar
if it can be reproduced I can bisect and find what change caused it
23:27
@Skeith so I just pause and unpause someone in freeze?
Avatar
Oh sorry, I just noticed it happened even when I didn't connect dummy. I'll try to make it happen consistently
23:41
Hmmm, wait I might've connected dummy for a second, so I might be wrong about the above message. Let me check my demo to see if I did or not, I forgot.
23:42
You can consistently reproduce the bug by connecting dummy @deen if that's good enough?
Avatar
If it's related to dummy I have an idea
23:42
I changed something there recently
Avatar
Ya, I did connect dummy, wasn't related to pause. 😅
23:45
Basically, to consistently reproduce the bug, you put your tee in freeze, then you connect your dummy right as the stars appear when frozen. It also happens with the stars that pop out when you shoot your pistol @deen
Avatar
otherwise they get stuck. Thanks to Skeith reproduction steps:
Basically, to consistently reproduce the bug, you put your tee in freeze, then you connect your dummy right as the stars appear when frozen. It also happens with the stars that pop out when you shoot your pistol @deen

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit ...
👍 1
Exported 159 message(s)