Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-07 00:00:00Z and 2022-01-08 00:00:00Z
Normal timeout codes don't work anymore, new ones don't support adding commands at the end with ;
There was a discussion on Discord, multiple players asked me for this feature alrea...
Iza
i want to use it in cl_run_on_join but appearently the commands it takes are chat commands
we were talking about this a while ago. Heinrich was talking about doing run_on_disconnect and allowing cfg files or client settings/commands so you could do more stuff but avoid chat spam with run_on_join
Some of you may already know me, and what I do. For those not familiar I am a career game developer and have a presence for making multiplayer assets...
Hello everybody,
i've implemented the LIVE freeze feature into DDnet.
You can find detail in forum post.
https://forum.ddnet.tw/viewtopic.php?f=118&t=7338
I will need some help to make a pull request
The owner is a property attached to each projectile, on client side too.
You can find it in source: game/client/prediction/entities/projectile.h
class CProjectile : public CEntity
{
[...]
private:
int m_Owner;
}
I think the button should only be pressed if you initiate the left click when the button is on screen. This made me accidentally force voted a couple of people before.
Learath2
@sprudeltyp can you do a dump_binds and check if you maybe bound spec to something and accidentally hit that?
Eventually I want to add this for all dates shown in ranks/players/etc, but since its hard to test this (because I don't have a local enviroment) i want to check out if this works well.
Sometimes linking against libatomic is required for atomic ops, if
the platform doesn't support lock-free atomics.
This is a fixup for #4556, which does not work as intended.
Checklist
[ ] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test if it works standalone, system.c especially
[ ] Considered possible null pointers and out of bounds array in...
Switched hammer off/on tile let u set which weapon they shall turn off by using the delay feature in switches. The same can work for shields as the delay isnt used for them yet.
Setup delay:
1 - removes Ninja from player
2 - unused or maybe deletes jetpack?
3 - removes shotgun from player
4 - removes grenade from player
5 - removes laser from player
This could help mappers A LOT for parts where they have to deal with more weapons and dont want to create a mess with different ...
Implemented live freeze.
Live frozen tees cannot move or jump, but they can use hook and weapons.
Live freeze permit the reverse-hammerfly: above tee is live frozen, so it can only hook, not drive. Lower tee has to hammer and drive.
It's implemented adding a new flag: CHARACTERFLAG_NO_MOVEMENTS.
Two tiles are 144 (LFREEZE) and 145 (LUNFREEZE) must be added as entities <--- MISSING ARTWORK HERE
Backcompatibily in-game has been tested, but missing cosmetic on old client: live frozen tee ...
Oh sorry, I just noticed it happened even when I didn't connect dummy. I'll try to make it happen consistently
23:41
Hmmm, wait I might've connected dummy for a second, so I might be wrong about the above message. Let me check my demo to see if I did or not, I forgot.
23:42
You can consistently reproduce the bug by connecting dummy @deen if that's good enough?
Basically, to consistently reproduce the bug, you put your tee in freeze, then you connect your dummy right as the stars appear when frozen. It also happens with the stars that pop out when you shoot your pistol @deen
otherwise they get stuck. Thanks to Skeith reproduction steps:
Basically, to consistently reproduce the bug, you put your tee in
freeze, then you connect your dummy right as the stars appear when
frozen. It also happens with the stars that pop out when you shoot your
pistol @deen
Checklist
[x] Tested the change ingame
[ ] Provided screenshots if it is a visual change
[ ] Tested in combination with possibly related configuration options