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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2022-01-03 00:00:00Z and 2022-01-04 00:00:00Z
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What would the design look like? Simply add a flag to the whole serverinfo that says that all scores should be interpreted as times? CC @fokkonaut
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Lots of HTTP 3 usage already, interesting
00:24
I now activated HTTP 3 on ddnet.tw too (the graph before is from my blog), tell me if there are some problems
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1) Join a server. 2) Move around a little, remember your location. 3) Rejoin the server. 4) You see yourself in the old location for a short time (<1s). Afterwards you get spawned. Probably purely a client problem.
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bf1ef7e M slow, A Short And Precise 1 - ddnet-maps
13:32
@heinrich5991 :)
13:33
Once it reacher Maxclients-1 it will start filling up the servers to 64/64, so that most of the time it looks like they are not full :)
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[2022-01-03 21:46:34][client]: disconnecting. reason='unknown' [2022-01-03 21:46:34][demo_recorder]: Stopped recording [2022-01-03 21:46:44][http]: https://master4.ddnet.tw/ddnet/15/servers.json failed. libcurl error: Resolving timed out after 10000 milliseconds [2022-01-03 21:46:50][serverbrowse_http]: found master, url='https://master1.ddnet.tw/ddnet/15/servers.json' time=3477ms [2022-01-03 21:46:51][serverbrowse_http]: found master, url='https://master2.ddnet.tw/ddnet/15/servers.json' ...
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Sometimes there are damage indicators just on one position, is it somehow possible to force this behaviour?
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Wym? As in one position relative to the tee?
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fokkonaut
Sometimes there are damage indicators just on one position, is it somehow possible to force this behaviour?
Yeah there is
16:52
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83e914e Revert "Add CheckAtomic.cmake" - def-
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I think louis or murpi posted it dev channel how to reproduce
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But not on purpose right?
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GitHub
Click to see attachment 🖼️
Here
16:54
No the stars are not on purpose
16:54
Bug since last update
16:55
Lmao i didn't launch the client for months and i know all of thispepeH
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I mean
16:56
I want this as a feature xd
16:56
But yea i think its not possible
16:56
not without further edits
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Ah i was thinking you were talking about thia bugpepeH
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fokkonaut
I want this as a feature xd
You probably know gores has this feature
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Ah true
16:59
uk how they do it?
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No sorry, i am not a dev guypepeH
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i have a pretty strange feature request: i wont bother with github if no one likes this idea but imagine you join team and ur speedrunning a map with someone, and the map sucks so u have to reset a lot. wouldn't it be nice if you could set one tee to always have strong after they kill even if the other tee lived longer? that way any player can kill to reset the run and it wont change the order of strong/weak for runs that depend on a specific order
23:48
i hate having to make sure i or the other player kills, and then i have to wait for the other player to kill if the order is screwed up and i need strong
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