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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-12-30 00:00:00Z and 2021-12-31 00:00:00Z
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
02:19
ee35097 Support 32bit color depth, default to it (fixes #4549) - def- b3b8096 Merge #4550 - bors[bot]
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@Headshot do you have a similar problem? ^^
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no, just kinda found that funny
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i had a similar problem before on an old laptop and i had to downgrade my graphics driver version to fix it
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8712b99 M 4Four, M 4s, M Best of Three, M P2Z_Eclipse, M Reason, M w3na, A Vice City, M 4q, M 4u, M 3Play, M Cleopatra, M LazeAround, M LazeAround2, M Weapons - ddnet-maps
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why that maps 😮
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Colo-Colo:
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perrodecerro
why that maps 😮
sv_min_team_size
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Headshot:
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Jupstar is alive?
07:22
monkaS
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Chillerdragon: your bot happens to also fight blockers, you won 3:0 😄
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Ryozuki
Jupstar is alive?
sounds like a threat
monkalaugh 1
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This reverts commit ee3509738528ddd78ea4dae27126a633b0e5486c.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's me...
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@heinrich5991 seems master1 is stuck somehow, last modified is almost 3 hours ago
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Mh, we apparently ran out of space on ddnet.tw :/
14:09
Should be fixed in a minute
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oops, that out of space was my bad
14:10
didn‘t know some service would get stuck
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That service should probably keep running if it runs out of space
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@Learath2 could put /var/www-master on a ramdisk, would fix this problem
14:47
ah
14:47
the problem was that it crashed completely and didn't restart
14:47
hm
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Yep, so it should either be trying to restart or maybe just ignore the failed write and retry on the next try @heinrich5991
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Windows 10, Fullscreen, 1920x1080 DDNet client randomly gets minimized mutliple times within a day now and that definitely did not happen before. Very annoying in mid-game.
16:58
It's not possible to hold mouse3 and move the mouse endlessly to the left or up anymore. Only down and right works.
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I've had a couple reports the last few days about stars appearing to be stuck in random locations. How to reproduce: Move main tee into any freeze, then connect dummy. Also works by shooting at a wall and then connect dummy right when the bullets hits a surface. So timing might be key here, I haven't tested it thoroughly, but the method by placing the main tee into freeze works best. The stars stick around for only a couple of seconds and turn into normal stars eventually, but I also h...
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