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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2021-12-28 00:00:00Z and 2021-12-29 00:00:00Z
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These sdl regressions are so annoying, I wonder if we are doing sth wrong
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I don't know, I hope it's windows-only, since I reverted only that part
12:08
most of Linux uses system sdl anyway and macos works better for me with 2.0.18
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macos works better for me on 2.0.18 aswell
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Maybe our players are just the ones that notice the slightest differences and most other games' players don't?
12:11
After you failed a 3 hour run because of a slight lag or input delay, you start being very sensitive to such things 😄
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Or maybe other games just don't have such a long lifetime which means they just don't get sdl updates?
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Yeah, maybe I upgrade it too fast. Other libs don't cause such problems though, but SDL is the most essential and noticable for problems I guess
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No change in behaviour would be the norm for players of other games, which means slight degradation is noticable
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deen
Yeah, maybe I upgrade it too fast. Other libs don't cause such problems though, but SDL is the most essential and noticable for problems I guess
Mh, we do need to upgrade imo since macOS is getting much much better lately
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We should probably open a bug for this at SDL directly, but since I can't reproduce it I also can't describe it well
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Maybe a profile will reveal it?
12:14
It's not too difficult if you generate an xcode project with cmake
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haven't used xcode and profiling on macos yet
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I can give it a try, let me build 2 SDLs with symbols
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i replaced the sdl with the 15.7 one and it worked
15:40
thanks
15:40
if you need reproduction of bug i can help (edited)
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Sadly we need a profile, which you can't do unless you can compile your own client. If you can it'd be a huge help
15:59
Though I guess you need to also get a debug build of sdl
15:59
@Fluni maybe you can describe the issue in a little more detail so we can maybe guess where to look
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well the problem is that it basically feels like you having 144hz displayed but just 60fps ingame
16:30
you can clearly see it when you spin your mouse
16:30
the menu cursor feels like this the most
16:30
+ crosshair of guns
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Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime
17:50
maybe?
17:50
from .18 changelog
17:51
Thanks to all the people who contributed code and feedback, SDL 2.0.18 is now available! https://www.libsdl.org/download-2.0.php In addition to lots of bug fixes, here are the major changes in this release: General: The SDL wiki documentation and development headers are automatically kept in sync Each function has information about in which...
Exported 29 message(s)