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Between 2021-12-26 00:00:00Z and 2021-12-27 00:00:00Z
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@BannZay Were you high when you mapped this map?
10:46
well this part particular
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Meekrioz
@BannZay Were you high when you mapped this map?
Question is, were u high when u played the part ChristmasTroll (edited)
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No i was mad
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I cant open my game😥😞
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mamilly
I cant open my game😥😞
does it give some kind of an error?
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The game opens several times and closes
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Meekrioz
@BannZay Were you high when you mapped this map?
what do you mean? The best part ever!
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thats the part ever
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mamilly
I did
what fixed it?
15:22
It's happened one more time before. From there, I looked at how I fixed it.
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BannZay
what do you mean? The best part ever!
finger
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I find a code
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what code?
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Deleted User
In Steam: Can you rightclick on ddnet -> properties Add "gfx_opengl_major 1" (WITH the quotes) to the start parameter
.
15:27
its
15:27
You have nereyw writing.
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Ok, yes, that's our most common source of graphical bugs and crashes
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@deen my question is, when the guy is walking and pulling players at the same time, switching skins, would that be a hack or some DDnet F1 console command
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ok thanks
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Hey is it possible to use some command in the console for kind of a wait request? Like wait 2000 would wait for 2 seconds and then the console can accept inputs again? I'm currently working on some binds that would highly profit from something like this. Sadly I haven't found any way to substitute for the missing feature. Anyone here has an idea?
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Nope, we don't have these as they'd make binds completely broken
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Sadge
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OneLimeyBoi
Hey is it possible to use some command in the console for kind of a wait request? Like wait 2000 would wait for 2 seconds and then the console can accept inputs again? I'm currently working on some binds that would highly profit from something like this. Sadly I haven't found any way to substitute for the missing feature. Anyone here has an idea?
What bind u working on
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OneLimeyBoi
Hey is it possible to use some command in the console for kind of a wait request? Like wait 2000 would wait for 2 seconds and then the console can accept inputs again? I'm currently working on some binds that would highly profit from something like this. Sadly I haven't found any way to substitute for the missing feature. Anyone here has an idea?
I made something like this it needs u to double click mouse1 firsr to activate
18:09
Just did some connecting(?) (edited)
18:10
Used it for pseudo
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I'm working on a bind that connects your dummy, joins both tees in the same team locks it and or the same but backwards. server lag makes it so the dummy can't join the team because it isn't connected yet
18:12
I don't understand what did you use for pseudofly?
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Put it on mouse1 or put it on ur connect dummy key so u just have to click it again and again (edited)
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then it would spam chat with: your team is already locked
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After locks
18:14
It will execute the first cfg
18:14
And that is connect dummt
18:14
Basically it repeats
18:17
If im correct they should look like this: bind x "dummy_connect;bind x exec .cfg"
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Yeah I could do a work around like this but it just clutters the whole thing really. Would like it to be one cfg that does the entire thing pretty much without chat spam and so on. But well. I will see if I find another work around or can time it somehow by using pretty much empty commands that get executed before letting the dummy join
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Well you can just move it to a folder if u want it to be clean
18:18
Ill try making one
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tried adding a folder to my storage.cfg sadly didn't work.
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Should look like this exec Epic binds/epic.cfg
18:19
Epic binds is the name of folder
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OneLimeyBoi
tried adding a folder to my storage.cfg sadly didn't work.
Dont really understand this but the folder should be on appdata%teeworlds
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i put this in my storage.cfg add_path %APPDATA%/Roaming/Teeworlds/Binds but it didn't work
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Whats the name of the bind
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dummy_connect_on
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No need to put "_on"
18:22
Oh nvm i thought the command
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nah the bind .cfg
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Is dummy connect on a folder? Or a cfg
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a cfg
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Cause it has to be Folder/Bind.cfg
18:24
For it to work
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oh so I have to mention the folder?
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Ye
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1 sec lemme try
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exec Folder/Bind.cfg
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oh yeah
18:26
sick
18:26
thank you
👌 1
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@OneLimeyBoi here i tried making one not sure if i made some errors did this on my phone (edited)
18:55
But if there are errors feel free to fix (edited)
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OneLimeyBoi
Yeah I could do a work around like this but it just clutters the whole thing really. Would like it to be one cfg that does the entire thing pretty much without chat spam and so on. But well. I will see if I find another work around or can time it somehow by using pretty much empty commands that get executed before letting the dummy join
You can do it with one cfg, but one keypress is impossible
19:47
Coincidentally it's better to have dummy/team/lock binds on diff keys anyway imo
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tela
You can do it with one cfg, but one keypress is impossible
I'm using a system that lets me adjust each bind to a solo or dummy setting. so pretty much my entire keybinds get rebound when I swap mods. I have a ddrace ddrace:dummy fng and gores layout
19:50
I just wanted it to be more convenient for my dummy layout because I could make space on my keyboard with less binds to worry about
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ya totally. I tried for a while to do the same thing. Commands in the same line/file are all ran at exactly the same time, not sequentially, and there is no sleep/delay command for flow control. There is a popular workaround where each time you press a key it rebinds itself to do the next step, so you can just tap the same key 3 times
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yeah I use that for some binds it just felt out of place for that specific setting sadly I don't seem to find a good work around without putting it in multiple different .cfg files
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you could use nested binds to use 1 cfg file if you really wanted to have less files, but the result would be the same
19:56
DDNet client has a multitude of commands and settings that can be bound to nearly any key or mouse button. You can enter commands into the console, which by default is accessed by pressing F1.
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Thanks. I've played around with nested binds before but I have to be honest. I hate them so much
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ps scrolling through the wiki again I remembered the bind for 45 degree aiming is broken. It doesn't reset the mousesens back to the default value
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OneLimeyBoi
ps scrolling through the wiki again I remembered the bind for 45 degree aiming is broken. It doesn't reset the mousesens back to the default value
thanks, fixed
heartw 1
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OneLimeyBoi
Thanks. I've played around with nested binds before but I have to be honest. I hate them so much
dummy.cfg dummy_connect; bind x "cl_dummy 0; say /team 1; cl_dummy 1; say /team 1; cl_dummy 0; bind x \"say /lock; bind x \\\"exec dummy.cfg\\\"\"" (edited)
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^ that will make it so you can just tap x 3 times in a row to connect dummy, both join team, lock, and then rebind itself to start the cycle over
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Discord amoled dark theme be like
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tela
dummy.cfg dummy_connect; bind x "cl_dummy 0; say /team 1; cl_dummy 1; say /team 1; cl_dummy 0; bind x \"say /lock; bind x \\\"exec dummy.cfg\\\"\"" (edited)
much obliged
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Boti.
Discord amoled dark theme be like
Highlighted shit white bg and grey text
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looks like you cant do it too fast though
21:02
you can kinda just spam the key tho lol
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I mean it's closest to what I was aiming for seems like its impossible to archive the whole thing with one keystroke
21:07
i used something like this for a while, but then it sucks when you want to just lock your team with another player and have to manually type /lock, or connect dummy to play in a bigger team, or just join a team without dummy with other players. I ended up just using delete end pagedown to do dummy_connect, /team, /lock respectively so I can access those commands separately. Obv do what you wanna do but that's just where I ended up (edited)
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tela
i used something like this for a while, but then it sucks when you want to just lock your team with another player and have to manually type /lock, or connect dummy to play in a bigger team, or just join a team without dummy with other players. I ended up just using delete end pagedown to do dummy_connect, /team, /lock respectively so I can access those commands separately. Obv do what you wanna do but that's just where I ended up (edited)
I feel that. Thats why I have different modes. I even have a hotkey within those modes to swap if I want to kill just my main tee, dummy or both respectively
21:11
And for swapping strong I have another bind that swaps so either my main or dummy spawns with strong. This can glitch out from time to time because of minor connection issues
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hell yeah sounds fun to make different keyboard layouts
f3 1
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hey, does anyone have where i can find the player_country codes?
21:35
like the number for each flag
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data/countryflags/index.txt
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thanks ^^
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