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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories โ€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-12-23 00:00:00Z and 2021-12-24 00:00:00Z
10:28
365b662 fix changelog li margin - edg-l 91f67b0 do zwelf suggestions - edg-l 0fed2db Merge pull request #153 from edg-l/pr/fix/changelog-marign - def-
10:32
``` /Users/deen/git/ddnet/src/game/client/prediction/gameworld.cpp:147:23: runtime error: downcast of address 0x000144c98d80 which does not point to an object of type 'CCharacter' 0x000144c98d80: note: object is of type 'CEntity' 00 00 00 00 b0 41 6f 05 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 40 89 15 0d ^~~~~~~ vptr for 'CEntity' /Users/deen/git/ddnet/src/game/client/prediction/gameworld.cpp:148:19: runtime error: m...
10:39
``` ================================================================= ==6323==ERROR: AddressSanitizer: heap-use-after-free on address 0x000146ca5430 at pc 0x0001051a53d4 bp 0x00016b713e30 sp 0x00016b713e28 READ of size 4 at 0x000146ca5430 thread T0 #0 0x1051a53d0 in CCharacter::GetStrongWeakID() character.h:133 #1 0x105326a3c in CGameClient::UpdatePrediction() gameclient.cpp:2325 #2 0x105318070 in CGameClient::OnNewSnapshot() gameclient.cpp:1673 #3 0x104a55ff8 in CClien...
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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As suggested by cheeser0613

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet...
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Hi, I was checking some DDNet code and stumbled across this function: https://github.com/ddnet/ddnet/blob/master/src/game/collision.cpp#L920 This is used to determine for example when start and finish is hit, why did you do this a posteriori and not simply use/modify MoveBox? I really doubt this is correct, because the previous position and the new position are not always connected with a straight line, see MoveBox. If you don't understand why this is wrong I will add a fancy graphi...
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Do we provide skins assembled by the script somewhere on ddnet.tw?
12:29
Like, ddnet.tw/skins shows the skins correctly from the original file, but when you try to open the picture of the assembled skin it will show the file instead
12:29
Can we change than somehow, or @deen can you add another page like ddnet.tw/assembledskins/skinname.png? I would like to use those directly.
12:30
For skins from the database of course
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[quakenet] Auftragsm_we BOT 2021-12-23 12:34:19Z
Hi, kann ich einen meiner Ranks + die Punkte iwie löschen lassen? Eine andere Person hat ne Map unter meinem Namen als gut gemeinte Geste gefinisht, aber ich finde das nervig, dass das die einzige ist, die ich nicht selber gefinisht habe, und nicht finishen kann..
12:34
oh wait sorry english
12:34
Can I delete a rank? Some other person finished for me in good faith but I don't want it and it's annoying af
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probs not
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[quakenet] Auftragsm_we BOT 2021-12-23 12:41:30Z
sad ty anyway
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[quakenet] Auftragsm_we
Can I delete a rank? Some other person finished for me in good faith but I don't want it and it's annoying af
Just finish the map with a better time
12:45
๐Ÿ˜œ
13:02
So, it is possible to get these skins, but just by pressing "Copy image"
13:02
can i get this picture by link connected to skinname somehow?
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[quakenet] Auftragsm_we BOT 2021-12-23 13:21:00Z
fokkonaut: If I could finish that map at all I'd try xD
13:32
i will finish it for you feelsamazingman
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[quakenet] Auftragsm_we BOT 2021-12-23 13:42:41Z
noooo ;-;
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fokkonaut
For skins from the database of course
You can assemble them easily, use this script here https://github.com/ddnet/ddnet-web/blob/master/www/skins/tee.js (edited)
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yea, but would be amazing if they could be provided already :D
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I see
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i need them not as file, but as link
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As link? ๐Ÿ˜ฎ
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Yea, to throw them into discord API
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You want them as base64 encoded data?
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i want them as link xd
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just assembled already
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Mhmmm
14:25
For discord embeds?
14:25
discord webhooks take a avatur_url, which i wanna throw those in
14:26
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I see
14:27
Well, if you dont spam, you could use our render tee api
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you mean from skins.tw?
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wow!
14:27
with colors
14:28
doesnt look as epic, but works as it seems like. Would love to try it out, and would love to see it being improved :D
14:28
@Avolicious well, it could get "spammy" though
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Yeah, dont know how much our webserver can handle
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this thing would be amazing if @deen could host it, or @NeXus
14:29
giving colors to it is amazing
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Avolicious
Yeah, dont know how much our webserver can handle
i will try it for now
14:30
just as a POC at least
14:32
@Avolicious i thought about the colors in URL too, but I didnt know you had it done already :D
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fokkonaut
Do we provide skins assembled by the script somewhere on ddnet.tw?
no, itโ€˜s done in browser
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There is not one day I wake up and not curse the person who came up with the idea of electron
16:00
There is a special place in hell for whoever this man is
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Cellegen | HU 2021-12-23 16:00:26Z
thonk
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@Avolicious
16:33
your color codes are very wrong :D
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Learath2
There is not one day I wake up and not curse the person who came up with the idea of electron
eheh its real
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Learath2
There is not one day I wake up and not curse the person who came up with the idea of electron
dont play league
19:37
the dota client is far ahead
19:37
imagine actually being able to spectate a game while queueing
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dont play either
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what is electron?
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basically a stripped down browser
19:50
to ship ur app
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A Lisp interpreter implemented in Conway's Game of Life - GitHub - woodrush/lisp-in-life: A Lisp interpreter implemented in Conway's Game of Life
20:14
lol
20:14
u can check it here
20:14
xd
20:14
A Lisp Interpreter Implemented in Conway's Game of Life
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@fokkonaut you can ask @Patiga about skin assembling, they can probably tell you how you can do it yourself
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@fokkonaut
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@Avolicious
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Ik ๐Ÿ™‚ But its positioning
23:02
not coloring
23:02
^^
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@Avolicious u forgot to mirror the right eyw
Exported 87 message(s)