Some Teeworlds stuff in Rust. Contribute to heinrich5991/libtw2 development by creating an account on GitHub.
08:37
or you built the ddnet client yourself, as it already loads these maps the right way. then you can simply modify the game layer and let the client save the map to have your finished map file
if you are familiar with python and can use perlin noise there you could also use my python library for map editing called twmap (installed via pip, you can find the documentation by using the help function on the module and each type)