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DDraceNetwork
DDraceNetwork / mapping
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Between 2021-12-21 00:00:00Z and 2021-12-22 00:00:00Z
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How to make 0 jump tile
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switch
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cheeser0613
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How to make one that makes it go back to 2 jump
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set back to 2
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Doesnt work
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@cheeser0613
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show me your file
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@Heneral Luna delay is number of jumps
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Oh
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jao's hairy kebab 2021-12-21 08:59:47Z
u dont use number
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ReD
for (int y = 0; y < layer.height; ++y) { for (int x = 0; x < layer.width; ++x) { auto value = perlin_noise.get(x, y, perlin_noise.frequency); if (value > 0.68) { layer.set_game_tile_at(x, y, entity_index_type::UNHOOK); } else if (value > 0.61) { layer.set_game_tile_at(x, y, entity_index_type::HOOKABLE); } else if (value > 0.52) { layer.set_game_tile_at(x, y, entity_index_type::FREEZE); } else { layer.set_game_tile_at(x, y, entity_index_type::NONE); } } }
so if i get a noise texture and then use this code how do i apply it to a ddnet map?
22:12
Where/how do i use the code
Exported 12 message(s)