Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-12-05 00:00:00Z and 2021-12-06 00:00:00Z
Avatar

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
Avatar
11a55fa Fixed a typo in simplified_chinese.txt - TsFreddie 4f298e4 Merge #4420 - bors[bot]
Avatar
4bdddb7 pass correct number of utf8 characters to Manipulate - Robyt3 d948a1e fix variable name - Robyt3 8887a31 move DoClearableEditBox to CUIEx - Robyt3 af82a20 move ms_FontmodHeight to CUI - Robyt3 f334b52 use UIEx() consistently - Robyt3 2fe5464 remove delegate functions in CMenus, fix variable names - Robyt3 a61c455 rename Init method and move implementation - Robyt3 d456d4b Merge #4416 - bors[bot]
Avatar
chillerdragon BOT 2021-12-05 10:19:32Z
Can someone enlighten me on the current state of envelopes and sound sync? Still waiting for progress on https://github.com/ddnet/ddnet/issues/1610 At some point using synchronize on envelopes was not tied to the game time anymore. Which broke makes that made use of that -.- Now I wonder how do i properly sync or start envelopes? And how does one add syned audio to an envelope?
From what i understood while testing it seems impossible to sync mapsounds with envelopes. I used same length for both but envelopes seem to have a random offset when starting unsynced. Any ideas? ...
Avatar
I don't know the state and how to get it fixed, never really looked into this
Avatar
chillerdragon BOT 2021-12-05 10:21:58Z
do you happen to know the reason it got changed?
10:22
it used to work fine as in vanilla
10:22
i thought maybe something related to qshars moving tiles or the new timer not sure
Avatar
not movingt tiles
10:23
https://www.teeworlds.com/forum/viewtopic.php?pid=118240 The creator of this thread requested not do reset envelopes when passing the race lines, which happens because the gametimer for the particu...
Avatar
chillerdragon BOT 2021-12-05 10:25:05Z
i did not read it all
10:25
but did he complain about envelopes resetting on start line? that can be fixed by toggeling the sync button and that used to work fine in vanilla and ddnet forver?
10:26
ah its a closed non implemented issue i see
10:26
thats not what broke it
Avatar
Avatar
chillerdragon
do you happen to know the reason it got changed?
so they could add PTUM support
10:56
DDNet Testing Server: 137.74.156.196:10004 This commit modifies DDNet server to make it able to read Portable TeeUniverse Maps (PTU maps). PTU maps are pure vanilla maps, but that contains hidden l...
10:56
seems like the branch disappeared
12:35
raw in game footage. No video or audio edit xd
12:35
just had to reload the server 10 times to get it in sync :D
Avatar
chillerdragon BOT 2021-12-05 12:45:00Z
yikes 20min download time for the map lmao
Avatar
yoyoyo I have a problem, I have implemented a protocol (https://github.com/ddnet/ddnet/pull/322) because the number of players were wrong in the server list, so now its good (the number of players is displayed correctly) but i can't connect on the server (it says "flushed connection due to timeout. 1 chunks." in the terminal). any idea? my src : https://github.com/NouaaTW/teeworlds-BW/tree/vanilla-proto
19:13
6ed78ba Dan_cao is inactive - murpii 20cbe81 Merge pull request #164 from murpii/patch-12 - def-
Avatar
hi dont you think ddnet new update should consider new silders
20:42
like for sound for example its hard to get exact number and old is ugly
Avatar
21 years after Blender 2.0, version 3.0 brings unprecedented performance on a robust yet light package.
20:45
Today, 3 December 2021, Blender Foundation announces the release of Blender 3.0, to mark the beginning of a new era for open source 2D/3D content creation.
20:47
cool
Avatar
As suggested by 冷落:
I have a advice./swap need wait 30s,and often someone will say /swap within 30 seconds,but kept saying it would be muted

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics...
Avatar
Avatar
Deleted User
yoyoyo I have a problem, I have implemented a protocol (https://github.com/ddnet/ddnet/pull/322) because the number of players were wrong in the server list, so now its good (the number of players is displayed correctly) but i can't connect on the server (it says "flushed connection due to timeout. 1 chunks." in the terminal). any idea? my src : https://github.com/NouaaTW/teeworlds-BW/tree/vanilla-proto
go ask for help on bombay discord
22:20
this is ddnet not blockworlds
Avatar
Avatar
ZombieToad
this is ddnet not blockworlds
first of all its fixed, and as far as I know the mod is based on DDNet 10.3, for the problem I was referring to the network code (not on the mod by itself) (edited)
23:13
there were no changes between the net code and the originally 10.3 net code
23:13
so where's the problem
23:15
and btw blockworlds devs wont be happy if i publish a block mod based on theirs
Exported 42 message(s)