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DDraceNetwork
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Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-11-27 00:00:00Z and 2021-11-28 00:00:00Z
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how about to add milestones / graves ingame (clientside)? if u play a map, u can see where u died last time (edited)
f3 1
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Doubt it,ll be use full or interesting
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oh i guess it is. how many times ppl tell me, they died here last time
09:24
if u have it visually, its a nice eyecatcher, and many conversations would start because of it
09:24
and if u feel disturbed by ur own grave, then toggle it off
09:29
some maps are so ugly, we fail it so often. if we see the milestone, would be funny thing
09:30
i guess many novice would like it
09:30
maybe less brutal player
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chillerdragon: You can follow the rss feed, where tournaments get announced as well. https://ddnet.tw/feed/
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``` ================================================================= ==3976950==ERROR: AddressSanitizer: stack-buffer-overflow on address 0x7ffe98399e60 at pc 0x0000005b3efd bp 0x7ffe983964d0 sp 0x7ffe983964c8 READ of size 1 at 0x7ffe98399e60 thread T0 #0 0x5b3efc in CGameContext::Whisper(int, char) /home/teeworlds/src/master/src/game/server/gamecontext.cpp:3868:7 #1 0x5ad4cf in CGameContext::OnMessage(int, CUnpacker, int) /home/teeworlds/src/master/src/game/server/gamecontext...
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Yuzu
how about to add milestones / graves ingame (clientside)? if u play a map, u can see where u died last time (edited)
We already had a lot of ideas for it, and also better ideas for points, etc. But since we can not insert it ourselves and no one helps us it will probably never come 😁
12:26
If you want to have something you have to insert it yourself, since not everyone is a PC professional only the things that PC people themselves think are useful and insert them.
12:28
Of course, back then, when ddnet started, I contributed many ideas and they were inserted, but today it's somehow different 😁
12:29
Only small changes can be made, if it becomes more complex you have to do it yourself
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Well somehow different is mostly that we grew up. We all have a lot more real life things to do :D
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So DDNet is at the end of evolving and only life support measures is what keep it running. (That's what I understand here xD)
12:55
Since Chinese are getting more and more, the only hope is that they take it over xD
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with each update the game is evolving
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yes, maybe it wasn't fair to all of the ppl working on it. But sounds like no big steps anymore
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it's also limited by the desire to be backwards compatible with other 0.6-based teeworlds clients otherwise it would be possible to add like, actual 45 degree slopes or moving platforms that aren't super janky or new weapons that look different or whatever
13:11
though, there's only so much of those sorts of things you could add before it becomes too much anyway
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@Yuzu your idea has quite a few flaws, like, what if you play a specific map particularly often? You'd end up with hundreds gravestones everywhere. You could limit this to one gravestone, but what if you kill cuz you failed, as an example, the noobfilter? This would render this feature useless feature requests need to thought out thoroughly ^^
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I don't understand the decision to support backwards, to be honest. DDnet could become an own fork and go for player suggestions. But I'm no developer, I don't know shit
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i mean i wish the community split hadnt happened in the first place
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@murpi only save the grave with longest racing time
13:16
But what if u fall out of map xD
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race time doesnt exactly correspond to distance progressed tho
👍 1
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Or only save last kill
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if a map has time checkpoint / tele checkpoints you could count how many unique ones have been crossed and only update if the amount is the same or greater, that would probably correlate better in those cases (though it still wouldnt be perfect and wouldnt necessarily help for all maps, but it's closer to being what we'd want) (edited)
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But ok, I understand the problem
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avoid editing your messages here in #developer ^^
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oh right sorry
13:22
but anyway, some people may still prefer other 0.6 clients, and also if you break backwards compatibility too much then the myriad of other 0.6 custom gamemodes that exist won't be playable through DDNet anymore either
13:24
though the point about other modes only means the client needs to support older server types, the fact some people still use other clients (not counting bot clients) means cutting backwards compatibility risks alienating some players
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But ddnet is the biggest part of tw these days. In my eyes it should become an own game and leave vanilla tw behind
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i like ctf and am upset I can't play it anymore because of the divide (I'm unable to run 0.7 clients currently for some reason, they lag horrendously)
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I mean, it's even an own steam client
13:28
Vanilla teeworlds is proud of you. But somewhen the child have to leave the house xD
13:29
However, maybe I'm wrong
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Even official teeworlds go for a break every few years. If u support downward compatibility but no longer upward compatibility, there shouldn't be a problem
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the break around the transition from 0.6 to 0.7 was kind of just horrible from what i remember of it
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0.5.2 to 0.6 too
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I can't speak for 0.5 and earlier because its been a very long time since those were transitioned from
13:50
the point is that making such breaking changes shouldn't be done lightly doing it right takes extra time and energy beyond simply doing it
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ds273
i like ctf and am upset I can't play it anymore because of the divide (I'm unable to run 0.7 clients currently for some reason, they lag horrendously)
Do you have a NVIDIA graphics card? For me Teeworlds 0.7 also started lagging a lot on startup a few days ago. Could be a driver update.
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Cøke
Of course, back then, when ddnet started, I contributed many ideas and they were inserted, but today it's somehow different 😁
today I have a full time job and other stuff 😀
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is it just me or did anyone else notice a longer load time? im using the steam beta version
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Robyt3
Do you have a NVIDIA graphics card? For me Teeworlds 0.7 also started lagging a lot on startup a few days ago. Could be a driver update.
no, i have the issue with integrated laptop graphics
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Thanks to @godwhoa for report and testing the workaround! I can't test this since I can't reproduce, but @godwhoa wrote:
With connection reuse: 5/10 runs resulted in a crash. Without connection reuse: 0/10 runs resulted in a crash.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • ...
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bencie
is it just me or did anyone else notice a longer load time? im using the steam beta version
you could download both versions from ddnet.tw and compare the times to make sure
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I'll try in a sec
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Is there any way a Clan invite system could be added to the basegame? So the people cant just take tags from other people that easily?
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that would essentially require an account system first for it to actually be able to do anything anyway but i dont think clan protections are needed
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chillerdragon BOT 2021-11-27 20:17:04Z
oh thanks for sharing this but sadly the teesmash tourney did not seem to get shared there probably nor will the upcoming bomb tournament
chillerdragon: You can follow the rss feed, where tournaments get announced as well. https://ddnet.tw/feed/
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Faking is a much bigger and actually problematic issue, and yet we still dont have even an optional account system to protect against it
👎 1
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ds273
that would essentially require an account system first for it to actually be able to do anything anyway but i dont think clan protections are needed
but that would fix the problem of faking as well if a account system could be added or not?
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well, now you have an account system that needs to be secure
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right, well my point is that it has been suggested many many times and never implemented
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is github down?
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deen
today I have a full time job and other stuff 😀
It is crazy how much time you still spend on this project besides all other stuff what is taking time in your life.
20:51
@chillerdragon#0000 if i see a tourney coming i will try to tag you. But i am also not really active actually so not sure if i am a big help
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cool all my maps were deleted
22:37
never mapping again
22:37
jk
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@lynn what wtf how what
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Cellegen | HU 2021-11-27 23:21:48Z
Why is the laser rifle and the shotgun's pickup sound the same?
23:21
pepedead
Exported 73 message(s)