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Between 2021-11-25 00:00:00Z and 2021-11-26 00:00:00Z
The goal of this game mode is to hammer others on the spikes or out of the map. When you hammer a tee, the knockback strength against that tee increases (the strength is indicated with the skin color).
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The hearts decrease your knockback and the shields protect you against adding knock back from 1 hit.
The ninja gives you a super hammer for 5 hits (see your hearts bar), hits can be configured through autoexec.cfg
09:01
a basic description of the mod
Ryozuki
The goal of this game mode is to hammer others on the spikes or out of the map. When you hammer a tee, the knockback strength against that tee increases (the strength is indicated with the skin color).
>
The hearts decrease your knockback and the shields protect you against adding knock back from 1 hit.
The ninja gives you a super hammer for 5 hits (see your hearts bar), hits can be configured through autoexec.cfg
theres two feelings ive had about teesmash in the past
1. would be best if it could have reduced speed ramping values so that sideways knockback doesnt effectively "decrease" past a certain point, but that's admittedly a pretty invasive change
2. I think that once your knockback is high enough, hooks on static collision should be cut when you're hammered (so that map designs can be more free to incorporate hookable without it leading to camping issues