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Between 2021-11-15 00:00:00Z and 2021-11-16 00:00:00Z
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Ertee :D
Since I like to post my new artworks there, here it is, first after 3 - 4 months of break feelsamazingman heartw
very nice drawing :) 9/10
00:42
need bg to this
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ᶰ°Konͧsti 2021-11-15 05:56:08Z
yeee
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wait he drawing this on paper!?
monkaS 3
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hussainx3
wait he drawing this on paper!?
ᶰ°Konͧsti 2021-11-15 07:49:48Z
She. Yes bonita
monkalaugh 1
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wow she have unique talent
heartw 1
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Smetanolub
also you must go to nvidia settings,and choose high-performance nvidia processor in software settings for teeworlds.exe
btw when i was trying do this
08:55
i discover i was play without Graphic cardlol
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and, still worked fine? 😄
08:56
you mean you were using the integrated gpu of your intel cpu?
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yes 🙂
08:57
need Definition of graphics card
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Well, I'm playing with integrated gpu on all my devices, works fine 😄
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deen
Well, I'm playing with integrated gpu on all my devices, works fine 😄
recording work good too?
09:03
i have rtx 3050 ti
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idk what problem clearly i done Installed The graphics card but my laptop still use the one with cpu
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never recorded
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i reset it twice
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deen
never recorded
sadly:( so we can't see your art skill in game?
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hussainx3
idk what problem clearly i done Installed The graphics card but my laptop still use the one with cpu
anyway if anyone have advice tell me and i will back to see it after some days😅
09:15
this weeks we are have a lot testssorry
09:16
one of them is the english, clearly i need study hard XD
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then you need to search it in settings
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hussainx3
wait he drawing this on paper!?
on salt
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HMPIWD
random moment
i have to remove ur map from submit maps, its not even enough for the fun server, sorry
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its like a solo map with no startline with just 2 parts
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I'm just novice mapper c;
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no problem
10:32
just want to tell
10:32
if u wonder why is my map removed from submit maps
13:56
random momentum
13:56
lol
13:56
sus
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Lumpy ◐ω◑ 2021-11-15 14:01:13Z
pls crop it and render (its all in the DDNet client), so it will be easier to watch for all of us
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Original message was deleted or could not be loaded.
This link doesn't work D:
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oh (edited)
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Just upload your video to discord directly
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I can't
16:04
16:04
oh
16:04
i can
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Can this skin added to database? Skin name: realBoy Creator name: tutawek
16:51
@Ravie
16:52
@louis
16:52
@Clefairy'
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HMPIWD
@Clefairy'
Good evening, I'm on a trip right now I'm sorry that I can't test the skin
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@HMPIWD it has wrong resolution, missing parts and rather poor quality in general
17:00
;c
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and there's no need to ping all 3 of us
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Ravie
@HMPIWD it has wrong resolution, missing parts and rather poor quality in general
it's 4k resolution
17:02
no?
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exactly, the correct resolution is 256x128
17:06
ok
17:06
;c (edited)
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David*°Villa 2021-11-15 17:46:20Z
It's my Birthday 🥳
🎂 3
whooo 3
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Ravie
exactly, the correct resolution is 256x128
Cellegen | HU 2021-11-15 17:55:04Z
you cannot be serious
17:55
High Quality is supported inside the client, why decline it, because of the basic requirements?
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HMPIWD
Can this skin added to database? Skin name: realBoy Creator name: tutawek
Cellegen | HU 2021-11-15 17:57:44Z
You can upload your Asset at https://skins.tw/ or Upload your Asset directly from the Teeworlds Data Discord, by following the instructions at the #deleted-channel page: discord.gg/NrKnBQd3cC
Welcome to Teeskins — the largest collection of community created Teeworlds Skins. Download, Upload and Share Skins, Mapres, Gameskins, Emoticons, Cursors, Particles, Entities, Fonts, Grids and useful tools.
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Cellegen | HU
High Quality is supported inside the client, why decline it, because of the basic requirements?
currently the database only supports 256x128, even if it gets fixed I don't see why anything above 512x256 would be allowed since it would be just a waste
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Cellegen | HU 2021-11-15 18:00:57Z
An appreciation of effort in their part to make high quality Assets should be considered, when comes to visual changes. Vanilla Teeworlds proved to be better with higher quality skins / Assets, and should the other Assets (gameskin, emoticons, particles, etc) follow the same path.
18:01
(well as long as somebody, like me already doing part of it. 👆 )
18:02
also the 256x128 limit should be fixed, no?
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Cellegen | HU
also the 256x128 limit should be fixed, no?
it should, but then double of that would be a limit
18:06
I don't know why you'd want the skin texture to be as big as / bigger than your display when the tee itself is only a tiny area on your screen
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i made a pull request to offer different quality downloads years ago, but it got ignored
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ScReeNy
i made a pull request to offer different quality downloads years ago, but it got ignored
I guess that would add more complexity
18:15
KISS priniple
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its not that complex to add optional files per record and add a download in high res button
18:17
would even do it myself, but i didnt get any feedback (edited)
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Do it -> PR?
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Well everything i have ever tried to do for ddnet has been crushed
18:18
but i might
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Cellegen | HU 2021-11-15 18:20:13Z
I'm already doing a community vote on making high quality Assets for all available Teeworlds textures The majority of the community agreed on that project.
18:20
When the project's done, should I post it on #pr-3401-hud-visuals or no?
18:21
Or, at least tell murpi about it?
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Github Issue should be good I guess
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Cellegen | HU 2021-11-15 18:21:33Z
Alright.
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I'd be glad to have a high quality version of graphics and skins, but it has to be consistent to look good, and we probably have to keep the current ones possible because some people are playing on potatoes with 128 MB RAM
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Cellegen | HU 2021-11-15 18:27:00Z
So, the High Quality option inside the client would have a slight rework according to that, or should it be a separate option?
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ᶰ°Konͧsti 2021-11-15 18:27:23Z
only a big troll like @noby would place a map on his server which makes demos totally useless
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probably add a higher level to the current "High Quality"
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Cellegen | HU 2021-11-15 18:27:30Z
for entities, it's just a different picture, for console and such won't be affected
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Imagine hq skins
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Boti.
Imagine hq skins
default skins in the client are already at double resolution
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ᶰ°Konͧsti
only a big troll like @noby would place a map on his server which makes demos totally useless
Cellegen | HU 2021-11-15 18:29:41Z
Epilepsy warning
18:29
pepekek
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Ravie
default skins in the client are already at double resolution
Cellegen | HU 2021-11-15 18:30:05Z
Somehow still look shit
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Cellegen | HU 2021-11-15 18:30:48Z
kekw 👆 that shit has like skins only
18:30
outdated af
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cellegen the complainer
18:31
its not outdated if u would understand what he linked actually
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Cellegen | HU
Somehow still look shit
you replied to my message about default skins
18:34
this skin is god
f3 4
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Cellegen | HU
High Quality is supported inside the client, why decline it, because of the basic requirements?
4k skins makes no difference
18:38
compared to like 512x256
18:38
unless u play on 10x zoom in
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or 8k screen
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deen
or 8k screen
is there some way to test if 512x256 gets any upscaling on an 8k screen on default zoom?
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check how large it is on your screen, in pixels, and calculate how large it would be on 8k
18:55
for the tee body I get 59 pixels in 2k (1920x1080), so should be 236 pixels in 8k
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louis
4k skins makes no difference
Cellegen | HU 2021-11-15 18:56:01Z
And also the performance too, only loading time will suffer
18:56
fps performance and rendering is the same
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it's also 59 pixels in the 256x128 default skin size, so fits perfectly for 2k, 512x256 required for 4k, 1024x512 for 8k (all in default resolution)
18:57
actually 64 pixels with the black outline, but still approximately right
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honestly most people don't notice or care about a little amount of upscaling, and I don't think 8k displays are anywhere near common yet so 512x256 should be plenty
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I also can't play in default zoom, always play on 7 instead of 10
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yeah a lot of people play zoomed out but I don't think anyone plays zoomed in 😄
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Ravie
yeah a lot of people play zoomed out but I don't think anyone plays zoomed in 😄
playing with zoom+10
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Ravie
honestly most people don't notice or care about a little amount of upscaling, and I don't think 8k displays are anywhere near common yet so 512x256 should be plenty
Cellegen | HU 2021-11-15 18:59:52Z
So you say that SVG files are useless too cuz you can export it to any big size you want, but useless if it's not required to have such sizes (edited)
18:59
poor logic but okay.
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Ravie
yeah a lot of people play zoomed out but I don't think anyone plays zoomed in 😄
Cellegen | HU 2021-11-15 19:00:57Z
Have you seen gores players recently? pepedead
19:01
Also high quality assets are needed in roleplay / mmo mods in teeworlds, one of the reasons why we store high quality skins.
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Cellegen | HU
Also high quality assets are needed in roleplay / mmo mods in teeworlds, one of the reasons why we store high quality skins.
there are roleplay/mmo mods in tw? 😮
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Cellegen | HU 2021-11-15 19:02:06Z
It is entirely upon ddnet dev's decision, whenever they want to accept HQ or not, but our database always welcomes it.
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Cellegen | HU
Also high quality assets are needed in roleplay / mmo mods in teeworlds, one of the reasons why we store high quality skins.
as long as the textures aren't getting upscaled it really doesn't matter what resolution they are, so they should be as low as possible to not waste performance
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Avolicious
there are roleplay/mmo mods in tw? 😮
Cellegen | HU 2021-11-15 19:03:37Z
2 of them existed, Teeworlds Adventures, low budget MMORPG with 0.7 port too, but failed cuz of the developer's lack of motivation and currently developed MMOTee, a really well developed RPG with open source libraries to further increase developement
19:04
Contribute to teeworldsCNFun/Teeworlds-MRPG development by creating an account on GitHub.
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svgs are useful
19:05
as u can use them for media outside the game
19:05
like thumbnails, other graphics, etc
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Cellegen | HU 2021-11-15 19:05:27Z
Ain't ddnet using SVGs
19:05
it uses only PNG
🤦‍♂️ 1
19:06
I meant the client @Ravie
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do you maybe know what program was used to make all assets in teeworlds and what format it works with?
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Cellegen | HU 2021-11-15 19:08:05Z
Inkscape
19:08
Do you know how much SVGs were used to edit / publish skin over the 6 years?
19:09
Cuz I know that over 2500 Textures were PNGs in the end, let alone, Low Quality Assets
19:09
So it kinda makes no sense going for Vector art if you use it to make LQ PNG files anyways. (edited)
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justatest teeworlds only accepts PNG so you export SVG files as PNG with a fitting resolution
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Cellegen | HU 2021-11-15 19:09:52Z
but why lq tho
19:09
kek
19:10
there's no fitting resolution with camera zoom
19:10
only compression (edited)
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ok I don't know what you're talking about
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Cellegen | HU 2021-11-15 19:11:02Z
Good argument
19:11
pepekek
19:11
No wonder you don't do shit on the database anyway.
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Cellegen | HU
So it kinda makes no sense going for Vector art if you use it to make LQ PNG files anyways. (edited)
maybe cause vector art is easier to edit anyways
19:13
vector art isnt only just to make high resolution art but also an easy way to make graphics
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louis
maybe cause vector art is easier to edit anyways
making teestyle with raster graphics is a nightmare, that's why
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Cellegen | HU 2021-11-15 19:13:28Z
Yes, I agree that Vector art is the best for customisation and editing, but why use low quality textures for DDNet, whenever it is outdated for 6 years now?
19:13
I talk about everything, but skins
19:14
for 6 years, there were plenty of optimisations for both compression and texture rendering, the performance nowadays won't be hurt by the Assets we provide
19:14
including 4k
19:14
and if people really want to make 4k textures, then let them do it and don't decline it because of it.
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some people make 4k textures because they don't understand why that's useless and wasteful, just like you monkalaugh
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Cellegen | HU 2021-11-15 19:16:12Z
so that is why Teeworlds Data's community agreed on making high quality textures?
19:16
Ain't my decision, this was the community's idea
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na high res is good but not necessarily for ingame stuff
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Cellegen | HU 2021-11-15 19:19:29Z
Yes, for ingame, it is more likely to have less effect, but on the editor, it kinda would make sense to rework it just a little
19:19
maybe particles / emoticons could have higher quality
19:20
But then, I'll do it regardless, and if people are interested in them, then we'll keep it on our Database. Do whatever you want on DDNet's DB
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have fun vectorizing all teeworlds assets twinbop
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Cellegen | HU 2021-11-15 19:21:56Z
I ain't using Vector Art.
19:22
I'll only post the results
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ᶰ°Konͧsti 2021-11-15 19:33:17Z
im playing on default zooz 4 monkalaugh
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Cellegen | HU 2021-11-15 19:34:16Z
zoozer
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am i the only one play drag with zoom in? (and also notice lq problem long time ago)
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ᶰ°Konͧsti
im playing on default zooz 4 monkalaugh
max zooz greenthing
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Cellegen | HU 2021-11-15 19:39:16Z
HUGE zooz zoozti
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this entire conversation is irrelevant when u consider the possibility of adding SVG support (edited)
19:46
there must be an SDL SVG library
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which wont happen
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source: jupstar
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ok but why Jupstar
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he is the graphics guy
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can't @ no discord
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i think u need to implement a svg renderer andf its prob not perfomant
19:47
iirc
19:47
what it would do is prob generate a texture from the svg
19:47
but at this point just export the svg to png
19:48
at the desired size
19:48
thats why its useless
19:48
better to put this effort on something else
19:48
tutorial or accounts
19:48
pick 1
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Suck my ass
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this is really true
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i pick elite dangerous and dota 2 (edited)
19:49
greenthing
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jupstar made the scaling so amazing that as long as stuff isn't upscaled it will look perfect
20:04
so adding svg support now would be as good as useless
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relateable, but how?
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my gifs have no meaning but are somehow meaningful
20:40
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lynn
Click to see attachment 🖼️
SPOILER
Image attachment
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you have a point
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i knew you like my point :3
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it's a good point
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thank you
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i hadn't considered it before
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could be your point if you want to (edited)
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no it is your point
21:59
sorah du ponte (edited)
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the what
22:00
i don't speak french
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the what the when the what the when you when
Exported 213 message(s)