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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-11-15 00:00:00Z and 2021-11-16 00:00:00Z
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0651d0b M Purple Panic, M The Shire, M Kobra 2, M Kobra 3, M Kobra, M Sunny Side Up - ddnet-maps
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if only pacman could use multiple mirrors at the same time
06:42
im always stuck to 5mb/s
06:42
when i can download at 70
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@Ryozuki ParallelDownloads and a good mirror could help, or even aria2 as XferCommand
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no paralel downloads doesnt help
09:16
i have that
09:16
but since it uses the same mirror it sucks
09:17
maybe ill try to use axel
09:20
with axel it looks faster
09:20
but the cli breaks a bit xd
18:39
Chrome/Firefox/Usersript extension to return youtube dislike count
18:39
xd
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Hey, I am currently working on switching emotions for skins. Can someone tell me on which state these "+" eyes are used?
18:48
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unused iirc
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so its basically a placeholder for now?
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okay thanks
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@that you're all dead post it here
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Add uint_to_bytes_be and bytes_be_to_uint functions from upstream and use them where applicable to reduce duplicate code. Checklist Tested the change ingame Provided screenshots if it is a visua...
19:30
is unsigned → signed conversion not UB when the value is out of the range of the target type?
19:31
what about shifting into the sign bit?
19:33
fef86aa Pass demo file when splicing (fixes #4327) - def- 0e64a6c Merge #4330 - bors[bot]
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12699aa add functions for packing/unpacking int/unsigned using char arrays - Robyt3 2b50a1e Fix map_extract - def- cdfc521 Merge #4340 #4350 - bors[bot]
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heinrich5991
is unsigned → signed conversion not UB when the value is out of the range of the target type?
if the new type is signed and the value cannot be represented in it, either the result is implementation-defined or an implementation-defined signal is raised
20:07
is what my stackoverflow searches lead me to believe (edited)
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some idea why i have delay and lag? (i have a good pc and ping)
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vsync?
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if is on ?
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if u limited fps, limit them to 500 or more
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that you're all dead 2021-11-15 20:09:53Z
I have a problem connecting to the server, royalv3, everyone comes to it, I do not go, the problem is that when I click the connection I get an endless download .... help me please server ip 149.202.19.227:8404, I have the newest version of ddnet I tried to uninstall and reinstall, I uninstalled with% appdata% it didn't help me it's all hope for your help !!!
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vsync on has delay ye
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@Robyt3 source? that means that my annoying you in the PR was useless
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i don t have vsync
20:10
is off
20:10
and i have lag...
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heinrich5991
@Robyt3 source? that means that my annoying you in the PR was useless
C11 6.3.1.3 Signed and unsigned integers
20:10
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Ryozuki
if u limited fps, limit them to 500 or more
how can i see? where/
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cl_showfps or smth
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i have 2000 fps
20:36
3000
20:37
why i hvae lag/delay
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RyZeD
why i hvae lag/delay
Cellegen | HU 2021-11-15 20:40:38Z
Many people asked the same thing for me too, I recommended them to update / install GPU driver and suddenly it works for them. If you have NVIDIA, you should consider choosing your GPU there and download it's driver here https://www.nvidia.com/download/index.aspx
20:41
i will try now
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Can't even list all bot bans currently

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github....
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f5eaf39 Increase console backlog size from 64 KB to 1 MB - def- 11cba4c Merge #4355 - bors[bot]
Exported 56 message(s)