CMsgPacker Msg(NETMSGTYPE_SV_GAMEMSG, false, true);
SendMsg
but as I said, you first need to make sure the recepient is a sixup clientIsSixup()
str_utf8_copy
there ^^[00:06:33][client]: got pong from current server, latency=150ms
can we get rid of this again ? in F1 or everywhere