































































CMsgPacker Msg(NETMSGTYPE_SV_GAMEMSG, false, true);



SendMsg but as I said, you first need to make sure the recepient is a sixup client





IsSixup()
















str_utf8_copy there ^^







[00:06:33][client]: got pong from current server, latency=150ms can we get rid of this again ? in F1 or everywhere