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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-11-10 00:00:00Z and 2021-11-11 00:00:00Z
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how many block will auto extend after the border?
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eternally
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i mean game layer, the place that player able to go before meet kill tile
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oh, i don't know 😄
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thx
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can anyone show me how backgrounds like the ones in generic world or aim 6.0 are made?
12:21
as in the background almost doesn't move as you move
12:21
and can i make it so it actually doesn't move
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Cipy29
can anyone show me how backgrounds like the ones in generic world or aim 6.0 are made?
just another normal layer but put it in group and order must above of "game" layer, group para x and y =100 means it will follow the map doesnt move, =0 means youll saw that thing no matter where you are. generic world and aim 6.0 does move abit but very slow, its para x and y is around 90-100
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cheeser0613
just another normal layer but put it in group and order must above of "game" layer, group para x and y =100 means it will follow the map doesnt move, =0 means youll saw that thing no matter where you are. generic world and aim 6.0 does move abit but very slow, its para x and y is around 90-100
the para x y thing worked thanks! what im trying to do is make a map to use as entities background. can you aslo tell me how i could make this quad layer go forever? or how to make it bigger xd? i'm big editor noob so can you also give simple instructions lmao. (e.g. how i did the para x y thing i right click on the layer and there was para x y 96 and i set it to 100 xd)
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yo is this some kind of new "feature" ? and can i turn it off?
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you mean the speed of you drag view in editor more fast then last version of ddnet?
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yeeee
19:06
so annoying
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same for me but cant change
19:07
or just idk how to change
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same 😦
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Cellegen | HU 2021-11-10 21:51:33Z
probably the interaction between the mousesens and the speed cap of dragging tiles / quads
21:52
it might have (the dragging tile / quad value) added along with your mousesens
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Is there a desire for a multeasymap style version of Kobra 1?
no 9
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