First things first:
-The distance between the spawn platform and the stopper tiles are exactly 300 tiles
-A simple walk off results in 152 velocity gained
-But a jump is getting 154, which can be recalculated
-What I think it's happening is, inperfect calculations (float values) can intercept frame by frame calculations on when to stop the player's velocity, duo to predicting positions. It has nothing to do with Antiping, since it is clientsided mostly. It is server sided apparently.